Originally Posted by Cathela
Most of us are assuming that the developers want to make gearing for strength better than gearing for spelldamage, and that things will be tuned/tweak to work out that way. But the bottom line at this point is that we don't know how it's going to shake out. It depends on how gear is itemized, what the threat multipliers on the new shield and hammer are, and other factors.
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Random question of the moment, and I'm quoting this because it's somewhat related to this comment. If the devs really are looking to get us addicted to strength as a valuable stat, does anyone have any idea where we'd give up the 5 talent points to take Divine Strength? I'm having a hard time parting with anything in any tree in order to get that.