Originally Posted by Terp
Most stun/fear resistance talents have turned into duration lowering. I interpret this as a buff to the talent meaning a slight nerf to rogues/locks.
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So... instead of running around like a headless chicken for 10 seconds, you're running around for 8 or 9 seconds (depending on how the cutoff is). I'll take the chance to resist it completely, thankees very much. I don't think it'll impact Rogues much either as to me that'd be a good enough reason to dump the talent and pick up something more worthwhile instead.
Originally Posted by Barell
I think the biggest change to arena's will be the ability to move your opponent. Pulling him out of LOS of his healers behind a pillar could be the way of the future. Opens up lots of possibilities.
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Aye, but since you can't pre-level a Death Knight that's slightly beyond the scope here (unless I missed some other abilities for other classes). Reminds me a bit of Typhoon for Druids, except there you can knockback another player.