I could use some help concerning spell penetration and spell hit, and its relation to surefooted and percentages for resists. Refer to this thread on arenajunkies:
going beyond 3% spell hit - Arena Junkies Forums
It has some excellent discussion and lots of math so far, but there's some dissonant opinions. Any extremely informed fellows able to help me here? Read through the thread if you've got the time and see if you can help with some input. I'm most curious to know if having "None" spell resist compared to "Poor" spell resist changes resist chance regarding hit or miss spells like cyclones/roots in any drastic way.