Casual verses Hardcore Raiding
Posted 05/18/08 at 4:02 AM by Binkenstein
After the announcement that Death & Taxes was disbanding, an internal discussion was started on the Crux forums on having fun, which is especially important in a semi-casual guild such as our own.
As with all topics, it wandered a bit, but one point that arose was getting more enjoyment from using alternate characters, or "alts", more often. The suggestion revolved around the "cleared" content that we no longer run, or run when we run out of things to do (either due to clearing everything, or not having the raid composition to attempt anything more than what we have cleared already). For us this is anything up to, and including, Serpentshrine and Tempest Keep.
The quoted text below is my reply on the subject.
The interesting thing here is how we define Casual and Hardcore raiding.
Casual raiding would be the few hours a night, few hours a week bunch. There are varying talent specs, gearing and playing styles. These guilds usually form around a core of friends/family that like playing the game together.
Hardcore raiding on the other hand can go from 15-20 hours a week purely raiding (with many more hours on farming consumables). Players will optimise everything as much as possible, and go for every little extra buff they can.
As for examples of these, there aren't really any well known Casual guilds (at least as far as I know anyway). Hardcore raiders on the other hand, have a number of examples. I would have to say that the purest form of this could be found in SK Gaming. They're on the "bleeding edge" of progression, partly because they spend many many hours learning fights.
The question is, how do you define whether a guild is "hardcore" or "casual", and what happens to those in-between? Is progression based purely on which of the two categories the guild falls into, or are there other factors to be considered?
The bell curve example I mentioned earlier is apt for looking at guilds this way. There will be the extremes, that are almost purely hardcore, and there will be a few very casual raiding guilds as well (I'm only looking at raiding guilds, as the inclusion of all guilds would see a classic bell curve be skewed heavily towards the casual end). Most of us fit somewhere in the middle.
Deus ex Crux would fall in the upper quarter of guilds, based on progression, yet I would say we fall into more of a 50/50 mix of the raiding extremes. While we do raid upwards of 20 hours a week, we also have a slightly larger roster than most (roughly 46 active members) and we also have a social/alt guild, Crux. There has been a recent "man pants" crusade by one of our DPS officers in order to improve our raiding, but on the whole it's mostly a personal choice as to how you gear/raid (obviously, turning up in bad gear with a bad spec will probably see you sitting out).
In comparison, Elitist Jerks are definitely more of a progression guild, especially in light of the recent M'uru kill, but do not appear to be as hardcore as most would expect for raiding at that level (at least as far as I can tell anyway). The offshoot guild Serious Casual, of which Nite_Moogle talks about in his blog postp, could be considered in a similar light. Both are made of skilled players, but there is a high social aspect to them as well.
Should we use the words "Hardcore" and "Casual" to define raiding these days? I don't think we should, but whether we stop or not is another matter entirely.
I guess after all this, the important thing to note is that whatever raiding level you are at, it is important to have a goal, whether it is to kill the next boss before "those other guys", to see new content, or just to have a bit of fun.
As with all topics, it wandered a bit, but one point that arose was getting more enjoyment from using alternate characters, or "alts", more often. The suggestion revolved around the "cleared" content that we no longer run, or run when we run out of things to do (either due to clearing everything, or not having the raid composition to attempt anything more than what we have cleared already). For us this is anything up to, and including, Serpentshrine and Tempest Keep.
The quoted text below is my reply on the subject.
Quote:
If we can field a raid full of alts, I would have no problem with this.
The problem comes when you have a mix of mains and alts. Who decides who goes on what? Who makes the call on whether an alt is geared enough for the raid? (ie: no just hit 70 with quest greens/blues)
Being a semi-casual, semi-progression guild like we are, there will be a bell curve of people on that casual-hardcore line. There will usually be clashes between the two extremes, usually casuals demanding more relaxed stuff, alt raids, etc, while the hardcore raiders will get irritated with casuals lack of preparation (and possibly even irregular attendance). What we need is a "happy medium", where the casuals put in that extra effort for raids, and the hardcores do a bit more of the casual side of things (without running fifteen million alts through Kara/ZA) although we do have a bit more flexibility around attendance.
One point, as a more "hardcore raider", with regards to alts, is that it does get a little irritating on running alts through instances that haven't had any effort put into them. I'm happy to run instances with alts that get the same effort put into them as mains (well, not quite the same, but correct gems/enchants, run 5 mans for decent gear, knowing how to play the alt in the spec you're in, etc) but the "lol alt 4 fun" approach doesn't make me inclined to raid with them.
There is also the advantage of knowing that WotLK is around the corner. Currently it's looking like a late '08 release, so in 6 to 8 months we will be seeing a complete reset of gear. This means you can change primary specs, change mains, level something new (although more people switching to shaman mains would be ftw).
And I don't know about you, but I really want to clear Sunwell by the time that rolls around.
