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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Mage Spec DPS comparison (Build 8885, the "Raid Buff Merger" Build)
There we go, incoming Big Ass Post.
The post is a bit messy but functional. Clean-up comes tomorrow.
Assumptions are as before.
All the merged raid buffs are assumed to be up.
The +10% frost damage debuff is not assumed to be make it into live. For calculations with it, add 10% frost damage.
3% crit depression, 6% damage loss to partial resists.
Pets are assumed to survive.
Per are assumed hit capped from inheriting their master's hit. Source: Announcement (we haven't heard of it since).
Gear assumption:
3k spell damage fully buffed before talents.
20% crit before talents. That's 40% with ToW/Molten/Moonkin/Scorch.
15% haste. That's 26% with WoA/ToW/iMKA.
Hit capped.
1000 intellect, 700 spirit fully raid buffed.
Fight length is 6 minutes (360 seconds). Assuming Molten Armour for direct comparison.
A word on mana:
Mana consumpion and DPM does not consider spirit regeneration or mana from similar sources.
It only used the spell's mana cost and talents that affect it, including clearcasting and master of elements.
In a fight with a fixed length, spirit and other regeneration is fixed as well (unless you wand), it all acts like one single mana pool. Not more, not less.
Also not considering JoW or Replenish (from VT&Co.):
JoW is now a 100% proc with a 4s CD giving 2% max mana. Replenish gives 0.5% mana every second.
JoW is slightly weaker than Replenish, they are equal if you hit exactly every 4 seconds. From how I understand, both refund mana.
In a 360 second fight with JoW proccing every 5s, that would return 144% total mana from JoW. That's 3 times as much compared to now.
Replenisch would return 180% mana, a bit less than now. With 12k mana, that would be like a 1.2k shadow priest, but is less vulnerable to little casing breaks (running out of fire).
Assuming mana pools go up to about 20k mana, we would see the following mana returns (ballbark guesstimates):
JoW - 80 m/s, Replenish - 100 m/s, Mana Gems - 29 m/s, Base mana pool - 55 m/s, Evocation - 33 m/s, BoW - 22 m/s, 50% mage armour (with the gear above) - 77 m/s, Meditation - 47 m/s.
So, we can spend 250 mana per second just with our base mana and JoW/Replenish/BoW. 60 more with Gems/Evo and another 120 with Mage Armour/Meditation.
The spirit regen is the less predictable one, this would be 560 effective spirit (80% regen of 700 spirit).
Most specs should be pretty straightforward.
Torment of the Weak is assumed not to work on bosses for now.
If it will finally work on bosses, then Arcane needs someone to keep snares up.
Frost will likely end up as 18/0/53, and Fire has 18/53/0 and 0/51/20 as equal choices.
Assuming Glyphs for Molten Armour, Fireball, Frostbolt, Summon WE.
Updates on the functionality are appreciated.
1) Arcane specs
Takes all relevant Arcane talents, Incineration in fire. Rest depend on filler spec. Not assuming IV/MoE/FC unless explicitly noted.
The spells cost a lot of mana. Arcane Mind adds 20 m/s (Pool/JoW/Replenish) and Meditation adds 50 m/s.
5205 DPS, 12 DPM, 436 MPS - Arcane Barrage
3325 DPS, 13 DPM, 255 MPS - Arcane Missiles
3281 DPS, 25 DPM, 133 MPS - Arcane Blast (0 stacks)
5741 DPS, 13 DPM, 433 MPS - Arcane Blast (3 stacks)
3809 DPS, 17 DPM, 222 MPS - Frostbolt
3881 DPS, 14 DPM, 268 MPS - Fireball
4338 DPS, 14 DPM, 303 MPS - (ABar-FrB)
4329 DPS, 13 DPM, 325 MPS - (ABar-FB)
4153 DPS, 16 DPM, 257 MPS - (FrB*7-MBAM)
4168 DPS, 14 DPM, 293 MPS - (FB*7-MBAM)
4552 DPS, 14 DPM, 325 MPS - ([FrB-ABar]*7-MBAM-ABar)
4525 DPS, 13 DPM, 350 MPS - ([FB-ABar]*7-MBAM-FiBl-ABar)
6566 DPS, 13 DPM, 503 MPS - Arcane Missiles (Missile Barrage)
4716 DPS, 16 DPM, 301 MPS - (MBAM-AB0-AB1-AB2)
Missile Barrage doesn't really work with Blast spam. Restacking the AB debuff makes MBAM a large DPS loss with AB spam.
