Originally Posted by fuX
Eight days of pure playing time to get to what I regard as 'the real game' is unacceptable imo. Doing the same really dumb quests (get me 10 yeti hides and I will give you a really, really worthless item and crappy xp!) all over again was boring as hell and I must say that it did not teach me too much about the class.
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In the recent thread about Blizzard suing WoWGlider, I believe someone noted that Blizzard claimed that 1-70 took the average player 20 days of /played and approximetely 8 months. Which translated quite neatly into a claim of financial losses based on how fast that could be accomplished using WoWGlider. They want leveling to take time, because that's one fairly effecient way of keeping people paying. Add to that the 2.3 leveling changes as well the changes to 60-70 being made in WotlK, it's pretty clear Blizzard knows how long they want 1-EndGame to take, and when EndGame gets moved, they'll adjust exp rates to maintain the same timeframe.
But I doubt we'll ever see "free lvl 55"s outside of the Hero classes - though I can't say I'd rule out a microtransaction system where you'd pay Blizzard for a character at a specified level, where the amount paid would compensate for the lowered subscription-time required. But that's straying a bit from the topic...