Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Blogs » Empty Republic Writes About Things You Might Care About

General thoughts on stuff. Warcraft too.
Rating: 2 votes, 5.00 average.

Is Warcraft Dying?

Posted 05/19/10 at 2:25 PM by emptyrepublic
Updated 06/30/11 at 1:34 AM by emptyrepublic
UPDATE (6/30/2011): Also visit my follow up article on the state of Warcraft.

This is a question that gets batted around now and again and the answer usually ends up being “no”; though it might be time to change that to “Maybe” if not “Yes”. Why is this? I’m not sure of the answer, though here are some possibilities that in sum might be the cause.

Competition, Population & Fatigue
There have been several purported “WoW killers” that have come out the past few years. The reality is that they have not had success in dethroning WoW. Some may survive as niche games; others just die off and disappear. The problem might simply be that Warcraft has hit the ceiling for potential subscribers. It’s reasonable to assume that only people in developed countries will play WoW. Of those the most likely players are going to be in a particular demographic and of those in that demographic only so many are interested in MMOs at all.

I’m not sure what that exact number is, but given WoW’s growth I imagine it’s possible that Blizzard has saturated the market. The problem is with such explosive growth and a limited market is that as people leave the game there is a very small pool of new players to start paying for WoW. So long as the turnover is slow the level of subscribers can be maintained with a slow matriculation of new players. Blizzard has clearly hit this plateau because WoW subscriptions have been around 11 million for a few years now. The upcoming Cataclysm expansion will likely bump the numbers briefly but I don’t think it will last. It’s likely that after the brief renewal of interest in WoW following the next expansion the original problem of fatigue will occur. Even though the game will be updated and new things added it is still WoW. The fatigue for the game will only be temporarily suppressed and inevitably some people will move on to something new. Depending on what competitors are offering it’s possible that at the end of the Catalysm cycle WoW’s numbers maybe be below 11 or even 10 million.

Money Does the Talking
Blizzard is aware of the plateau and decline problem, and they know that a drop in subscription numbers could threaten a revenue stream that has essentially minted them gold. Even if WoW subscription numbers go in decline unless a true WoW killer steps forward it’s likely to take years before WoW’s market share drops to levels in line with its smaller competitors. The problem remains a drop of revenue though and as such Blizzard needs to make up the difference as it is a business and profits matter.

Bring in the Blizzard store. If growth in subscriptions is no longer possible Blizzard turns back towards its current customers. In the past year Blizzard has offered more products and services than it ever has in the first 5 years of WoW: Faction Change, Character Re-customization, Vanity Pets, Mounts, and now a paid Armory app for the iPhone. It’s likely this is only the beginning. Blizzard is hedging against a drop in subscription numbers by providing perks to current players who are willing to pay. The introduction of the Celestial Mount is particularly interesting because it is a purchasable item that confers a very narrow benefit to characters in game (namely that it’s a free epic ground/flying mount to all characters on that account).

What’s the End Game?
I don’t know, but given all the in game items and services Blizzard is offering it’s clear they are seeing the writing on the wall, even if it’s far away. It’s not because Blizzard doesn’t have enough of our money (though I’m sure they wouldn’t mind more), but they know that current subscription levels are not sustainable forever and that eventually they will begin to drop. WoW will likely see several more expansions before it is ever brought down, but that doesn’t mean Blizzard doesn’t have a bottom line to look after. So to return to the original question, “is WoW dying”? I think it’s time to say maybe. Not because of any exterior force, but of internal and inevitable factors.
Posted in Warcraft
Comments 16 Email Blog Entry
Total Comments 16

Comments

Old
Papa Bear's Avatar
I have to agree. When I saw the Celestial Mounts, I knew that something had changed. And what will be next? Purchase armor and weapons?
My question is, "What kind of game would eventually take WoW's place?" Most of the highly advertised games on the market are extremely simular to WoW: Aion, LOTR Online, Everquest. They all have the same feel. And the other ones never really get off the ground. So, what kind of genre would it take to replace WoW?
Posted 05/26/10 at 9:36 AM by Papa Bear Papa Bear is offline
Old
Is maybe a credible answer to this question, If I were a carpenter I would say you hit the nail squarely on the head.
Another point of constant concern is in game experience, end game experience, and the constant chatter of new accounts, that stream negative feedback on all chat channels, which encorage the sheep to jibe in and voice thier baited replys.
As an old timer I believe Blizzard has seen its golden years, with expansions and Level caps thier only answer to sustaining account subscriptions along with the point of Blizzards new Blizz-mart, it may come to those with fat wallets control my experience in the future.
Posted 05/29/10 at 2:58 PM by bloodfiend bloodfiend is offline
Old
This writing on the wall is not clear to me nor are the inevitables/internal reason - too vague. Subscription ceiling? Who knows but if it's true then they will still make lots on 11m ppl. If another game was way better and threatened market share that might be a reason but u yourself don't see any clear competition
Posted 06/03/10 at 10:53 PM by bullfight bullfight is offline
Old
emptyrepublic's Avatar
That's why I said 'maybe'. My point is that subscription growth has flattened, and as I said there will be a brief rise when Cataclysm comes out, but I don't think it'll be that much or for that long. Time is not on Blizzard's side for WoW. The numbers will come down. The question is how fast. Obviously a strong competitor will make a decline go faster, but so far there is none that strong.

