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Some good feedback so far. To those who say "play what you like" - you obviously don't really care about success in arena right now. There are certain classes with a large inherent advantage. As with all things there are outliers skill-wise as well as certain comps that carry other classes. I am trying to divine which classes are going to have this 'inherent advantage' in WOTLK so I can enjoy arenas instead of worrying about how much better I could be if only I had a max level "XXYY".
It does look like they are doing some balancing with the changes so far.....and the main specs of each class are all looking more viable. The druid feedback looks really mixed so far. The obviously wont play as the same constant escape class they do now, but they should have a lot more viability in terms of standing and tanking some incoming damage with tree form.
I think maybe going melee with a rogue is looking better though due to what im seeing from blizz in regards to toning down healer escapes. By increasing the cost of ghost wolf significantly as well as nerfing druid travel, they clearly dont want healers running away nearly as much as they do now. Maybe this will help pallies some.....but it will help melee more - especially kiteable melee like deathknights.
Ill probably level my rogue some just in case, but I guess ill have to wait it out and see how deathknights end up.
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