Posted 02/09/11 at 8:41 PM byHamlet Updated 02/10/11 at 3:47 AM byHamlet
As I've done before, just reposting some feedback I've sent in to Blizzard.
Just catching up a bit. Patch day seemed like a good time since I can see what things you fixed that weren't in the notes (there are a few nice ones, like Lunar Shower stacking properly and Eclipse direction resetting on death).
1) Euphoria. The double-energy proc does not occur if you have 36 or more energy. i.e. if you have...
Posted 12/30/10 at 7:47 PM byHamlet Updated 08/13/12 at 8:46 PM byHamlet
The advent of the new DoT haste scaling system has left many people wondering how to compute the values of haste at which they gain extra ticks. People frequently ask this on the Druid threads that I participate in here, and it seems to be a frequent question for many classes. Here I'm going to briefly give the correct computation.
Haste rating to obtain the k-th tick on a DoT or HoT is given by:
In response to the fact that Tol Barad has turned out to be clearly imbalanced in favor of the defender, Blizzard implemented the following change: winning as the attacker rewards 1800 Honor Points (and winning as the defender still rewards 180). For purposes of this analysis, the only thing you need to know about Tol Barad is that the winner of any match will be the defender in the next match.
I'm going to do some brief game-theoretic analysis to show...
Posted 12/04/10 at 3:21 AM byHamlet Updated 12/04/10 at 9:07 PM byHamlet
Ordinarily I don't make posts to restate well-established rules of mechanics. May as well take the chance for a reminder in fact: the point of this blog is not really as a general source of Druid information. There are many blogs that reliably relay all current information and announcements. This is just a place for me to put original work or analysis that I do whenever I happen to do it--basically EJ-type forum posts that don't really belong on any particular thread.
Last post I mentioned that hit rating was around the same value as haste or weaker, but that I wasn't totally sure where it lay. I looked into that a bit more.
Going through WrathCalcs to see where I'd been lazy and forgotten to take into account miss chance, the only important one I saw that I needed to account for the fact that misses don't generate Eclipse energy. Doing that did actually bump up the value of hit quite a bit. Not enough to change the things I've been saying the...