Hi everyone,
I've been following this thread for a while now, having started as a total arena resto novice mid S3. I was able to catch on to the basics very quickly all thanks to the contributions here. However, recently, I've been perusing replies post-S4 release, as well as pre-S4, as I've been feeling like I have a crucial information gap in between what I've been able to gather here. I apologize for the noobishness, but as I raid PvE as feral, I don't know how much of my troubles in arena is due to just lack of comfort with the resto spec, lack of familiarity with the arena environment, or lack of proper coordination with my partner(s).
S3, I started doing arena by going 8/11/42 with an MS warrior 2v. That was how I did the bulk of my learning, and after reaching 1850 with that team we stopped. I then joined a new 2v with a mutilate rogue while running 11/11/39. We capped out at around 1900 by the end of S3. My rogue partner and I are also in the same 3v and 5v teams, and while I understand that the style of play is very different in each bracket, I'm wondering if there's some sort of inherent things that we're not doing right.
Lately, nothing seems to work out for us. Namely, I find that I have a hard time keeping my rogue partner up. I have 1820 +heal and 254 mp5 in full arena gear, and he has 11044 health, 330 resilience, and 29.36% dodge. It seems like with those stats he's a pretty tough rogue, and I'm finding that a triple stack of lifebloom (I use Idol of the Emerald Queen) + rejuv + regrowth ticking would not overcome the incoming DPS from the opponent team. I run OOM pretty quickly due to having to spam direct heals to keep him up above one-shot crit hp levels, and it doesn't seem like the approach that other druids have to take in this thread.
I can't really understand what's going on here. Against 2 DPS teams, if I CC one of the DPS to reduce the healing pressure, the time it takes to get the CC off means I'd be healing a dead rogue. Most of the time I can't even open by pouncing because I'd have to start healing right off the bat -- taking the time to close to the opponent would mean either falling massively behind the healing curve, or not having a partner to heal. If we face off against healer/DPS teams, it really depends on what the DPS is; against warriors it's especially brutal. Sure, my rogue can hit obscenely high mut crits regularly, but warrior + MS + stun procs just shreds him. I don't know if he needs to play more defensively, running away more and such. If he breaks from his target, Wound Poison fades, and it makes target-switching seem like an unfavorable approach for us. I don't know if maybe I need to CC more aggressively vs healer/DPS teams -- but once again, I observe the same issue, if I try to close in on their healer in opportune moments my HoTs' HPS just isn't enough to overcome the incoming DPS. I don't think it's a problem with not having enough burst damage, and with the healing pressure already being so high I think that going restokin would only make the situation worse for me.
Sorry if these questions are pretty basic, but I feel like I've been missing something pretty important. S4 has just felt completely different from S3 and I can't figure out the reason behind it.
