Fixing Elementals: What Blizzard Should Do
There's three things that really bug me about the spec right now.
Of course, I have ideas on fixing these:
The other ideas I've had revolve around turning ToW into 3% haste/crit, changing frost/fire weapon buffs to proc on spellcasts rather than melee hits with caster centric procs.
- You need to put 1-4 points into "filler" talents at Tier 4 to get to the next tier, and can run out of points later
- When LB & CL had cast times reduced by 0.5 seconds, and the Lightning Mastery talent reduced to 0.1 seconds per point, the only buff around that was to put an extra 8% onto the co-efficient for both spells. Nothing was done to the talent that was affected
- Curse of Elements affects Frost and Fire, but not Nature.
Of course, I have ideas on fixing these:
- Remove Elemental Devastation, and move Unrelenting Storm down one tier.
- Remove the "hidden co-eff bonus" and add a 3% per point empowerment onto LM, possibly removing the cast reduction on CL if it's a bit too OP
- Make CoE affect nature.
- Change LO to a charge based system (every cast adds a charge, 4 charges casts an extra LB at 10/20/30/40/50% of normal with no threat. This should increase the frequency of procs slightly, but also reduce the dependency on a good random number run to do good dps.
The other ideas I've had revolve around turning ToW into 3% haste/crit, changing frost/fire weapon buffs to proc on spellcasts rather than melee hits with caster centric procs.
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I love what you are doing for the place. =)
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