Ive been hovering around 1650ish on my druid, with 300 resil and 1600 healing. With a 2v2 partner being an MS pummel warrior, using the season 2 mace (he has savagery on it, were now working on executioner). Ive been wondering if the executioner will be the huge push we need, making most fights with healer teams go that much faster. Were both players, playing with high ability.
Im going to pin down the usual strat's we use per team lineup (most of these work decently and would be nice for new druids to get used to using) but any input would be gladly accepted to go in another favor for victory.
Resto Druid/MS warrior.
These are the most commonly seen on my server. Its basically an outlive fight, where he goes to the healer, and the warrior goes to me. All I can really do is toss up cyclone on the warrior, and then entangle juggle for a bit. Leaving barkskin on when hes a bit freer, and tossing on entangling grasp. I'll switch to bear form, to charge the healer as he'll be doing the same thing to my warrior, and wanting to get away to drink. Then ill bash. (While still in bear i use the attack reduction). These fights take upwards of 8-10 minutes.
i'll run down each class and how i avoid what they can toss out at me.
Warlocks.
Obv with a healer team, the warrior is almost always on the healer, and their other dps follows suite onto me. If the locks demo, with felguard its cake. But otherwise with the hunter, you have the counterspell and purge. Honestly, i try and only use lifebloom for this fight. I remove every curse. There have been countless times that i find myself fully out of mana, (0%) and can live for another 4-5 minutes just based on regen lifebloom 3 stack. Seeing as how warlocks are a instant casting class, i find myself using feral charge and bash on their healer. Cyclone is for the lock, where as Entangle is for the healer. It can be a risky procedure, but if you have a decent burstish class like an ambush rogue or something, take out that pet. The pet goes down quite quickly to melee. Just watch that they don't resummon.
Rogue.
More often then not i'll have a rogue on me, and its quite laughable actually. Save your trinket for kidney shot. Per situation i mean it can be used if your melee is going down quickly while your blinded.. but almost always its for kidney shot. (6 seconds where they can hit you, its a no brainer). It also confuses the rogue, and fucks up his rotation badly. You can easily get to 100% full after trinketing a kidney shot, and be fine until the 20 second cool down runs up. Biggest thing as a druid healer, with a rogue on you... always watch and use abolish poison. I wait till atleast 2 stacks are on me. Rogues are quite easily the hardest class to entangle, obv. Spam use it to clear their spell list, but after 1-2 use cyclone, travel form away... drink and shadowmeld. (sorry horde). When you come back, odds are the rogues on your dps, or looking for you.. just make sure you move first if your spotted, or cat stealth, get to a very far away location, and lifebloom him. Odds are if the rogue is shadowstep, just prepare for it best, soon as you hear it barkskin. (dont forget to fire him)
Shaman.
I feel kind of bad for shaman's, of all classes they go down so easily from a good melee dps class (or caster sometimes). Their have been times where vs a shaman druid team... my warrior almost took down the enh/ele shaman before the druid could pop out and use Natures swiftness-healing touch. This is based on your team, and how set you are. As a druid an enhance shaman on you, will eat your soul, with those windfury crits and purges... so as a healer, enhance shaman team... i say hit the shaman. Based on say 3500-5000 armor exposure, with executioner proc, they take a good 25% more damage as is. (Have fun healing that healers)
Paladin (ret).
I've been hit for 6k by a retpaladin before, so dont underestimate them entirely. Obv, CC on a ret paladin doesnt work, with freedom. (cyclone does =) ) This is one of those fights where you (basically) no matter what, want to try and bash the retadin, feral charge... and travel form. Your best bet, is not getting hit at all... Trinketing hoj, asap (dependent on their partner). I forget at the moment, but if memory serves correctly, the travel slow debuff they can give you, can fall off based on shape shift. If you have a warrior team, the warrior can hamstring spam him as well, just waiting for that paladin to run out of mana (intervene, hamstring, intercept healer). A ret paladin can be the most threatening to a druid.
Mage.
