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Holy Specialization or Imp Renew?
I hit 70 recently and plan on making a 2vs2 team with a rogue. I've been reading myself up on the discussion about talents here. Either it's not there, or I've missed it, have Holy Specialization vs Imp Renew been discussed?
As I see it, Imp Renew gives a reliable bonus to renew, about 63 extra per tick at 1000 +heal, and about 93 extra per tick at 2000 +heal (without Spiritual Healing which few arena priests have anyway and no Force of Will proccing), It's highly likely that you'll have Renew up and ticking anyway, and it's not depening on any RNG (apart from the lucky dispel resist with Silent Resolve and a shaman purging you). But that's 3 talent points for only one spell. Of course, it's a spell with no cast time and no cooldown.
On the other hand, Holy Specialization gives more. True, it's more RNG-based. Over time, though, it ought to give more benefit than Imp Renew. At least I believe so. There's one assumption, though; that it works with Prayer of Mending, when you're not the target yourself. I read somewhere that Earth Shield doesn't benefit from their +10% heal talent (Purification) unless they've shielded themselves.
If it does work on Prayer of Mending when you're not the target yourself, a crit gives ~1000 extra healing on PoM with 1000 +heal, ~1230 with 2000 +heal. Of course, just 5% more crit on PoM wouldn't be worth 5 talent points by far, but since it also gives additional crit chance on Flash Heal, Binding Heal (twice!) and Greater Heal, it's getting there. 5% extra crit on Smite, Holy Fire and Reflective Shields is icing the cake (it's not like you're going to crit a lot against high-resilience targets in the first place, but nice when you do). Ignoring the 5% extra crit chance on Holy Nova (it's uses doesn't included healing and damaging) and Prayer of Healing (Hardly ever used in arenas, as far as I know).
And that's the theorycraft for today... No, seriously, though, is it the RNG element that doesn't appeal, or am I missing something else entirely?
At lvl 80 in WotlK I suppose it'll be a lot more common because of the Divine Aegis talent.
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