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WotLK Protection Bloat: Causes and Solutions
My very first impression of the Protection Paladin in WotLK was that the talent tree was absurdly bloated. There are 87 points worth of raid tanking relevant talents (including requisite filler points) in reach of a Protection build – 70 of which are in the Protection tree itself – and there's only 71 points for us to spend. That's a hell of a lot of points, especially compared to some of the almost perfectly streamlined Holy and Retribution builds I've been able to construct. I wouldn't mind having a tree full of great talents if it meant I could still get everything that I want, but unfortunately, the sheer number of required talents precludes that possibility.
Having given it a few days to chew it over, I've found that my opinion hasn't really wavered. There is a lot of bloat in Protection builds. My understanding of the issue has changed a bit, though. I also don't necessarily believe that this is a new problem, since today's builds are also subject to the same bloat; it's just that there currently aren't enough mission critical Protection talents on Live to make it a huge deal.
To begin with, let's break down the 87 Protection points into four distinct categories:
Survival (33 total)
By eliminating the necessity of the 11 filler point investment, it would be possible to create an ideal raid tanking build, with only a five point trade-off being needed. Much like today, most end-game tanks would probably sacrifice Reckoning, since given its nature it necessarily becomes less effective as you become stronger (especially if Seal of Vengeance becomes a mainline tanking seal). That's a little more in line with what we've come to expect.
The ways to actually remove the filler talents are fairly simple, as well:
So tidying up Protection builds for WotLK looks to be about as easy as falling off a log. I would say that, if the tree had those slight tweaks made to it, I might even consider abandoning my Grand Death Knight Experiment at expansion time. It's really that simple.
Having given it a few days to chew it over, I've found that my opinion hasn't really wavered. There is a lot of bloat in Protection builds. My understanding of the issue has changed a bit, though. I also don't necessarily believe that this is a new problem, since today's builds are also subject to the same bloat; it's just that there currently aren't enough mission critical Protection talents on Live to make it a huge deal.
To begin with, let's break down the 87 Protection points into four distinct categories:
Survival (33 total)
Anticipation (5)Threat (27 total)
Blessing of Kings (1)
Improved Righteous Fury (3)
Toughness (5)
Divine Guardian (2)
Improved Devotion Aura (3)
Spell Warding (2)
Sacred Duty (2)
Ardent Defender (5)
Judgements of the Just (2)
Deflection (5)
Seals of the Pure (5)Survival/Threat Hybrid (16 total)
Reckoning (5)
One-Handed Weapon Specialization (5)
Touched by the Light (5)
Avenger's Shield (1)
Shield of the Templar (3)
Hammer of the Righteous (1)
Improved Judgements (2)
Divine Strength (5)Filler (11 total)
Shield Specialization (3)
Holy Shield (1)
Improved Holy Shield (2)
Combat Expertise (5)
Redoubt (5)Notice how there's a filler category. Take a look over at the Warrior Protection tree and point out all of the requisite filler talents that don't contribute meaningfully to survival or threat. There aren't any. So what would happen if we removed the requirement that Protection Paladins effectively have a 60 point talent build at level 80? Here's the quick math:
Blessing of Sanctuary (1)
Benediction (5)
- There are 87 points of worthwhile talents plus requisite filler points
- There are 11 filler points.
- There are 71 points available to spend.
By eliminating the necessity of the 11 filler point investment, it would be possible to create an ideal raid tanking build, with only a five point trade-off being needed. Much like today, most end-game tanks would probably sacrifice Reckoning, since given its nature it necessarily becomes less effective as you become stronger (especially if Seal of Vengeance becomes a mainline tanking seal). That's a little more in line with what we've come to expect.
The ways to actually remove the filler talents are fairly simple, as well:
- Swap the positions of – or unlink – Redoubt and Shield Specialization.
- Unlink Blessing of Sanctuary from Holy Shield.
- Swap the position of Deflection and Benediction.
So tidying up Protection builds for WotLK looks to be about as easy as falling off a log. I would say that, if the tree had those slight tweaks made to it, I might even consider abandoning my Grand Death Knight Experiment at expansion time. It's really that simple.
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# Swap the positions of – or unlink – Redoubt and Shield Specialization either is a great idea.
# Swap the position of Deflection and Benediction is also good, and doesn't affect Ret so much since Judgement of the Wise is pretty powerful. # Unlink Blessing of Sanctuary from Holy Shield is a good idea, but it is only 1 talent point. Still an improvement. |
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I am still of the opinion that one of the biggest issues with the paladin prot tree is the number of desirable 5-pt talents. Compare...
Paladin Divine Strength Anticipation Redoubt Toughness Reckoning One-Handed Weapon Specialization Ardent Defender Combat Expertise Deflection Seals of the Pure Benediction (necessary filler) TOTAL: 55 pts. (15 outside Prot. tree) Warrior Deflection Booming Voice Shield Specialization Anticipation Toughness One-Handed Weapons Vitality Sword and Board TOTAL: 40 pts. (10 outside Prot. tree) Druid Furor (necessary filler) Naturalist Feral Aggression Ferocity Heart of the Wild Predatory Instincts Rend and Tear TOTAL: 35 pts. (10 outside Feral tree) We far and away have more 5 point talents to dump points into than the other two existing tanks. I think that druids and warriors feel more streamlined because they don't necessarily have to choose between good 5 points talents. (I haven't evaluated Death Knights; I know nothing about their trees.) As it is right now, paladin tanks will almost certainly fully drop at least two, and maybe three, 5-pt. talents. (In my current build idea, for instance, I wouldn't have Seals of the Pure, Divine Strength, or Reckoning.) An easy solution would be to condense some of these talents. Ardent Defender, 1H weapon spec, Reckoning, Redoubt, and possibly Toughness would be good targets to move to 3-pt. talents of some variety. Even if only a couple of those talents changed to 3 pointers it would free up some significant room, esp. deep in the tree. |
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