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Summarizing experimental tests and statistical analyses of game mechanics
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Healer UI & Configuring Grid

Posted 02/20/10 at 7:55 PM by Rezarel
I wanted to put something together for a few friends in guild and needed somewhere to host some pictures. Nothing too original here, just a summary.

The first part is a discussion of my overall UI, and the second part is a short tutorial of how to set up Grid to display important debuffs/buffs.



UI Design


...
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Piston Honda
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3.1 PTR PPM Test Results

Posted 03/11/09 at 6:50 PM by Rezarel
Conclusions
Proc chance per swing does not change with haste rating or Flurry. PPM procs use base weapon speed to calculate proc chance per swing.

95% confidence intervals
Berserking Enchant: 0.967-1.017 PPM
5/5 Unbridled Wrath: 14.972 - 15.017 PPM
2/2 Furious Attacks: 5.885 - 5.984 PPM

[Darkmoon Card: Berserker!]: 50.00 - 50.64% (flat chance per swing, not PPM)

I couldn't get consistent results for [Darkmoon Card: Greatness]....
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Piston Honda
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Statistical error on PPM measurements

Posted 03/05/09 at 12:27 PM by Rezarel
I wanted to nail down some proc rates and verify how they behave with haste rating and effects. In order to make the most efficient use of my time, I wanted to see how the error on a PPM measurement depends on weapon speed and other variables. Typically people recommend fast weapons for testing proc rates, but as it turns out slower weapons are slightly better for measuring PPM values.

Define:
PPM = Proc Per Minute value
WS = Weapon Speed
T = test length in...
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Piston Honda
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