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Bald Bull
Gnome Mage
Argent Dawn (EU)
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Specs, classes and choices in Naxxramas-10 gear
Build 8926:
* 2 piece Tirisfal Regalia has been changed from 20% to 5%. It is still a good set bonus, slightly beating Wrath gear, but no longer mandatory as before.
* Naxxramas 25 gear, season 2 and badge gear appeared, but not considered for a starter kit.
* Several other classes had several talents led to the chopping block.
So, most of he gear from Naxxramas 10 has been discovered by now.
I'm sure a quite a bit of it will get changed, but let's start with what we have.
The Gear
I assume the following raid buffs so far: AI, PW:Fort, DSpirit, MotW, BoK, flask, food, weapon oil, 160 dmg from ToW.
Assuming +5% intellect for my gnomish racial in my sheets. The overall effect should be negligible.
A Naxxramas 10 gear set, fully gemmed, enchanted, with the mentioned consumables and the gnomish racial brings us to:
1070 intellect, 600 spirit, 2200 spell power, 17% crit, 12% hit, 15% haste.
Add armours/personal buffs for different classes. Add 18% crit from raid buffs, -3% crit depression.
Add 1%, 3% and 5% haste from ToW, iMKA, WoA.
Add 3% damage from FI/Ret, 13% from CoE, -6% from partial resists.
The Bugs and Assumptions
Torment of the Weak is assumed to not work on bosses for now.
If it will, non-arcane specs are likely shifted towards 18(+2)/X/X.
Frostfire Bolt will then be gone for good since there are no points to get Ignite and Ice Shards.
Fingers of Frost is assumed to allow a third charge for an instant spell.
I can't see that feature/exploit/whatever fixed unless they completely remake their combat engine.
The DPS of Specs/Classes
All mage specs assume molten armour for simplicity.
MPS is the mana spent per second and includes cost reduction/mana returns from talents.
It also includes 30% spirit regen from Meditation for deep arcane specs.
Arcane rotations assume a sensible arcane spec. Blast spam assumes 50/3/18.
Frost assumes 0/10/61 with Ignite. Fire assumes 0/51/20.
Arcane Blast spam with 2T5 is likely about 2% better than in Naxxramas gear, depending on the set pieces used and possible set bonuses for the Naxxramas set.
4750 DPS, 340 MPS - Arcane Blast spam without 2T5
4200 DPS, 385 MPS - Arcane Barrage (if spammed/no CD)
3600 DPS, 275 MPS - Barrage/MBAM cycles with Fireball/Frostbolt fillers
3600 DPS, 190 MPS - Frost spec cycles with averaged Water Elemental
3300 DPS, 190 MPS - Frost cycles with BFF and FFB/DF on FoF
3050 DPS, 210 MPS - Frostbolt spam
3950 DPS, 260 MPS - Fire spec cycles with Living Bombs and Pyroblasts
3750 DPS, 220 MPS - Fireball spam with instant Pyroblasts
3500 DPS, 205 MPS - Fireball spam
4200 DPS - Affliction without pet, loosing -200 DPS to DP/LT
4100 DPS - Fire Destruction with Imp (some talents missing/NYI)
3850 DPS - Shadow Destruction with Imp (some talents missing/NYI)
3400 DPS - Balance Druid and Elemental Shaman cycles
Note that Destruction doesn't need to life tap while affliction will need to, dropping its DPS by about 200 down to 4000 without a pet.
Stat Values
1) Arcane Spec, Blast spam without 2T5
100 dmg = +132 DPS
100 int = +51.37 DPS, +2.67 MPS from 30% spirit regen, +26.79 MPS from Pool/Evo/Replenish/JoW
100 crit = +60 DPS
100 haste = +123 DPS, -10.02 MPS
100 hit = +154 DPS
100 spi = +10 MPS with 30% Meditation, +24 MPS with 80% Meditation/Glyphed Mage Armour
2) Frost spec, fully ability use
100 dmg = +108 DPS
100 int = +15.74 DPS, +23.29 MPS from Pool/Evo/Replenish/JoW
100 crit = +49.5 DPS
100 haste = +83.6 DPS, -4.92 MPS
100 hit = +104 DPS
3) Fire spec, fully ability use
100 dmg = +122.3 DPS
100 int = +25.9 DPS, +0.27 MPS from MoE/Hot Streak, +23.29 MPS from Pool/Evo/Replenish/JoW
100 crit = +81.2 DPS, +0.85 MPS from MoE/Hot Streak
100 haste +101.8 DPS, -6.75 MPS
100 hit = +127 DPS
Some of the DPS increase for int/crit comes from more Hot Streak procs.
4) Mana management for Fire specs
Not using Living Bomb: -192.8 DPS, +41.02 MPS
Using Evocation: -54.83 DPS, +33.90 MPS
Using Mage over Molten Armour: -186.8 DPS, +69.62 MPS
Getting 100 crit over 100 haste: -20.6 DPS, +7.6 MPS
That gives use the following DPM values and efficiency order for mana conversion:
4.70 DPM - Using Living Bomb
2.71 DPM - Getting 1 haste over 1 crit
2.68 DPM - Using Molten Armour over Mage Armour
1.62 DPM - Not using Evocation
What does that mean?
Your standard setup should be "use Living Bomb and Molten Armour, use Evocation if needed".
Use Mage Armour and avoid Haste if you still run out of mana.
5) Stat values for different specs
Arcane Blast spam without mana limitation
1 hit = 1.17 dmg, 1 crit = 0.45 dmg, 1 haste = 0.93 dmg, 1 int = 0.39 dmg
Frost spec without mana limitation
1 hit = 0.96 dmg, 1 crit = 0.46 dmg, 1 haste = 0.77 dmg, 1 int = 0.15 dmg
Fire spec without mana limitation
1 hit = 1.04 dmg, 1 crit = 0.67 dmg, 1 haste = 0.83 dmg, 1 int = 0.21 dmg
*Fire spec with mana limitation, spending mana on more Living Bombs (extremely mana-starved)
1 hit = 1.04 dmg, 1 crit = 0.70 dmg, 1 haste = 0.57 dmg, 1 int = 1.12 dmg, 1 mp5 = 0.77 dmg; *1 spi = 0.49 (with 50% Mage Armour)
*Fire spec with mana limitation, converting mana with haste and Molten Armour (enough mana for 100% LB uptime)
1 hit = 1.04 dmg, 1 crit = 0.68 dmg, 1 haste = 0.68 dmg, 1 int = 0.89 dmg, 1 mp5 = 0.44 dmg
The extremely high values of intellect are the result of JoW and Replenish scaling with your current mana.
Which heavily inflates the mana gains from intellect as stat, and gives it a high value in mana-limited situations.
Those values drop sharply if JoW, Replenishment or both are not available.
Frost specs should have mana issues without a mana dump like Living Bomb.
Arcane specs right now should be fine. Use mage armour and evocate if needed.
I expect some major changes to Arcane Blast though.
Last edited by Roywyn : 09/11/08 at 5:04 PM.
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