Regardless, the store is a new mechanism where Blizzard can double dip on its subscriber base in order to protect its bottom line for when the subscriber base does decline. The purpose is so they can maintain revenue levels equivalent to a high subscriber base even though they might have less.
Posted 06/04/10 at 4:20 PM by emptyrepublic emptyrepublic is offline
Old
Mex's Avatar
The store won't protect its bottom line if the base declines. As you lose subscribers, you also lose potential customers. Really, I think the store is just another way to make money. Buy for a nickel, sell for a dime; I mean why not? The store's not going to cause anyone to quit in large numbers, and selling the same copy+pasted pixels to hundreds of thousands of customers is great business.

I think for the time being, Blizzard is pretty content with the state of affairs. WotLK may have been a slight setback, but only insofar as the rocket growth levelled off. They've got another expac on the horizon, and still hold claim to a playerbase several times the size of the nearest competitors. They've got SC2 about to hit soon, too, so I don't think anybody whose job depends on that bottom line would be sweating too much right now.

Honestly, the signs of WoW's demise will likely be the same as other MMOs. Development will slow. They'll start offering free resubs to old players, along with incentives, either in-game or in the form of trial accounts for friends. Servers will be consolidated to prevent ghost-townification. Eventually they'll pull the plug and announce that there'll be no new content. They might leave a few servers up, with or without subscriptions, but there'll be very little happening.

As to when this will happen? I can't see it happening by any hand other than by Blizzard's really. The biggest shift will be when the TBA MMO goes live, and the bulk of their development team is focusing on that, and players realise that playing two MMOs at once is unfeasible. Some will stick with WoW, and as long as they're paying, Blizzard will leave the servers up. But that will be the big moment, the one which takes the biggest chunk out of WoW's playerbase.
Posted 06/07/10 at 11:05 AM by Mex Mex is offline
Old
Malan's Avatar
Mex I actually got an email from Blizzard last month asking me to come back and play, I think they were offering 1-2 months free.
Posted 06/08/10 at 8:33 AM by Malan Malan is offline
Old
Mex's Avatar
Does that mean we're going to see a new Enhancement TTT?

I suppose you could make the case that WoW has always been dying, since it's been losing customers since day 1, but the rate of growth has always outstripped the rate of decay.

Honestly, I don't know what'll happen to subscription numbers in the months following Cata's launch, but I think it would have to be pretty egregious for them to abandon plans for a fourth expac at least. It'll be interesting to see what sort of game Cata ends up being, compared to WotLK anyway.
Posted 06/09/10 at 12:10 AM by Mex Mex is offline
Old
emptyrepublic's Avatar
The title of this blog entry is an unintentional troll in a way. Even if WoW were to rapidly fall to 1 million subscribers (world wide) by pre-WoW standards the game would still be considered a success since most MMOs never make it to a million simultaneous subscribers. Given that Ultima Online is still around after 13 years it can be argued that WoW will undoubtedly exist for the foreseeable future.

When I say "Is WoW Dying?" the subtext can be taken to mean is "Is WoW past its prime?"

Again, reasonable people can disagree, but I'm thinking so. See the following...

Blizzard Survey, Remote AH, Blue posts

Quote:
Apparently, Blizzard is seriously considering offering more character slots to players but you might have to pay for that. Just keep in mind that this is just a survey for the moment and it doesn't accurately reflect what we will or will not get in the future.
Blizzard is probing for yet another paid service. It may never happen, but this just confirms for me that Blizzard is going to milk this cash cow as hard as it can and that when the subscriber base drops off they have a mechanism in place to offer services to stem the drop in subscriptions or pull more revenue from devoted players.
Posted 06/09/10 at 2:06 AM by emptyrepublic emptyrepublic is offline
Old
Mex's Avatar
Well the thing is that if they have that mechanism in place right now, why not use it? From a business perspective, you don't want to wait until your customer base declines before offering your best products, you want to get them out there when you've got a a solid chunk of the market. That seems to be what they're doing.

