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Fixing Rogues, Part 1

Posted 06/22/11 at 10:49 PM by Aldriana
Updated 06/23/11 at 12:05 AM by Aldriana
Ever since Blizzard released its Cataclysm Talents Tree Post-Mortem, I've been thinking about the structure of our class and talent trees; as for all that Blizzard asserts that the trees are mostly good with just a few "clunker talents" and "traps for the unwary", an honest assessment of the Assassination tree reveals more talents and abilities in need of fixing than not, which seems to me to go a bit beyond the handful of talents that Blizzard seemed to indicate. Additionally,...
Mike Tyson
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Comments 20 Aldriana is offline
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Rating: 6 votes, 5.00 average.

Thoughts on Ask The Devs #10: Damage Dealing

Posted 06/24/11 at 7:58 PM by Aldriana
After reading the recent Ask the Devs article, there are a few things that need to be said. While I appreciate the effort being put forward to try to involve the community, the simple fact is that some of the statements made show a certain lack of awareness over the realities of rogue play; which isn't to say that there aren't people at Blizzard that understand these issues, but they don't appear to be the people who were writing up the answers.

Quote:
One of the defining elements of rogue
...
Mike Tyson
Posted in Uncategorized
Comments 12 Aldriana is offline
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Rating: 2 votes, 5.00 average.

Building a Game of Thrones LCG Deck

Posted 03/28/12 at 2:14 PM by emptyrepublic
A Games of Thrones: The Card Game is a relatively new thing for me. For those unfamiliar with the game it's very much like other CCGs (Magic, Pokemon, etc). One of the big differences though is that it is an LCG instead of a CCG. The principle difference is that LCG card packs have fixed predictable content. Meaning that if there is a card you'd like to include in a deck you know exactly what pack to buy. In addition packs include three copies of every card included in the pack (which is the limit...
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International Technocrat
Posted in Other
Comments 0 emptyrepublic is offline
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Rating: 2 votes, 5.00 average.

Thoughts on Blood DKs in the MoP Beta (including Patch 15589)

Posted 04/15/12 at 1:14 PM by Tyvi
Updated 04/17/12 at 9:23 PM by Tyvi (Now with 50% less typos! (Probably.) Also, apparently Chilblains only has one l in it. Pfft.)
Beta time is always a good time to crash to desktop due to #132 errors post some feedback on where our class is headed. This will be a long post because I want to include every single bit I can think of that applies from everything I have seen in Cata and the current patch (which is 15589). I might do follow up posts once new patches are released and only comment on the changes so this post should work as a good baseline.

[top] The new stuff!


[top] Ability changes


Imagine Mists...
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Never, Mags. Never!
Posted in Blood DKs
Comments 0 Tyvi is offline
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Blood DK, build 15640

Posted 04/25/12 at 5:29 PM by Tyvi
New patch is out. Let's look at the new stuff in detail:

Tier 1: Plague Leech, Roiling Blood, Unholy Blight Outbreak, Veteran of the Third War, Glyph of Outbreak

Glyph of Outbreak: Your Outbreak spell no longer has a cooldown, but now costs 40 Runic Power. Replaces Glyph of Blood Boil (+5 yards on BB)
Veteran of the Third War does not reduce Outbreak's CD anymore.

I have no idea what the reasoning here was because...
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Never, Mags. Never!
Posted in Blood DKs
Comments 0 Tyvi is offline