Elitist Jerks Math

Math Posts with more intensive mathematical analysis.

## Theorycraft 101: Regen vs. Throughput Choices for Healers

Posted 08/09/11 at 2:59 AM by Hamlet
Updated 08/09/11 at 12:10 PM by Hamlet
Continuing my series of posts in which I lay out basic theorycraft topics (see more here: http://elitistjerks.com/blogs/1152-hamlet/tc101/ ), here's one on mana regen and throughput.

This is a bit different from the previous entries; I'm not laying out much in the way of game mechanics, just describing a technique I often see mishandled in healer discussions. There's no general formula here since applications will be class-specific, but the principle applies generally. As before,...
<Druid Trainer>
Posted in Math, TC101

## Theorycraft 101: Haste Breakpoints, update.

Posted 08/06/11 at 3:15 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
This is a minor update to my prior post on haste breakpoints, with a revision to the rounding formula that results in a slight change to a small set of breakpoints.

The previous post is here. You should familiarize yourself with the basic results if you haven't yet:
http://elitistjerks.com/blogs/1152-h...ints_rounding/

There I gave this description of how the rounding works:
• After haste is applied to the tick time, that
...
<Druid Trainer>
Posted in Math, TC101

## Theorycraft 101: Haste Breakpoints and Rounding

Posted 07/18/11 at 10:01 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
Trying another one of these since I think the mana regen one turned out pretty well. This one is going to be slightly different. Many people have written descriptions of how these work, since it was a clear and interesting new topic. So I'm going to give a pretty terse summary of the basic computation, and then outline one further detail which is missed by most popular write-ups: the exact way the rounding works in-game. With that knowledge, you can compute breakpoints that are exact to a single...
<Druid Trainer>
Posted in Math, TC101

## Theorycraft 101: Mana Regen

Posted 07/17/11 at 8:04 PM by Hamlet
Updated 08/09/11 at 3:02 AM by Hamlet
I've always been meaning to do a series of posts where I spell out of basics of theorycrafting. Basically, I see a lot of people who want to help with the analysis of their class mechanics on sites like EJ, but lack the foundation of knowledge of WoW mechanics to be able to easily do so. People often spend time rehashing already done calculations, or trying to figure out exactly how various in-game quantities are derived, before they can get to working on anything meaningful. I want to lay out...
<Druid Trainer>
Posted in TC101, Math

## How to Easily Compute Your DoT/HoT Haste Breakpoints

Posted 12/30/10 at 7:47 PM by Hamlet
Updated 08/13/12 at 8:46 PM by Hamlet
The advent of the new DoT haste scaling system has left many people wondering how to compute the values of haste at which they gain extra ticks. People frequently ask this on the Druid threads that I participate in here, and it seems to be a frequent question for many classes. Here I'm going to briefly give the correct computation.

Haste rating to obtain the k-th tick on a DoT or HoT is given by:
$\left(\frac{2k-1}{2n}\cdot\frac{1}{H}-1\right)\cdot R$

EDIT: apparently...
<Druid Trainer>
Posted in Math