
Originally Posted by Blacksen
As a Feral Druid, you actually should be aiming for more ARMOR - honestly as much as possible.
Our feral druid sockets mostly stam/agility and chugs ironshield potions the entire fight. His goal was to get up to 44kish armor so that during stomps, he still took very little damage. He also rotates cooldowns for the stomps. Nightmare Seeds last 30 seconds, and so he'll eat one of those before. Obviously the bloodboil trinket is great too. So is barkskin. As a feral druid, you'll never die in this fight outside of a stomp - if you're armor capped, Brutallus will be hitting you for less than 10k. As long as you're at 20k hp, you'd be fine. The key is surviving the stomps.
As far as hit-rating goes, this is an unlimited rage fight, and it should be unnecessary unless you're really doing bad on threat. Our DPS is generally riding high on threat and will always pass our tanks, but they're only doing 115%ish of the tank's tps, so they don't ever end up getting agro.
And I should also note, I've never gotten a Taunt Resist on Brutallus... I'm pretty sure he's like Narolakk in ZA - just can't resist it.
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I have some pieces I can swap in for higher armor--Ring of the Violet Protector, Treads of the Den Mother, and so on. I also obviously have a lot of gems/enchants that can be changed for stamina or avoidance as optimal. I hadn't been using them because I was under the false impression that high hit rating was necessary for taunts.
I use barkskin before every taunt and keep ironshield potion up. I have not been using nightmare seeds yet.
Threat wise, I'm pretty much doing everything I can, as far as I know (though we've seen how good "as far as I know" is!)--maul constantly, keep mangle on cooldown, ensure that Lacerate stays up and use Swipe for any GCDs I have left over.