Followup on Hit Rating
Posted 12/02/10 at 3:28 PM by Hamlet
Last post I mentioned that hit rating was around the same value as haste or weaker, but that I wasn't totally sure where it lay. I looked into that a bit more.
Going through WrathCalcs to see where I'd been lazy and forgotten to take into account miss chance, the only important one I saw that I needed to account for the fact that misses don't generate Eclipse energy. Doing that did actually bump up the value of hit quite a bit. Not enough to change the things I've been saying the last few posts, but enough to make sure that hit beats out haste at least through tier 11.
So in the case where you're choosing between hit and haste (remember, whenever possible you want to have both anyway), you can comfortably choose hit for now. There's no more awkward decision of going under the hit cap to squeeze out a bit more on-paper DPS.
In the lazy close-to-BIS set in the sheet right now, haste is worth 1.7 DPS, hit 2.0, and Int 3.2. Sheet is here:
http://elitistjerks.com/attachments/...tpage_test.xls
This is probably close to the final version for Cataclysm release.
Going through WrathCalcs to see where I'd been lazy and forgotten to take into account miss chance, the only important one I saw that I needed to account for the fact that misses don't generate Eclipse energy. Doing that did actually bump up the value of hit quite a bit. Not enough to change the things I've been saying the last few posts, but enough to make sure that hit beats out haste at least through tier 11.
So in the case where you're choosing between hit and haste (remember, whenever possible you want to have both anyway), you can comfortably choose hit for now. There's no more awkward decision of going under the hit cap to squeeze out a bit more on-paper DPS.
In the lazy close-to-BIS set in the sheet right now, haste is worth 1.7 DPS, hit 2.0, and Int 3.2. Sheet is here:
http://elitistjerks.com/attachments/...tpage_test.xls
This is probably close to the final version for Cataclysm release.
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