Originally Posted by Korlis
Yes in theory the affliction Lock "pretty much never" needs to stop. But thats because there is no way to simulate a period of grinding for an amount of time that it would take to reach the point where you must drink.
. . . In a simulation, I'm sure it would take a number of days and millions of mobs to run an affliction lock oom, but that can't be tested without a botting system or a player/group of players who are willing to sit at a computer for 14 hour shifts of grinding one mob in one place for x number of days while strictly following a set spell rotation.
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They never need to stop because they can come out of a fight with more health and mana than they had going in. Not sure what your thought process is with this simulation business. As long as their regen is greater than their loss they can go on grinding indefinitely.