Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Blogs » Zorks interface blog

Me blogging about random interface topics.
Rate this Entry

oUF_Simple - oUF 1.4 tutorial layout

Posted 06/29/10 at 3:54 AM by zork
The following is a tutorial on how to create an oUF layout for oUF 1.4.

I'm showing how to do gradient backdrop shadows via using SetBackDrop and how to spawn units and apply functions.

CODE
trunk - rothui - Project Hosting on Google Code

DOWNLOAD
oUF_Simple.zip - rothui - oUF 1.4 tutorial layout - Project Hosting on Google Code

MAJOR FILES
- config
- lib (functions)
- core (layout)

FEATURES
- how to do outer glow with using SetBackDrop
- frames are moveable with SHIFT+ALT+DRAG
- spawns player/target and shows how you can copy the style function for any other unit you want to spawn
- how to add strings to frames
- how to apply color to self.Health and self.Power
- how to work with the namespace object (ns)

DEVELOPMENT STEPS
If you want to follow the development steps check out the links and click on DIFF!

1) Initial release with some basic files
r503 - rothui - Project Hosting on Google Code




2) Some error fixes
r504 - rothui - Project Hosting on Google Code
r505 - rothui - Project Hosting on Google Code


3) Added focus and pet frame
r506 - rothui - Project Hosting on Google Code




4) Added targettarget frame
r507 - rothui - Project Hosting on Google Code




5) Added portraits and castbar and new statusbar texture (bling bling!)
r508 - rothui - Project Hosting on Google Code
r509 - rothui - Project Hosting on Google Code




6) Added aura icons, party and right-click menu
r510 - rothui - Project Hosting on Google Code


.
Total Comments 1

Comments

Old
KnThrak's Avatar
One question, will you be covering partypets next?
My GF and me are trying to find a way to spawn the partypets in a "clean" fashion, via a header or some other function allowing automatic hiding using the same mechanics which can be used to hide the party in raids (e.g. using SpawnHeader).

However, so far the only way we managed to use them is to spawn them manually and create a frame hooking various events to trigger hide/show as necessary. And we can't find any layout even tackling the problem.
Posted 07/08/10 at 3:25 AM by KnThrak KnThrak is offline
 
Total Trackbacks 0

Trackbacks