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Old 07/22/08, 5:43 PM   #1937 (permalink)
Halfdane
Von Kaiser
 
Night Elf Rogue
 
Medivh
Hit rating is still pretty good, but is much weaker in PvP than in PvE.

In PvP, you spend a fair amount of a battle crowd controlled or snared, running after someone unable to hit them. During this time, you regenerate energy. Because of this regeneration, your energy regeneration per delivery time is much higher than in PvE. (In PvE, the models assume that you are always "on target", so you get 10 energy/second of energy regen/delivery time).

Because of this, in PvP, your yellow attacks (like Hemo) do more damage relative to your white attacks than in PvE. Hit rating past 79 does not effect the damage of yellow attacks (other than the relatively infrequent situations that you describe), so there is an inflection point where adding hit past 79 isn't as important.

I'm very interested in modeling this effect, however. Are there any addons out there that people would recommend for calculating white vs. yellow damage in PvP?



Originally Posted by LenniZ View Post
Why is it that everyone seem to "hate" hit rating, for some reason? It seems like most people are ONLY interested in AP/crit once they hit 79 hitrating, which seems unreasonable to me. I mean, I'm not very experienced in arena, but I do think logically, and to me, hit rating have far, far more advantages than AP does, even in PvP.

Hit rating benefits over AP/crit;
- Guaranteed damage increase, unmigitated by resilience (In PvE crit rating is bad because it is so expensive, why should it be better in PvP, where it is even gimped by resilience?)
- Increased poison applications (woundpoison especially, having a full stack of wound fall off due to a streak of misses is bad)
- Increased chance to hit frostmages and rogues with interrupts and blind
- Less affected by scorpid sting or Insect swam if you happen to get debuffed by it

Especially after the hemo nerf, hit rating should become even more valuable. Any thoughts?

Edit: This is for the shadowstep spec, of course. I understand for mutilate or a build that cointans AR so you get more yellow attacks off, that stacking AP would be better. But as shadowstep, you do not have any controlled increased burst damage, you are still handicapped by having to wait for energy to pull off another attack.

edit2: And before anyone comments on my own gemming; I've stopped raiding/dailies completly a good while ago, so I would gem 10hit if I had access to it.
 
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