Arenas, Duels, BGs, class balance and tournament play.
How you can become a Gladiator: Know your character.
Know your character.
I often play AV on my druid, because Blizzard’s ingenious design forces hybrid classes to grind out 3 times more honor than other classes. When I heal random people as they try to kill their opponents I often look at what they specifically attempt to do. I remember a case in AV where I was healing a warrior as he tried to kill a paladin while another warrior was beating on him. I whispered the warrior to apply Battle Shout. In response he told me that he was busy using every global cooldown to kill the paladin and did not have time to use Battle Shout. He then went on a tirade about how I should not be telling him how to play his class because he had over 70,000 honor kills and had done AV a “million” times. Needless to say, his arena teams were in the 1500 bracket with many games played. Don’t be this guy.

As we concluded in the last segment of How you can become a Gladiator, the only thing standing between you and whatever rating you seek to achieve is your inability to play better. The solution to any problem in arena is always to play better. Always. Putting your pride and habits from years of incorrect play aside is your number one step to become better. The folks that never listen to advice, much less follow it, are not improving their play. They are not investing time in their mind to make themselves better. If you’re even remotely interested in earning items and titles you must look at how you can improve your play style.
In this segment I will focus on the non physical aspect of controlling your character: decision-making. Acomprehensive guide on the physical aspect – keybindings, UI, etc. – will appear in the next section.
In WoW, you control one character at a time directly. You have complete control over your movement and ability use, including interference to your opponent, unless they interfere via their ability use. As we’ve concluded, what differentiates a 2500-rated player from a 1500-rated player is character control. So the way a 1500-rated player can rise in rating is to start controlling his or her character like a 2500-rated player. However, the arena metagame is always evolving, so by the time the 1500-rated guy is playing like the 2500-rated player, that kind of ‘skill’ level may only be enough to get him to 2200– and the 2500-rated player’s ‘skill’ may have improved. So low-rated folks actually have to grow their ‘skill’ faster than higher-rated players to reach the same level.
Before you seriously consider doing arena, take stock of what you have to work with: your character’s spec. While ‘skill’ is always the limiting factor for arena rating, it is certainly much more difficult to get 2000 rating as a fury warrior than with Mortal Strike. Your character’s spec governs the amount of abilities you have and how your class mechanics are balanced with your opponent’s. So, while it is always possible to achieve a reasonable rating with a spec that is not the most viable, it’s not advisable. Now, this strikes a hard and painful sore for every fire mage, feral druid, destruction warlock, fury warrior, protection paladin, etc. It is a sad truth that some specs and classes have a ceiling for their performance, especially in the lower brackets. If you’re unwilling to change the spec (heck, even class!) you PvP with, you’re not in the worst shape possible but you’re not going to get the most out this guide. It is still possible for most specs to achieve a high rating in the 5v5 bracket, but only through being ‘carried’ by your teammates and their class composition. Do not expect to easily get on a 2300-rated 5v5 team as a fire mage without first achieving high ratings in the lower brackets… unless you have really generous friends.
I cannot teach each one of you how to tailor your spec for PvP purposes, but you can easily look at the top players of your comp and compare their specs to yours. A spec improves the tools you use as a player and rebalances the scaling of some abilities so they are viable to use in arena. Specialization is usually the key as well, so if you’re playing with a weird spec at lower rating you’re best off going for a cookie cutter setup – after all it’s called a cookie cutter setup because it has been successful.
Gear is something you cannot change swiftly, but you can model your gear as much as possible after the players you’re emulating, and adjust your gear from the cookie-cutter setup only after you have been successful in arena and you can speak from your own experience.
Emulating other successful players is the number one strategy you should use early on. There’s a reason why every other discipline of sports or sciences studies the achievements of those that preceded them before starting to implement their own additions. That’s the proven method to achieve the most in the least time. Often, after my arena partner and I played on the Tournament Server against a really good mirror team, we went over both what I did badly and what their team did well. Afterwards, we adjusted our strategy, copying things that worked well for our opponents. Sticking with the wrong strategy is worse then attempting to implement the right strategy. Otherwise you end up like the warrior in AV; he’s been playing one way forever, and he will blame everything except himself for his mistakes.