I mean, that's the thing with capitalism really, there isn't some sort of magical "enough" threshold where you stop trying to make profits, and only implement new profit-generating mechanisms when you drop below that. If something makes good business sense, they'll implement it as soon as possible, not in response to falling subscriptions or whatever.

Honestly, I think the advent of the Blizzard store is simply another indicator of the changing face of gaming. Over the 6 years that I played WoW, I didn't pay much attention at all to other games. When I quit, and tried some out, I was astounded at all the hoops that were there. You can't save your game unless you sign in to Windows Live, or having to pay for Downloadable Content.

I doubt whether even Blizzard's most optimistic predictions for the store reflected just how successful it would be when they first decided to implement it. Regardless of what happens with WoW subscriber numbers, I think they're going to be spending a lot of time developing the store, and especially testing the waters to see just what they can and can't get away with in the future.
Posted 06/09/10 at 2:41 AM by Mex Mex is offline
Old
Malan's Avatar
Why would we need a new Enhancement TTT article? Rounced took over maintaining the existing one when I left. Is it out of date now?
Posted 06/09/10 at 3:02 PM by Malan Malan is offline
Old
Robespierre's Avatar
End-Mid-life crisis!
Posted 06/09/10 at 11:20 PM by Robespierre Robespierre is offline
Old
Mex's Avatar
Nah Malan that was my indirect way of facetiously asking if you'd be resubbing.
Posted 06/10/10 at 1:53 AM by Mex Mex is offline
Old
Muhney's Avatar
As a first time poster yet avid reader and longtime player of the Wow, I have often wondered, “Is Wow dying?” I believe that with the acquisition of Blizzard by Activision, the original concept mentality has changed from a true MMORPG to an Xbox PS3…i.e., get to the end as fast as you can.

In the original World of Warcraft, it was more like World of Work craft, you had to put in some serious time to get to the final destination and then you were not finished, that was the beauty of Wow to me, is that there was not an end, there was always something else around that tree or mountain. However, that does not keep the Xbox generation coming back, instant gratification top of the charts zero mental effort that is what it has become.

Activision (Blizzard), is promoting the heck out of everything to keep the old time gamers of Warcraft from leaving. The World of Azeroth has changed from a mentally stimulating challenge to “oh something shiny” (notwithstanding that comes with a price tag)”

I was fortunate enough last year to attend Blizzcon, and there was a great deal of chatter amongst some of the panel members that was not recorded for broadcast, about returning back to the original concept of World of Warcraft one can only hope that happens. Blizzard I believe is going to hang the future of WoW on the new expansion, I am sure they will make a few million dollars on it and all its ancillary trinkets, yet I wonder how long the shiny stuff will last for true players of the game…
Excellent topic

Peace
Posted 06/10/10 at 1:06 PM by Muhney Muhney is offline
Old
Nayt's Avatar
Posted 06/17/10 at 12:12 AM by Nayt Nayt is offline
Old
After all these years as the top MMO game a significant number of players are finally bored to death of it...even with expansions the main concept is still the same as the base game, as are the growingly outdated graphics. All you get in the new expansion is a new level grind, new quests, some new story & it captures players again for a short while...but with each expansion players dissapear quicker & quicker after they have got to the new maximum level.

I am not sure about other servers but have you been to the areas where you first started wow....the training areas where all the magic began fo us all, many years ago? I spent a while in my server there recently & all the players starting have already got 'Mains' & I actually never seemed to meet a 'new player' in what seemed like days of me going there & if players leave to do other things & no new ones come through of course it's headed that way.

I don't usually go for new MMO's because you always know WOW has the core player group & I think 'will this new MMO get off of the ground, can it compete'? So It's also worth thinking that if enough players really do start to move away then there is a true theory a landslide of players would see servers being merged & think 'time to move on'.

A GREAT game it was but IMO a lot of people are bored & the old term 'Sinking Ship' comes to mind... Sad to admit but I think we all know WOW has put it's best days well behind it!
Posted 09/19/10 at 12:58 AM by Divize Divize is offline
Old
"...the main concept is still the same as the base game..."

I have to disagree with this. Each expansion has added a new way to play, without detracting from the previous paradigms (discounting twinking.)

BC added Arena play, which is a huge focus for a large number of people.
WotLK added achievements and arguably gave casual players access to endgame.
Cataclysm is adding Rated Battlegrounds as a new high level of play in which players may partake.

I have found new players, but usually not on established servers. New players will usually pick the recommended ones, and the old established bastions of jaded players are not they.
Posted 09/19/10 at 9:04 PM by Handyhoof Handyhoof is offline
 
Total Trackbacks 0

Trackbacks