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Balance Feedback MoP Beta

Posted 04/02/12 at 4:16 PM by Hamlet
Here is some feedback I wrote. As usual, posting here so people can comment as well:

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Hi,
Been a little while, but I've been having fun poking around Balance on the beta. Overall it seems to be in pretty good shape as far the rotation and cleaning it up a bit since WLK. Here are some comments though.

1) Incarnation. Putting this one first even though I'm pretty sure...
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<Druid Trainer> Emeritus
Posted in Druids
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Old

Theorycraft 101: Regen vs. Throughput Choices for Healers

Posted 08/09/11 at 2:59 AM by Hamlet
Updated 08/09/11 at 12:10 PM by Hamlet
Continuing my series of posts in which I lay out basic theorycraft topics (see more here: http://elitistjerks.com/blogs/1152-hamlet/tc101/ ), here's one on mana regen and throughput.

This is a bit different from the previous entries; I'm not laying out much in the way of game mechanics, just describing a technique I often see mishandled in healer discussions. There's no general formula here since applications will be class-specific, but the principle applies generally. As before,...
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<Druid Trainer> Emeritus
Posted in Math , TC101
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Old

Theorycraft 101: Haste Breakpoints, update.

Posted 08/06/11 at 3:15 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
This is a minor update to my prior post on haste breakpoints, with a revision to the rounding formula that results in a slight change to a small set of breakpoints.

The previous post is here. You should familiarize yourself with the basic results if you haven't yet:
http://elitistjerks.com/blogs/1152-h...ints_rounding/

There I gave this description of how the rounding works:
  • After haste is applied to the tick time, that
...
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<Druid Trainer> Emeritus
Posted in Math , TC101
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Old

StarCraft 2 Speedrun

Posted 07/28/11 at 4:27 PM by Hamlet
Updated 08/01/11 at 8:51 PM by Hamlet
This is a collection of notes on the Starcraft 2 speedrun I recently posted on Youtube:

Starcraft 2 Speedrun - YouTube

[top]Description


This is a run of the full campaign on Normal difficulty. The total mission time is 2:35:21. Of that time, around 1:14 is on timed missions of fixed length (3 of the 19 missions end on a timer, but they're all quite long). I sped up the videos for these missions quite a bit so that the total amount of video for the run much shorter....
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<Druid Trainer> Emeritus
Posted in Uncategorized
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Old

Theorycraft 101: Haste Breakpoints and Rounding

Posted 07/18/11 at 10:01 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
Trying another one of these since I think the mana regen one turned out pretty well. This one is going to be slightly different. Many people have written descriptions of how these work, since it was a clear and interesting new topic. So I'm going to give a pretty terse summary of the basic computation, and then outline one further detail which is missed by most popular write-ups: the exact way the rounding works in-game. With that knowledge, you can compute breakpoints that are exact to a single...
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<Druid Trainer> Emeritus
Posted in Math , TC101
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