In 2v2 you never have to worry about mage healer teams, as they are horrible. So it will always be mage dps, and as we can almost all assume its never gonna be arcane. A frost mage is easy enough to heal through, having to swiftmend a few spells (your warrior should kill the elemental at exact second its up). Based on the route of your initial cat stealthing, can determine a whole match. The warrior will reflect that first frostbolt, and kill the pet.. then you can breath easy, and just juggle through the iceblocks. Id highly suggest trying all you can to balance healing your partner, while LOS juggling like crazy. Pyro mages, using the scorch stacks with dual pom pyro.. just plan it out.. based on how much HP assume that you need to natures swiftness. One natures swiftness, then get to 100% and you can rest easy with hot rotations again. Rogue mage is your worst enemey. If they can cheapshot you, then have the elemental pet out, to kidney shot (which of course based on my information you trinketed right?) the counterspell. your in quite a thick battle. Your best bet, knowing your going to get cheapshotted, based on an unbuffed mage... with a stealther, is to hang tight and use that pounce ASAP on either of them, and then rej yourself/LB if you have time, then travel form away.. while they persue, your teammate will split it up and make it tolerable.
Hunter.
Hunters think druids are dumb, and allow viper sting to go.. always abolish it and assume it will be right back on after abolish is gone. wait for the hunter (if BM) to make his pet red, then catform, dash.. asap. That BM damage that your avoid right there is the bulk of the fight. Two things you can always assume base on a hunters spec. If hes BM, and you know this... you know he will go down quickly with a thick hitter on him (if no healer is in the match this is a likely target) or if he is marks (based on the trueshot aura) then his pet will go down extremely fast. Ive moonfire killed a pet, in 3 casts... while pole dancing. Hunters aren't to be taken lightly, just keep barkskin on and use entangling grasp. Cyclone the hunter, entangle the beast. (play their kite game). Some of the times with BM hunters I'll Bash, the pet and charge the hunter. Its a quick, GTFO button. This way, you can cyclone him and entangle the pet before he gets uncycloned. then travel and gtfo.
Boomkin/feral.
Honestly i run into neither, that often. A feral druid can be a heavy ass hitter, but obv its just a bear vs cat, or bear vs deal in feral (if hes getting hit by your dps). This is where we all can LOL to nubs that get hibernated. Most druids if in bear, will bash your hibernate, which in itself is a mission accomplished. with 3 cc, you can just assume to always hold a feral druid somewhere, Be weary that in a feral/healer team the feral can heal the healer.. so just keep an open head. Almost always just stay on the healer. Boomkin. Boomkins can be a challenge, they have a hefty bit of armor, good dps.. and still have the healing of a pre kara'er. Its a simple, you stay away from boomkin however possible, while your teammate, kills is other dps. (if they have a healer, that druid will run out of mana and it will just be a win). Out mana a boomkin, is pretty easy, just try and LOS him enough for your lifebloom to tick.
As a final note, i have to mention that most of the time as a healer, on my partner i 1 stack lifebloom, where as on me ill have to rolling lifebloom it. Any questions ask, and suggestions are highllllly wanted. Either PM me or reply to this forum.
Originally Posted by Saige
I'm a little new to the druid class in pvp and run on a 5v5 team that can't seem to get over 1600 atm. Our team set up is Marks Hunter/Enh Shaman/Resto Shaman/MS Warriror/Resto Druid and we sometimes switch the warrior or hunter for a Rogue. My spec is 11/11/39 and I'm trying to get down healing the grp and keeping my CC down at the same time.
Our gear isn't that bad most of us have 350+ resil with some members having S3 and some S4 gear. I was woundering if anyone had any tips or anything for me cuz I feel like im letting the team down and would like the step up my game, I looked through most of this thread but theres not much on 5v5s.
Any tips, macros or mods I should have would be great.
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Ive had experience on a 5v5. If everyone is doing fine, and you have great burst as in you can get one target down quickly, your problem can be easily fixed. As a druid on a 5v5, im gonna have to suggest that you drop that resto shaman. Switch in for a great disc priest. The disc priest is the target dummy. If you stay stealthed, for the first 20 seconds of combat, he'll take it all.. and can pain suppress and etc. While they get the targets down they will all probably lean to the priest, this is when you can pop out. Full heal the priest, and hold everyone up hard. This is the best way to keep them trying to hit on the priest, or a dps.. and it would take them quite some time to find you. Id suggest pillar hiding and just hotting up. every 5v5 ive ever been in, ive doubled the other resto druids healing (with them having a disc priest), and over 45%ed out disc priest, as hes more of a shield bot. If you stick to the out of sight, full heal everyone at all times method, blowing swiftmend, and regrowth hitting on those getting burst (with lifeblooms being passed all around) and that ever popular tranquilty (use when 3 people have damage only, or 1's going down super fast with no swiftmend, or natures swiftness/time to heal with regrowth).
It's all about getting that first target down, then things just get petty easy :P.