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That's what they're aiming for - death knights now have a replacement for a malediction Curse of Elements, as well as a slightly lesser version of the new shaman haste totems, and judging by the blue comments recently they're looking at extending this further. It won't be - oh, we need <x> class for this, it will be, we need <y> ability, which can be given by classes <a>, <b>, <c>.
But I think the main problem is if the up the debuff slots, it will up it for all units in the game - and (most) outdoor units don't need that many debuff slots. Which is probably where the technical issues come in for them just blinding increasing the cap.
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