Originally Posted by Kyth
Just commenting on the bolded bit:
You *never* "have" to. All they're doing is reducing their total damage done for a short-term dps gain. Your tank's threat is no different in minutes 3-4 than it is in minutes 0-1, so it's silly to use a threat ability on a five-minute cooldown so early in the fight when they can just stop casting for a bit and stay under the tank until 50-65% (lower percentage if you're getting lusts, higher if you aren't.)
Saying "I have to stop casting for substantial portions of the first part of the fight" is valid. Saying "I had no choice but to shatter/invis" is bad play.
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I would never recommend just 'stop casting for a bit.' That is a big dps loss. Most of our mages/locks use invis/shatter around 85% and never look back. It's easy to get threat capped in that first 15% if you get lucky crits but you should be able to go to 130% threat depending on your positioning. Also, if your casters have shamans in their group give them Tranquil Air Totem until 90% or so. By the end of the fight, you may catch back up on threat if your tanks are bad or you have like 50% crit, but chances of that are low.