It does save mana but at a 8 DPM ratio it is not worth using.
It is a net DPS gain if you have to interrupt casting anyway for some other reason.
Blast spam specs:
5906 DPS, 15 DPM, 398 MPS - Blast spam with 50/3/18
5741 DPS, 14 DPM, 409 MPS - Blast spam with 50/21/0
5327 DPS, 15 DPM, 361 MPS - Blast spam with 50/21/0 while maintaining Scorch with the debuff dropping
5569 DPS, 14 DPM, 398 MPS - Blast spam with 50/3/18 without Scorch/WC
6805 DPS, 16 DPM, 413 MPS - Blast spam with 50/3/18 and 2T5, losing a guessed 80 Int, 60 Spi, 150 Spell Power
5093 DPS, 17 DPM, 303 MPS - Blast spam that has to restack its debuff every 12 seconds (interrupt fight)
Conclusion:
Arcane is great for Blast spam. Everything else is pretty mediocre DPS.
Mana currently seems very sustinable with gems, a pot, evocation while using Molten Armour.
Speccing for Scorch is a 3% loss, keeping it up while losing the debuff an 11% loss.
You actually need 3 casters to make speccing for and keeping up Scorch in that case a DPS gain.
Tirisfal Regalia provide an absurd boost to this spec.
The spec relies on standing still and not losing the Arcane Blast debuffs.
Also, Arcane Blast is not worth using in non-Arcane specs at all.
2) Frost Specs
Assumes 10 points in Fire for Ignite.
Final cycles assume 3 charges on Fingers of Frost when chaining an instant at the end because I don't see FoF combos fixable without turning the whole cast sequence engine inside out.
I decided to overestimate Frost, because I couldn't properly model FoF reprocs.
So our FoF procs never overlap, which overstates DPS by about 0.5% to 1%.
FoF is assumed to only work with Frost spells in the future. If not, Brain Freeze FBs are a good use for FoF charges.
Brain Freeze is always a DPS gain, as is Ice Lancing on FoF in case Deep Freeze is on cooldown.
707 DPS - Waterbolt when the Elemental is active
471 DPS - Waterbolt averaged with 66% uptime over 6 minutes
3622 DPS, 17 DPM, 210 MPS - Frostbolt, ignoring FoF
3236 DPS, 17 DPM, 187 MPS - Frostfire Bolt without DoT, ignoring FoF
3629 DPS, 19 DPM, 187 MPS - Frostfire Bolt with 4 DoT ticks, ignoring FoF
4581 DPS - Instant Fireball with 0/5 Ignite
5490 DPS - Instant Fireball with 5/5 Ignite
3889 DPS, 19 DPM, 210 MPS - (FrB*16)+FoF-(FrB*4) Frostbolt spammed with 2 FoF charges
3878 DPS, 19 DPM. 208 MPS - (FrB*16)+FoF-(FrB*2-DF*2) Assuming 2 FoF charges, using Deep Freeze
4017 DPS, 19 DPM. 208 MPS - (FrB*14)+FoF-(FrB*4-DF*2) Assuming 3 FoF charges, using Deep Freeze
4088 DPS, 20 DPM, 205 MPS - (FrB*14)+FoF-(FrB*2-FFB*2-DF*2) Using Frostfire Bolt as 2nd and Deep Freeze as 3rd charge
4208 DPS, 22 DPM, 188 MPS - (FrB*14)+3*FB+FoF-(FrB*2-FFB*2-DF*2) Using Frostfire Bolt as 2nd and Deep Freeze as 3rd charge, and Brain Freeze
This is what would happen if Brain Freeze was allowed to make Frostfire Bolt instant:
4481 DPS, 24 DPM, 187 MPS - (FrB*13)+1*FB+FoF-(FrB*2-FFB*2-DF*2) Assuming that FFB is used as 2nd charge of FoF and with Brain Freeze
2166 DPS, 16 DPM, 133 MPS - Ice Lance spam with Deep Freeze when not on cooldown and instant Fireballs
4621 DPS. 24 DPM, 191 MPS - The full cycle with summons, FB, FFB on 2nd FoF, DF on 3rd FoF. Pet restores 16 MPS.
This does assume that procs never come in a bad moment, FoF procs are always 12s apart for the FFB DoT, and DF is always off cooldown.
4545 DPS, 24 DPM, 193 MPS - With randomly spread procs, you're looking at roughly a 1.5% DPS compared to staged conditions.
