3.2 Elemental Changes
Overall, there's few elemental specific changes.
General Changes
Relics
Shaman T9 Elemental Relic (Lightning Bolt) - Each time you cast Lightning Bolt, you have a chance to gain 200 haste rating for 12 sec.
This will need a 63% uptime to be useful with current values. Feedback from the PTR suggests no internal cooldown, which makes it fairly useful. A replacement to Hex, finally.
Sets
T9 2P (Flame Shock) - Increases the duration of your Flame Shock spell by 9 sec.
T9 4P (Lava Burst) - Increases the damage done by your Lava Burst spell by 20%
The 2pc bonus is useful, but if you already have T8 4pc, you'll need to make up around 80-90 dps to drop T8 4pc and take T9 2pc. Currently it's around 55 dps with or without the T8 2pc bonus that also affects FS.
The 4pc bonus is much more powerful. It's around 205 dps, or 219 with Glyph of Lava, assuming it stacks additively with talents. Incidentally, it makes Glyph of Lava preferable to Glyph of ToW, as the break even point will be around the 3.2k spellpower figure, which you should be over with 4/5 T9.
The T8 totem (Thunderfall, adds 215 base damage to LvB) is still fairly useless, even with T9 4pc.
General Changes
- Flame Shock, Earth Shock, Earth Shock, Wind Shock range has been increased from 20 yards to 25 yards.
- Elemental Oath only affects non-periodic spell critical strikes.
- Elemental Focus only affects non periodic critical strikes.
- Wind Shock: Has been renamed Wind Shear and no longer shares a cooldown with Flame, Frost or Earth Shock.
Relics
Shaman T9 Elemental Relic (Lightning Bolt) - Each time you cast Lightning Bolt, you have a chance to gain 200 haste rating for 12 sec.
This will need a 63% uptime to be useful with current values. Feedback from the PTR suggests no internal cooldown, which makes it fairly useful. A replacement to Hex, finally.
Sets
T9 2P (Flame Shock) - Increases the duration of your Flame Shock spell by 9 sec.
T9 4P (Lava Burst) - Increases the damage done by your Lava Burst spell by 20%
The 2pc bonus is useful, but if you already have T8 4pc, you'll need to make up around 80-90 dps to drop T8 4pc and take T9 2pc. Currently it's around 55 dps with or without the T8 2pc bonus that also affects FS.
The 4pc bonus is much more powerful. It's around 205 dps, or 219 with Glyph of Lava, assuming it stacks additively with talents. Incidentally, it makes Glyph of Lava preferable to Glyph of ToW, as the break even point will be around the 3.2k spellpower figure, which you should be over with 4/5 T9.
The T8 totem (Thunderfall, adds 215 base damage to LvB) is still fairly useless, even with T9 4pc.
Total Comments 16
Comments
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Since when do 'most casters' have 40 yard range spells? It's only mages, and only fireball/frostfire bolt at that, that have longer than 30 yard base / 36 with talents. Warlocks, shadow priests, and moonkins all only have 30 yards base and 36 with talents.
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Depends what you mean by most casters, healing spells tend to have a 40 yard range while nearly all damage spells are limited to 36 yards talented.
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I was under the impression that the mage range was the norm, rather than the exception.
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30 yards as base has been the "norm" for most spells for a long time.
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Updated 06/20/09 at 11:22 AM by Palanuial |
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More 3.2 updates!
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25y range change for Earth/Wind is great for kicking.
I didn't thought of it, but now that you mention it, the changes to Oath etc could indeed mean we get T8 2pc from something else. That would be awesome cause although T84pc is nothing to die from, I really enjoy the 2pc bonus and it fits good with the spec, imo. Fingers crossed! |
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just re-worded that, as I think the intention is for it not to proc off periodic damage crits. "Now" -> "Only" makes much more sense for the wording I think
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Do those talents proc off periodic damage criticals currently? I seem to recall I couldn't get it to last time I tested back when I first got 2T8. I have a feeling the listed non-periodic Elemental changes are tooltip changes only.
