Originally Posted by Falk
It scaled too well, and needed toning down.
Personally I'd be happy to be dodging less as a matter of design and have encounter tuning reflect that. Easier on healers, etc.
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A warrior in T6 has ~65% combined miss/parry/dodge rate; I am not sure what you mean when you state that it scaled to well. Tanks must have similar levels of avoidance in order for encounters to be designed to be tanked by the different classes.