4422 DPS, 23 DPM, 190 MPS - Without Ignite, you lose another 3% DPS, with randomly spread procs.
3) Fire Specs
Spec is 0/51/20 maximising Fireball and Frostfire Bolt.
In this setup with 50% crit, it takes 6 casts on average to proc Hot Streak (7 with reaction to consume it). Pyroblast gets 3.375 ticks of its DoT on average.
Ignite is assumed to always bug, Pyroblast loses its Ignite on a double crit. Fire Blast is not worth it unless you're moving.
Frostfire Bolt is assumed to have its normal mana cost, not double-dipping from some mana talents.
4528 DPS, 22 DPM, 204 MPS - Fireball
7249 DPS, 11 DPM, 690 MPS - Living Bomb with DoT
4156 DPS, 27 DPM, 155 MPS - Frostfire Bolt with 0 DoT ticks
4470 DPS, 29 DPM, 155 MPS - Frostfire Bolt with 4 DoT ticks
9113 DPS, 22 DPM, 419 MPS - Instant Pyrobast with 0 DoT ticks
10244 DPS, 24 DPM, 419 MPS - Instant Pyrobast with 4 DoT ticks
4780 DPS, 19 DPM, 249 MPS - (FB*5-LB) Fireball with Living Bomb weaved
4513 DPS, 24 DPM, 192 MPS - (FB*3-FFB) Frostfire weaving to save mana
4840 DPS, 22 DPM, 218 MPS - (FB*7-Pyro) Hot Streak procs
5050 DPS, 19 DPM, 259 MPS - Fireball spam with Living Bomb weaved and Hot Streak procs
The mana conversion rate is as follows:
21 DPM for using Hot Streak, 8 DPM for not using Frostfire Bolt spammed, 6 DPM for using Living Bomb, 1 DPM for not using Frostfire Bolt.
That means - try spamming Fireball and Living Bomb if possible. If you lack mana, then weave Frostfire Bolt, then use mana gems/potions/evocation, then use mage armour, then start dropping Living Bomb.
If you then still lack mana, start spamming Frosfire Bolt, and then stop using Hot Streak if you still run out of mana.
That should never happen outside of mana burn fight fights though.
The mana cost of Fireball spam wiith Living Bomb and Hot Streak should be sustainable with JoW/Replenish and weaving Frostfire Bolts.
4) Frostfire specs
With the buff to Burnout and the changes to Scorch/Chill not being school specific, Frostfire specs lost a large part of their advantage and are now strictly inferiour to their Frost and Fire spec counterparts.
They are rather mana-efficient though, even when the mana cost bugs will be fixed.
4314 DPS, 25 DPM, 171 MPS - Frostfire Bolt as 0/34/37
4338 DPS, 26 DPM, 170 MPS - Frostfire Bolt as 0/30/41 with 50% pet uptime
5) Conclusion
Blast spam is the highest possible DPS, but it also is the the most vulnerable spec to interruped casting.
For mobility fights, one point can be moved into Arcane Barrage to cast on the run.
Even with interrupts, Blast spam is still very powerful.
The comes Deep Fire with a Bomb and Pyro cycles. It is only weaker if Blast spam gets interrupted every 12 seconds or more.
It has a very good ranged and two strong point blank AoE spells.
Then comes Deep Frost which is as about strong as pure Fireball spam and can deal nearly half its DPS from range while moving.
It also brings a raidwide scaling mana buff nearly as strong as Blessing of Wisdom if its pet survives.
It has a very good ranged channeled AoE with a talentable slowing effect and at least two good survival talents.
The come all kind of Arcane Barrage cycles. They are not bad, but not good either. Their only strengh is that they can spam Blasts when needed.
In that ballpark and below are Elementalist Frostfire specs.
6) Numbers
5906 DPS, 15 DPM, 398 MPS - Blast spam with 50/3/18
5050 DPS, 19 DPM, 259 MPS - Fireball spam with Living Bomb weaved and Hot Streak procs
4552 DPS, 14 DPM, 325 MPS - ([FrB-ABar]*7-MBAM-ABar)
4545 DPS, 24 DPM, 193 MPS - Frostbolt with Frostfire/Freeze/Lances and Fireballs on procs and 66% pet uptime.
4338 DPS, 26 DPM, 170 MPS - Frostfire Bolt as 0/30/41 with 50% pet uptime
Last edited by Roywyn : 09/03/08 at 12:37 AM.
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