Additionally the +Hit rating on those T9 pieces are obscene - 212/239/272 - and the Hit moved from Head (T8) to Hands (T9) which could be some fun depending on what order you get your items in. Looking at the Emblem purchase table we get no non-Spirit dps caster ring again, even though there are now 5 rings instead of 4 on offer. Unsure about the completeness of that datamine as there's only 2 trinkets on the list and both are melee. Looking at the new craftable items table we get no Ele items either. |
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No, they don't. It's a talent clarification.
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Hey Bink,
Thanks for all your hard work - the effort you put in really helps me with my Shaman, but also depresses me with my lack of understanding with some math ![]() Looking forward to any thoughts as we find out more about our changes for 3.2, glyphing and using a relic for LvB feels like a real possibility. Hoping for a buff or two as well! Keep up the good work mate. |
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I've a question concerning the T8/T9 4p setbonus.
Think Tank ( you ) says that the 4p T8 is worth 350 dps or more... so i analyzed my WMO-logs from the last month and came to the result that the electrified debuff never overcame the 2,5% mark. It's more around 2,3% of my total dmg when i'm spamming Fs/LvB/Lb only without any movement or aoe. But at my Dps ( which is about 6,5k without special bossmechanics ) this 2,3% dmg is only worth around 150 dps but never @350 as you say. Moreover I can say something about the electryfied-mechanics: 1. The defuff is only refreshed when you crit directly in a row if there's a noncrit, the debuff won't be refreshed even if the debuff is already up on the boss. 2. In case of a critline the debuff-dmg will stack, but in this case there won't be a dot-tick during the critline... the dot will begin ticking after yout first non-crit. The ticktimer is resettet when the debuff refreshes. Furthermore will every tick of the dot prevent a refreshment. 3. Between the first and the second tick any Lb-crit won't procc a debuff. 4. Lightning overload Lb-crits don't procc the debuff. And now to your calculations about the 4P T9. Also in this case I looked over my last month logs and came to the result that LvB is doing 20% of my total dmg when I'm doing good. Provided the 20% buff is an overall dmg-increasement it will increase MY dps ( around 6,5k ) by 260 which is nearly a 4% total dps buff, even more with Glyph of Lava. Ps: I apologize for my bad english and also if I'M wrong but the number's are completly different from the theorycrafting... |
Updated 07/05/09 at 11:24 AM by Flau |
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The TTT entry hasn't been updated recently. I think it was an error in calculating how T8 4pc and Overload interacted. I fixed it at the end of May in my spreadsheet, but obviously I forgot to update the article.
The problem with your calculation is that it's assuming that the set bonus is an external multiplier (ie: multiplies other multipliers). However, given that both the T6 4pc and Glyph of Lightning bolt are "additive multipliers" (ie: they stack additively with Concussion) we can conclude that this bonus should behave in the same way, which means it's closer to an 18% effective gain, rather than a 20% one. |
Updated 07/05/09 at 4:25 PM by Binkenstein |
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Complete minor nit:
When you update the TTT entry, note that the range extension talent for flame shock has been moved from Lava Flows to Elemental Reach. It doesn't change Lava Flows from being a required talent, just the comment text associated. Could arguably move Elemental Reach from Recommended to Required. With the range adjustments in 3.2 for shocks, appropriate to revise it then. Doesn't change the overall talent build though. |
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I do love hearing about windshear being off the GCD ^^ nice post btw
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So, I got the new relic Totem of Electrifying Wind, and let me just say, it's amazing. Floating at 630 haste 100% of the time is no joke.
I wanted to pick your brain about Windshear. Since it is in fact off the GCD, I was thinking about macro'n it in with my LvB. So, essentially making LvB an interrupt, with no loss in DPS. Obviously, I'd have a key for plain LvB for when I need to more specific control of Windshear. |
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Uh, windshear + normal dps spell macros are a) lazy, and b) stupid.
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