Originally Posted by Lateolocutus
we're having an incredible problem with tanks just getting one-rounded during Stomp despite how good our average level of gear is
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If you read more of the thread you'll realise that it isn't so much about the passive stats on your tanks' gear, but about having an active strategy for stomps. Stomp is on a timer, so you can know exactly when to use trinkets/cooldowns and when MT healers should coordinate their big heals to land staggered in intervals shortly after the stomp.