Originally Posted by sovelis41
All of your physical DPS should be using [Elixir of Demonslaying] (remember you need to refresh it partway through the fight), and your casting DPS should be hitting [Destruction Potion]. There are attempts where 1 caster is using 1 Destro Potion over the course of almost 6.5 minutes. If logistically possible, adding a shaman to throw your melee group an extra heroism would help as well.
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This is partially false, in two regards.
First, if you look at the WWS more closely, you'll see that most of the melee ARE using Elixirs of Demonslaying. What they aren't doing is re-applying them after they expire. Remember that the elixir of demonslaying only lasts 5 minutes, and thus needs to be re-applied near the end of the fight.
Second, most caster-dps classes benefit significantly more from mana potions than destruction potions. Even classes that you wouldn't think of (such as Warlocks) still get more benefit from MANA than Destruction. You can go see the class forums for more information on this.
@Rublik
The most glaring errors are how low some of your DPS'ers are. Every Mage / Warlock / Rogue / Hunter / DPS Warrior / DPS Shaman needs to be at
1600 minimum, consistently. Any attempt where any one of those classes can't break 1600 is either a severe lack of gear, consumables, or knowledge. In reality,
any raw DPS class needs to be 1900+. "Raw" DPS classes are BM Hunters, Mages, Destruction Warlocks, Rogues, and Fury warriors. If they aren't breaking 1900, they are not ready for Sunwell and beyond.
Aliengirl - Really needs to get her 4piece bonus to be competitive at this level. Gems/Enchants look good. She's just not casting enough.
Wow Web Stats - He casts 86 fireballs, yours casts 73. It's a significant difference.
Your mages REALLY REALLY REALLY need a shadow priest to be effective in Sunwell. I'd suggest you hook this mage up.
Anexus - Why is this guy wasting cast time on Immolates? It's unfortunate that he got burned so often. Your healers really need to be good enough though to make it so he doesn't need to cast drain life. He's already got fel-armor. He also seriously needs some new weapons...
Uragan - Wow, really? Heartless in Sunwell? Does he know that the badge main-hand is better than Heartless? This guy should PvP seriously and try to break 1800 if he wants to keep swords.
Batja - I don't know much about Fury Warriors, but I refuse to believe that his gemming is correct. He's not even at the 1-handed hit-cap. I'll leave someone else to hit this guy up, but his gear is good, and he's only pulling 1600 dps. He needs 1900-2k.
Honestly, you should make this guy go Blood Frenzy. Part of your huge problem is
Darkwarrior isn't pulling her weight, I take it that it's because she's prot.
You need a Blood Frenzy in every fight in Sunwell past Brutallus. Brutallus is a dps race, but you'll find that you hit the enrage on every fight past Brutallus also. Felmyst has a rough dps requirement. So do Twins and M'uru and Kil'jaeden. Not only that, but look at the Sunwell gear for Warriors - all of it itemized for 2handed dps.
Originally Posted by Prof
0 sec A bunch of heals!
0 sec Brut MH hit 9.5k
0 sec Brut OH hit 4.5k
maybe 1 heal
1 sec Brut MH hit 9.5k
1 sec Brut OH hit 4.5k
Dead tank
It's possible the Iron shield and Inspiration/Ancestral Fortitude dropped at the wrong time, but he's got some stupid insane burst. The best way I found to mitigate this was to use Nightmare seeds, SMV trinket, and last stand to pump up health when I have to eat a stomp.
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It's very survivable. If Demo Shout or Ironshield falls off, you're right - you're basically dead. But 28k dmg on this fight is not unheard of. Pop shield block right beforehand and you're shaving 1k off. A HoT tick from any priest/druid and you're probably shaving another 1-2k off. That's just a nightmare seed / trinket away.
In regards to dealing with the stomp, as a warrior I rotate nightmare seed and bloodboil trinket. I'm unsure what our feral druid does, but he also has a consumable/cooldown rotation. If both the trinket and seed are on cooldown, I use Last Stand. If I'm not at full health going into a stomp, I'll probably pop shield wall (it's useless at the end of the fight anyway). There are also a lot of fancy things you can do with the stomp, particularly waiting for it before you taunt. One important thing to understand about Meteor-Slash is that it doesn't matter who his target is. It's like Cone-of-Cold - just a straight up frontal attack. Thus if you taunt while he is casting Meteor Slash, it will hit the new group.
This enables you to get fancy with the stomps that are close to the 4th Meteor Slash cast. If both Meteor Slash and Stomp are coming in 5 seconds, wait until he casts Meteor Slash to cast your taunt. There's a good chance the other tank will get stomped and thus your healers won't have to deal with it.
As it stands, my nightmare seed / trinket / Last Stand / shield wall end up saving my life 82% of the time on Brutallus, and I've been popping every single one about 4-5 seconds before a stomp. They're really not optional for warriors. I also save shield block whenever a stomp is coming up soon to shave off a bit more inside.