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Glory of the Reroll

Posted 05/06/09 at 1:06 PM by Vectivus
I think I've earned a personal achievement - Glory of the Reroll. In the four and a half consecutive years I've been playing WoW, I haven't stuck to a single toon for a period of more than about 18 months.

But Vectivus, why reroll?

I get this one a lot - especially when I was 'rerolling' from one Alliance toon to another. Why wouldn't I have just levelled an alt before the next expansion, and switched at that opportune time? Why would I totally abandon a previous character to focus entirely on a new one?

Rerolling is a fantastic opportunity at any time.

When WoW came out, I started playing as a Human Priest. It took me almost five months of limited game play (I was travelling a lot at the time) to ding 60 and start raiding. I only really spent a few months on this toon, clearing MC, before I made my first switch.

I rerolled fully to a Gnome Rogue for BWL through Naxx 1.0, and it was a fantastic experience. Rogues were competitive DPS, and a class that was very enjoyable at the time (at least, by comparison to working out healer rotations!). I never touched my Priest again.

But why? You had two perfectly good level 60 characters!

Part of playing the game well, in my mind, has always been committing yourself to improving your character to the best of your ability. That can mean huge numbers of man-hours, a lot of work, and it requires dedication. Alts are a competing interest, and a distraction - they divert time away from your primary character, which is where 100% of your focus should be if you are serious about being competitive in whatever area of the game you're exploring (PvE, PvP, etc.).

Doesn't rerolling fly in the face of that logic?

Yes and no. Rerolling takes the time investment that you have put into a character and makes it effectively worthless, less any transferable assets you might move to your new character - so in that sense, you absolutely do lose the fruits of your previous efforts. On the other hand, if you 100% commit to switching to a new character - new race, class, faction, server, or any combination thereof - you're not load-balancing betwen multiple characters, so you are still going to be fully dedicated to a single character.

This doesn't make any sense. I've got X gear, Y reputations, and Z achievements on my old character!

When Burning Crusade came out, I gave up my T2+ geared Gnome Rogue to play a Draenei Warrior. I made that decision for a variety of reasons - to change servers, try the new starting zone content, play a new class, explore a new role (tanking), and others. Your choice to reroll could be motivated by any of those kinds of factors, or many others - switching factions, playing with friends, meeting new people, and the list goes on.

It's very liberating to walk away from the expectations that come with being tied to a well-progressed character. I rolled a Human Mage when I resubscribed for Wrath, despite everyone expecting me to simply quickly level my Warrior. It freed me of the role that people had ascribed to me, and it let me focus on learning new skills, talents, mechanics, and gain a better understanding of the game.

But at what cost?

In my mind, very little. I had (have, even) fantastic level 70 gear on my Warrior - with the exception of a handful of late Sunwell drops, my Warrior was using best-in-slot tanking gear, had a perfect pre-Sunwell DPS set, and the full range of S3/S4 Arena gear. I could have used that gear straight into Naxx 2.0, but I didn't want to.

I gave up some leveling perks, some old reputations, and some little vanity items (Amani Warbear, TCG turtle mount, etc.); I gained a host of opportunities.

I've since given up the Mage, too, to play a Blood Elf Paladin. I'm playing my first Horde character, a new class, enjoying my first true hybrid toon, and playing with lots of familiar names/faces from the EJ boards.

This doesn't sound like it's for me.

And it may well not be! Rerolling has always opened doors for me and let me experiment, meet new people, and advance my knowledge of and skill at the game. Maybe I just haven't found the perfect class; maybe I'm a wanderer, and I can't be tied down. Regardless, rerolling always gave me a renewed interest in the game, and I can see myself getting another solid year or two out of WoW because I moved on and found a new niche.

Then again, maybe it will turn out that Paladins suck.
Posted in Personal, Gaming
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Old
Krixooks's Avatar
Haha nice post, I love the way you put rerolling as if it were like quitting your job, changing your name and travelling overseas.