The problem comes when you have a mix of mains and alts. Who decides who goes on what? Who makes the call on whether an alt is geared enough for the raid? (ie: no just hit 70 with quest greens/blues)
Being a semi-casual, semi-progression guild like we are, there will be a bell curve of people on that casual-hardcore line. There will usually be clashes between the two extremes, usually casuals demanding more relaxed stuff, alt raids, etc, while the hardcore raiders will get irritated with casuals lack of preparation (and possibly even irregular attendance). What we need is a "happy medium", where the casuals put in that extra effort for raids, and the hardcores do a bit more of the casual side of things (without running fifteen million alts through Kara/ZA) although we do have a bit more flexibility around attendance.
One point, as a more "hardcore raider", with regards to alts, is that it does get a little irritating on running alts through instances that haven't had any effort put into them. I'm happy to run instances with alts that get the same effort put into them as mains (well, not quite the same, but correct gems/enchants, run 5 mans for decent gear, knowing how to play the alt in the spec you're in, etc) but the "lol alt 4 fun" approach doesn't make me inclined to raid with them.
There is also the advantage of knowing that WotLK is around the corner. Currently it's looking like a late '08 release, so in 6 to 8 months we will be seeing a complete reset of gear. This means you can change primary specs, change mains, level something new (although more people switching to shaman mains would be ftw).
And I don't know about you, but I really want to clear Sunwell by the time that rolls around.
Casual raiding would be the few hours a night, few hours a week bunch. There are varying talent specs, gearing and playing styles. These guilds usually form around a core of friends/family that like playing the game together.
Hardcore raiding on the other hand can go from 15-20 hours a week purely raiding (with many more hours on farming consumables). Players will optimise everything as much as possible, and go for every little extra buff they can.
As for examples of these, there aren't really any well known Casual guilds (at least as far as I know anyway). Hardcore raiders on the other hand, have a number of examples. I would have to say that the purest form of this could be found in SK Gaming. They're on the "bleeding edge" of progression, partly because they spend many many hours learning fights.
The question is, how do you define whether a guild is "hardcore" or "casual", and what happens to those in-between? Is progression based purely on which of the two categories the guild falls into, or are there other factors to be considered?
The bell curve example I mentioned earlier is apt for looking at guilds this way. There will be the extremes, that are almost purely hardcore, and there will be a few very casual raiding guilds as well (I'm only looking at raiding guilds, as the inclusion of all guilds would see a classic bell curve be skewed heavily towards the casual end). Most of us fit somewhere in the middle.
Deus ex Crux would fall in the upper quarter of guilds, based on progression, yet I would say we fall into more of a 50/50 mix of the raiding extremes. While we do raid upwards of 20 hours a week, we also have a slightly larger roster than most (roughly 46 active members) and we also have a social/alt guild, Crux. There has been a recent "man pants" crusade by one of our DPS officers in order to improve our raiding, but on the whole it's mostly a personal choice as to how you gear/raid (obviously, turning up in bad gear with a bad spec will probably see you sitting out).
In comparison, Elitist Jerks are definitely more of a progression guild, especially in light of the recent M'uru kill, but do not appear to be as hardcore as most would expect for raiding at that level (at least as far as I can tell anyway). The offshoot guild Serious Casual, of which Nite_Moogle talks about in his blog postp, could be considered in a similar light. Both are made of skilled players, but there is a high social aspect to them as well.
Should we use the words "Hardcore" and "Casual" to define raiding these days? I don't think we should, but whether we stop or not is another matter entirely.
I guess after all this, the important thing to note is that whatever raiding level you are at, it is important to have a goal, whether it is to kill the next boss before "those other guys", to see new content, or just to have a bit of fun.
Total Comments 7
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If you're spending upwards of 20 hours a week on WoW you're hardcore, period. I don't care if you've never even seen the inside of a raid instance, you're still hardcore you've just made a CHOICE not to raid.
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But if we call 20 hours a week hardcore, what do we call 40 hours a week, or spending 24+ hours in the space of a few days learning a new boss?
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I think the point is that "hardcore" is more a measure of time spent playing, as opposed to a measure of progress achieved.
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There's two different axes to measure I think - time spent and seriousness.
You can be a hardcore raider if you only log on for 3x4 hour raids a week, as long as you know your class, research the encounters, show up with appropriate consumables etc. On the other hand you can play 30+ hours a week and be casual if you just go to whatever's going on, don't do any research, never bring pots, constantly get interrupted by kids/dogs/UFOs and so on. I think a simple metric to judge whether you're hardcore or not is "do you schedule other parts of your life around WoW?". |
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here is the graph I made of this a while back
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I'd rate hardcore/casual as your level of proficiency in the game/what you've "accomplished". If you are a great player it probably shows through reading your shit, showing up and getting it done, if your not the opposite is true. And let's be honest it's not a very "hard" game, it comes down to time spent, some people just have to spend more time.
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I believe judging how hardcore guilds are by time spent raiding is inaccurate. For example my current guild raids about 6 hours a week, but that's because all content is cleared. When Ulduar comes out they will raid about 20. So are they hardcore or not?
At the same time, according to wowprogress the guild is top 1500, does that make us casual? |
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