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Another reason is scaling.
The assumption here is you're using mostly Arena/Honor pieces, so you have what hit rating they give you.
Past that, all you can do is gem hit rating. Except a 10 agi gem is 10%x15% more from talents in terms of AP and more in terms of crit, too. 10 hit is just 10 hit.
Plus it's burst that kills, not lots of steady white damage. Past the ~-10% crit (or is it 12.5%?) that a target gets at capped resilience, crit is all good. I'm currently at 36.7% crit unbuffed, which is ~26.7% against full resi targets. This is still a great crit rate and a crit chain is what can finish someone off. You want to maximise the chance of these occuring.
So overall, hit is fine, but really, Agi gems make the most sense.
Oh and the tons of dodge you get shouldn't be ignored either.
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