The only thing I don’t like about rerolling is that you lose your reputation/personality in the eyes of others. For example everyone knows ‘bob the bad rogue’ who lurks in a certain corner of the Ironforge bank all day, has a funny accent on vent and is publicly known to be a ninja.
Having well-known players like this give a server a ‘neighborhood’ feeling which I enjoy ^_^
Posted 05/07/09 at 1:06 AM by Krixooks Krixooks is offline
Old
I've seen the 2 expansions as times to re-evaluate. I think it's sillier at xpac time to be too attached to an old character than it is to reconsider your options. Using those opportunities I went from an Undead Warlock to a Troll Prot Warrior in BC to a Troll Resto Shaman in LK.

I completely agree with the renewed interest bit. I also think we learn a lot more about the game when we fully commit ourselves to a new role/style of play. I never really understood the DPS warriors who have DPS DK and rogue alts to "branch out and try new things."
Posted 05/07/09 at 12:56 PM by Handyhoof Handyhoof is offline
Old
Vectivus's Avatar
Krixooks, I think you underestimate the value of a reputation that supersedes an in-game character. There's definitely something to be said for recognizing names in-game, but I think - especially given how mature the game is now - that it's actually fairly rare for the average player to still be on the same character they started playing on (presuming that they started prior to Wrath of the Lich King).

Consider this:
- Anyone who plays a Death Knight is no longer on their original character.
- Almost anyone who plays a Blood Elf Paladin or a Draenei Shaman is no longer on their original character.

Those groups alone represent a healthy percentage of the population of level 80 toons (if WarcraftRealms is even close to accurate, they're ~25%).

It's an interesting point to raise, for sure, but I think you'll find that if you asked around in the more dedicated gaming circles, your "name" can be more about your history than about your current character/profile, regardless of what game you play.
Posted 05/07/09 at 6:22 PM by Vectivus Vectivus is offline
Old
I think that there is a stigma surrounding rerolling in any guild that has existed for longer than one expansion, and that stigma is more pervasive in more "hardcore" guilds. What I find so interesting is that the people who reroll tend to be the players that are stronger players, regardless of the role they play at any given moment. I started classic as a dwarf warrior (both dps and tanking), moved to a dwarf hunter for TBC (thru Kael in TK), and returned from an extended break on my gnome rogue which I am still playing today. I find that new classes have a lot of appeal for me, the challenge of mastering something entirely new and performing well in that new role. However, since the advent of achievements and character-specific rewards, I've been finding that less of an option. Are you having the same inclination?
Posted 05/19/09 at 6:14 AM by Goldengiff Goldengiff is offline
Old
Vectivus's Avatar
I would have to agree that many strong players will reroll, particularly when there is evidence that they may be able to perform better or contribute more effectively to a team when they do so. If high calibre players didn't reroll, you would have absolutely no capable Alliance Shaman, Horde Paladins, or Death Knights, just to name the obvious examples.

Achievements were poorly implemented in WoW. Personally, I'll just ignore them - I don't view a player who has 9,000 achievement points as being necessarily better at the game. It's an artificial metric; if you look back at guild applications from the Classic era, it was very common to ask for someone's /played time at 60 (to establish the same basic criteria - how much time have you invested in this character?).

If Blizzard wants their Achievement system to be meaningful or relevant, they will eventually change them to be account-wide. They've already expressed something of an interest in this with their Battle.Net account system - they want your progress in all of their games to be tied back to a single point.

At the end of the day, it doesn't matter - achievements are used to create artificial barriers to entry, which any competent person will overlook in favour of actual skill/ability. They're a gimmick that adds limited personal replayability to an MMO, where replayability should come from content, grouping, and character development. If they were moved to an account-wide system, not only would it better fit the genre and Blizzard's stated goal with Battle.Net accounts, but it would let people with OCD hang-ups about their nerd cred continue to play by rerolling or working on alts.
Posted 05/26/09 at 4:00 PM by Vectivus Vectivus is offline
Old
The achievement system does have a use in recruiting. If I have two candidates who want to raid current content, I can look at what they have currently 'achieved' to see their 'experience'. It's not perfect by any means, but it does remove some unknown.

Obviously the older achievements can be manipulated. Being a reroll myself for WotLK, I almost have TBC raider achievement. But, I did only T4 and a little T5 with my toon before WotLK went live. Going back on a 'retro' raid and clearing BT with 12 raiders makes the achievement kindof moot... although the date shown on the achievement being after WotLK release should show that as well...
Posted 05/26/09 at 6:08 PM by Derrek Derrek is offline
 
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