Elitist Jerks TC101

TC101 A series of posts where I summarize various theorycraft topics to try to give a resources for other people working on class mechanics.

## Theorycraft 101: Regen vs. Throughput Choices for Healers

Posted 08/09/11 at 2:59 AM by Hamlet
Updated 08/09/11 at 12:10 PM by Hamlet
Continuing my series of posts in which I lay out basic theorycraft topics (see more here: http://elitistjerks.com/blogs/1152-hamlet/tc101/ ), here's one on mana regen and throughput.

This is a bit different from the previous entries; I'm not laying out much in the way of game mechanics, just describing a technique I often see mishandled in healer discussions. There's no general formula here since applications will be class-specific, but the principle applies generally. As before,...
<Druid Trainer>
Posted in Math , TC101

## Theorycraft 101: Haste Breakpoints, update.

Posted 08/06/11 at 3:15 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
This is a minor update to my prior post on haste breakpoints, with a revision to the rounding formula that results in a slight change to a small set of breakpoints.

The previous post is here. You should familiarize yourself with the basic results if you haven't yet:
http://elitistjerks.com/blogs/1152-h...ints_rounding/

There I gave this description of how the rounding works:
• After haste is applied to the tick time, that
...
<Druid Trainer>
Posted in Math , TC101

## Theorycraft 101: Haste Breakpoints and Rounding

Posted 07/18/11 at 10:01 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
Trying another one of these since I think the mana regen one turned out pretty well. This one is going to be slightly different. Many people have written descriptions of how these work, since it was a clear and interesting new topic. So I'm going to give a pretty terse summary of the basic computation, and then outline one further detail which is missed by most popular write-ups: the exact way the rounding works in-game. With that knowledge, you can compute breakpoints that are exact to a single...
<Druid Trainer>
Posted in Math , TC101