Originally Posted by Kortar
The major problem I see is with Spirit Link. Conceptually, this is a great idea. Functionally, it seems like it might work well. From a balance standpoint, it's a nightmare.
If Spirit Link can actually have near 100% uptime on a raid tank, it becomes a mandatory ability in a large raid. On the other hand, if Spirit Link has near 100% uptime on a 5-man instance tank, it means that Resto Shaman will need to have horribly underpowered single target healing to compensate - and this would cause Shaman to be crippled in PvP where you can simply dispel the Spirit Link. If you put a cooldown on it, it starts to look like just another "panic button".
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I don't really see needing to reduce single target healing to balance for 5 mans. In pvp we have dispel resistance talents for buffs I don't see that being an issue either unless the mana cost is atrocious (doesn't seem to be atm). I really don't see any issue as it stands. If anyone in the beta has any experiences I think that would be far more useful than speculative balance issues. Its still early the beta I think making sure talents are useful and synergistic is more imporant than balance for now. Once things get in more of a refined state then we can start worring about balance but with everything in flux its pointless to worry about it now.