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To comment back to the user before me, of course none of this is for sure combat styles. Within the first few moments of fighting you can tell how much skill your opponents have. As I stated im merely in the 1650 bracket, this saying that the teams are sub par, and that most of them aren't to full ability. Yes to me rogues now are laughable, and predictable, but when you take it a step further, there have been times that ive been completely cced for up to 15 seconds, based on very well timed teams. Most of the inexperience that I get to play with is newer teams, not used to doing chain-anything. As in with the hunters, most of the ones i fight with are nub (and moonfire does more then 800 with ticks usually also mace hitting) But that was merely an exaggeration. I like the idea for the warlock druid fight, where we split the crazy heal train. So that will be used to advantage. 90% of the time for me, these strategy are what works, but their are those teams, that just leave you breathless at the end of a round, by pure ability. And to be honest, with the shaman comment, I next to never fight ele shamans. (my realm is a bit on the predictable side). Their are of course amazing teams, like Ele-rouge, or ele-warrior, with dual healing/dps on the ele's part, but they have ascended to the correct rating. I'm sure when i get out of the 1600's shit will get real. Keep up on the helping me with strats on other combats.
What i typed was simply what ive learned thus far, and if i had read my exact post when i had started, id be just that much better today. So hoping to pass on some simple help, to steer in the right direction, not right the guidelines for every scenario.
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