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Looking at the new hunter talents, I can see us basically doing more of the same we're doing now. Running interferences and draining.
Especially SV tree gets some boosts when it comes to traps and general nastiness in wide areas. Explosive shot has promise but unfortunately you can not get that and Scatter Shot in the same build. Also Deterrence is a nice change where we get 60% resistance to all spells for the duration. We still don't get an escape mechanism though, instead we have a shot and talents that work at extreme range.
MM tree gets some buffs to drain power, but suffers from the same problems we have now, it's difficult (even more than SV) to get away after we lose our range.
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