So far we’ve followed this logic:
Success in arena is made possible by playing well.
If you are not successful , you are not playing well.
You need to admit you are not playing well.
You need to strive to play well and be willing to change the way you play.
P.S. : The big meat of the guide is going to be in the next two sections.
P.P.S. : Thank you Vyk for editing.
Table of contents
I: Introduction
II: Know your character
III: Controlling your character efficiently
IV: Paying attention
V: Communicating
VI: Morale
VII: Class specifics
I often play AV on my druid, because Blizzard’s ingenious design forces hybrid classes to grind out 3 times more honor than other classes. When I heal random people as they try to kill their opponents I often look at what they specifically attempt to do. I remember a case in AV where I was healing a warrior as he tried to kill a paladin while another warrior was beating on him. I whispered the warrior to apply Battle Shout. In response he told me that he was busy using every global cooldown to kill the paladin and did not have time to use Battle Shout. He then went on a tirade about how I should not be telling him how to play his class because he had over 70,000 honor kills and had done AV a “million” times. Needless to say, his arena teams were in the 1500 bracket with many games played. Don’t be this guy.

As we concluded in the last segment of How you can become a Gladiator, the only thing standing between you and whatever rating you seek to achieve is your inability to play better. The solution to any problem in arena is always to play better. Always. Putting your pride and habits from years of incorrect play aside is your number one step to become better. The folks that never listen to advice, much less follow it, are not improving their play. They are not investing time in their mind to make themselves better. If you’re even remotely interested in earning items and titles you must look at how you can improve your play style.
In this segment I will focus on the non physical aspect of controlling your character: decision-making. Acomprehensive guide on the physical aspect – keybindings, UI, etc. – will appear in the next section.
In WoW, you control one character at a time directly. You have complete control over your movement and ability use, including interference to your opponent, unless they interfere via their ability use. As we’ve concluded, what differentiates a 2500-rated player from a 1500-rated player is character control. So the way a 1500-rated player can rise in rating is to start controlling his or her character like a 2500-rated player. However, the arena metagame is always evolving, so by the time the 1500-rated guy is playing like the 2500-rated player, that kind of ‘skill’ level may only be enough to get him to 2200– and the 2500-rated player’s ‘skill’ may have improved. So low-rated folks actually have to grow their ‘skill’ faster than higher-rated players to reach the same level.
Before you seriously consider doing arena, take stock of what you have to work with: your character’s spec. While ‘skill’ is always the limiting factor for arena rating, it is certainly much more difficult to get 2000 rating as a fury warrior than with Mortal Strike. Your character’s spec governs the amount of abilities you have and how your class mechanics are balanced with your opponent’s. So, while it is always possible to achieve a reasonable rating with a spec that is not the most viable, it’s not advisable. Now, this strikes a hard and painful sore for every fire mage, feral druid, destruction warlock, fury warrior, protection paladin, etc. It is a sad truth that some specs and classes have a ceiling for their performance, especially in the lower brackets. If you’re unwilling to change the spec (heck, even class!) you PvP with, you’re not in the worst shape possible but you’re not going to get the most out this guide. It is still possible for most specs to achieve a high rating in the 5v5 bracket, but only through being ‘carried’ by your teammates and their class composition. Do not expect to easily get on a 2300-rated 5v5 team as a fire mage without first achieving high ratings in the lower brackets… unless you have really generous friends.
I cannot teach each one of you how to tailor your spec for PvP purposes, but you can easily look at the top players of your comp and compare their specs to yours. A spec improves the tools you use as a player and rebalances the scaling of some abilities so they are viable to use in arena. Specialization is usually the key as well, so if you’re playing with a weird spec at lower rating you’re best off going for a cookie cutter setup – after all it’s called a cookie cutter setup because it has been successful.
