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Old 08/21/08, 6:55 AM   #316 (permalink)
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Kel'Thuzad
Originally Posted by lilevil View Post
Although this may be a little bit off the topic, but I play in one of the Korean servers while I reside in the U.S, so I was hoping that someone else might have a similar problem I have..
My ping is usually between 300 to 400 decreased from 500-600 before.
The latency is not my biggest concern though. I do not mind the half-a-second delay in whatever I'm doing, but I keep getting this big chunks of lag where everyone else including all the npcs will get stuck in whatever the motion they were doing, for example, moonwalking in the same place or casting a spell for 20 seconds. When the lag goes away, everything that happened would happen really fast like fastforwarding a video tape in about 2 seconds.
I thought that it must be my unstable comcast cable connection, but I recently found out that I can stil cast, move, and chat, but I just would not see the results right away. On top of that, my group members will not see me lagging, and will see me cast, move, and chat as usual. It's just me who's getting the information back from the server late.
I do get a lot of ping losses with my unstable comcast cable "high-speed" internet in an old apartment, and I am pretty sure that the ping losses must be the problem, but the fact that I can still send signals to the server makes me think that it might be the wow client program which handles ping losses too sensitively than it should.
Does anyone here have a same problem as I do?
I had the same problem.

I recently switched from a wired connection to wireless and the registry fix wasn't helping and had to be undone. It was causing my random packet loss (that comes from my wireless connection not being as close to the router as id like) to cause 1-2 second delays where WoW would stop sending info causing everything to pause for the 1-2 seconds like you said then fastforward with everything thats happened.

My ingame ping from the UI is higher again but I don't notice much difference minus the packet loss to cause terrible hiccups in gameplay. My casting delays reported by Quartz haven't changed much but seem to be less varied.

Anyway i'd recommend changing TcpAckFrequency back to 0 and see how that works for you.
 
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