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Old 08/08/08, 7:15 PM   #6387 (permalink)
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by s4dfish View Post
So, if the various debuffs don't stack would they not take up seperate debuff slots? Isn't' this how Sunder Armor works with Expose Armor?
Even if they don't stack, I pointed out in the DK thread that some of those new mechanics also have side effects that will make keeping up both necessary. For example with Icy touch and Thunderclap, while Thunderclap provides a better melee speed reduction, it won't overwrite Icy Touch because icy touch also provides a casting/ranged debuff. That and well, they added one whole class with at least 2-3debuff, and each of the member of this class needs its own debuffs since they're dot related, while every other class have gotten a few new debuffs(and a few less with the stacking changes). As someone said though, if they could just increase raid mobs displays, and actually lower current non raid mobs, it wouldn't be an issue. You don't need more than 12debuff slots on non elite mobs. You don't need more than 24 for instance mobs. You definitely want a big bunch of them for 25mans, and arguably 10mans.
 
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