Originally Posted by Gryth
Yep. It makes taking a high level character and running two linked characters through instances incredibly good. I don't have a high-level AoE type (yet, since I'm working on a mage with this), but I believe my mage and fiancee's shaman were getting ~30k XP per Cathedral run that I was doing with my warrior. So basically, if you can afford the second account for a month or so, it doesn't even seem to be a question anymore.
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Obviously the gap between being boosted and leveling normally is no bigger than what it was before the reffer a friend bonus, seeing as both of them are 3 times faster. Or actually, this change favors the questers quite a bit seeing as you will level up 3 times as fast, which means there are ALOT of 'innefective' quests you can skip.I must say question is absolutly incredible though with the new quest bonus i got 40k exp for one quest at level 40, that was like 45% of that level. Cauldron quests give 30k a piece, and i mean seeing as you are 2 people, you can do some of the harder quests fast and easy, like the 3 giant quests outside of booty bay is probably close to a full level by itself in a matter of minutes (assuming you have the buzzard wings for the 3d giant)
Originally Posted by Mideci
So we discussed this not one page ago in the thread. Of course it is an exploit. How can you not see this?
Normal case: You get assistance from a much higher level player to kill a mob, you get a huge dimunition in experience.
"Tap and ungroup case": You tap an instance mob, one of you is booted from the group in the instance, the high level burns down the mob for you, you get the full experience as if you killed said mob.
They intend for you to suffer an experience penalty when a higher level player kills your instance mob, you are circumventing it. In fact, they don't want you having people not in your group while in an instance. They give you all of 60 seconds to reinvite them to your party before they teleport said persons out of your instance.
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And to Mideci, it woud be nice if you try to stick to something i like to call'facts' instead of stating your own opinions like they are the one and only truth. Blizzard does not look at tap leveling in instances as an exploit. I have spoken to several GM's about this all of them saying its legal, spoke to today just so I could copy paste chat log.
[08/29/08]
10:09[Maelkiruth]: Greetings Earl, this is Game Master Maelkiruth. Apologies for interrupting your game-play. Would you have a moment to discuss your ticket about our policies?
10:09[Earl]: Yes
10:10[Maelkiruth]: What can I help you with exactly?
10:10[Earl]: I was wondering if you knowi f "tap leveling" in instances is against the policies?
10:11[Maelkiruth]: Not as such, but the game mechanics prevent full profit from tap leveling.
10:12[Earl]: it does? how?
10:12[Earl]: or well yes
10:12[Earl]: it does
10:12[Maelkiruth]: The xp gained isn't as high.
10:13[Earl]: Yeah, but if the mob is within green or above range for both players its full exp, right?
10:13[Earl]: or i know its right x-d
10:13[Earl]: But then, there is nothing wrong with me going into slave pens with some level 70, (all mobs there are green for a level 70) i leave party and tag mobs, and he helps me kill?
10:13[Maelkiruth]: You will gain less xp when in a group with a higher lvl player though.
10:14[Earl]: yes. tap leveling means not being in group though x-d
10:14[Maelkiruth]: There's no rule against doing that.
10:14[Earl]: Goodie