Gear is something you cannot change swiftly, but you can model your gear as much as possible after the players you’re emulating, and adjust your gear from the cookie-cutter setup only after you have been successful in arena and you can speak from your own experience.
Emulating other successful players is the number one strategy you should use early on. There’s a reason why every other discipline of sports or sciences studies the achievements of those that preceded them before starting to implement their own additions. That’s the proven method to achieve the most in the least time. Often, after my arena partner and I played on the Tournament Server against a really good mirror team, we went over both what I did badly and what their team did well. Afterwards, we adjusted our strategy, copying things that worked well for our opponents. Sticking with the wrong strategy is worse then attempting to implement the right strategy. Otherwise you end up like the warrior in AV; he’s been playing one way forever, and he will blame everything except himself for his mistakes.
So far we’ve followed this logic:
Success in arena is made possible by playing well.
If you are not successful , you are not playing well.
You need to admit you are not playing well.
You need to strive to play well and be willing to change the way you play.
P.S. : The big meat of the guide is going to be in the next two sections.
P.P.S. : Thank you Vyk for editing.
Table of contents
I: Introduction
II: Know your character
III: Controlling your character efficiently
IV: Paying attention
V: Communicating
VI: Morale
VII: Class specifics
Total Comments 7
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Looking forward to the next section.
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Like you said, it's a real shame so many hurt themselves with their "I've done <X> so I'm godly at my class" attitudes. Just last night a priest in our guild said someone was giving her advice on her spec/gear and ability use. Then she completely disregarded all of it because the person's priest had "worse" gear than her - turns out it was an alt of a T6/SWP Priest. Guess she enjoys being stuck below 1525.
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Updated 08/12/08 at 1:54 PM by Icky P |
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Complacency is ubiquitous in the virtual world just as much as the real one. I personally knew some good examples of Vanilla - TBC transition who basically never evolved with their class because they were stuck in a rut doing the same thing over and over. Rerolls often pick up on things like this quickly simply because they treat everything as fresh and experiment more.
But the separate point is really self-criticism, which isn't easy for anyone. Most people are already going to find it hard admitting to themselves that they messed up, and Arena actually gives them a lot of additional self-defense ammunition - class representation statistics, RNG moments that change a game, gear differential, and the like. The other problem is also something you bring up: the ever increasing skill level. It is really hard for someone to jump into arena at this point, and not just because of gear - they are four seasons behind the learning curve. On a separate note, I can think of at least four warriors on my server with that syndrome - totally confident in their abilities while wearing only honor gear and sporting 1300 rated teams along with their 50k honor kills. |
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Interesting read. Looking forward to more.
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Definitely liking this series so far. I certainly won't be a Gladiator any time soon, but you've actually got me interested in trying for it at 80 now.
Also, I've been looking at arenajunkies.com since I've seen you mention it a few times, and that place reads like the bastard child of a drunken text message and the Banhammer. I'm more than willing to admit that people with 2k ratings are clearly much better at Arena than I am, but it's difficult to learn from people who can't communicate effectively. Which, I suppose, is a another reason to be glad that you're doing this. |
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I'm really looking forward to the next section. I think the number one problem with bad players in both PvE and PvP is the most basic facets of playing the game: movement. Knowing how to run, stop, turn, cast spells, and get moving again quickly, or knowing how to move around in a given environment (the Lordaeron tomb comes to mind) can be the difference maker in many games. This even affects PvE, I'm sure everyone here has heard of or seen the dreaded ledge boss.
And since playing for gladiator in S4 is one of my goals... I think I'll keep my eye on your posts ![]() |
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I think using the fact that you have the title 'Gladiator' as some form of clarification of your ability to play the game is somewhat laughable. Admittedly he used his amount of HKs as some form of foundation for what he said, but you would expect such things from terribads.
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