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Fixing Rogues, Part 3: Cycle Complexity

Posted 08/21/11 at 8:19 PM by Aldriana
In parts 1 and 2 of this series, I’ve provided fairly concrete suggestions for changes that should be made - specific changes to specific abilities that address specific problems that the class is having. And I have a fairly good-sized list of such proposals remaining; I could go several more weeks posting that sort of thing, and at the end of it the class would probably be better off than it is now. But having thought about it for a few weeks, I don’t think that’s the right thing to do....
Mike Tyson
Posted in Uncategorized
Comments 27 Aldriana is offline
Old

Theorycraft 101: Regen vs. Throughput Choices for Healers

Posted 08/09/11 at 2:59 AM by Hamlet
Updated 08/09/11 at 12:10 PM by Hamlet
Continuing my series of posts in which I lay out basic theorycraft topics (see more here: http://elitistjerks.com/blogs/1152-hamlet/tc101/ ), here's one on mana regen and throughput.

This is a bit different from the previous entries; I'm not laying out much in the way of game mechanics, just describing a technique I often see mishandled in healer discussions. There's no general formula here since applications will be class-specific, but the principle applies generally. As before,...
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<Druid Trainer>
Posted in Math , TC101
Comments 2 Hamlet is offline
Old

Theorycraft 101: Haste Breakpoints, update.

Posted 08/06/11 at 3:15 PM by Hamlet
Updated 08/09/11 at 3:01 AM by Hamlet
This is a minor update to my prior post on haste breakpoints, with a revision to the rounding formula that results in a slight change to a small set of breakpoints.

The previous post is here. You should familiarize yourself with the basic results if you haven't yet:
http://elitistjerks.com/blogs/1152-h...ints_rounding/

There I gave this description of how the rounding works:
  • After haste is applied to the tick time, that
...
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<Druid Trainer>
Posted in Math , TC101
Comments 1 Hamlet is offline
Old

Haste Breakpoints: Corruption vs Moonfire

Posted 08/03/11 at 8:44 PM by Binkenstein
So following a twitter conversation with Hamlet following this series of tweets

Quote:
Apparently my haste breakpoint formulas still aren't perfect. It's been pointed out to me that if your tick time lands precisely on the point where you'd get half an extra tick, the game sometimes rounds up and sometimes down.
In the one that's noticeable for Druids (exactly 12.5 ticks of Moonfire/IS), the game rounds down to 12. But Warlocks noticed that if they gear to exactly 7.5 ticks of Corruption
...
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mumbo-jumbo-theorycrafter
Posted in Uncategorized
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Old

Simulating GSL August

Posted 08/02/11 at 12:25 AM by alcaras
I was curious who had the best chance at winning GSL August, so I wrote a little script to simulate the entire tournament, using the approach described here: Dreamhack [E-Sports Prospectus] (Basically: take each player's ELO and ELO vs. appropriate races from TLPD - SC2 Korea - Player Index and simulate groups, then the various RoX through to the finals).

After 10,000,000 simulations, here's the group stage (the numbers are % likelihood of obtaining that position):
Click Here ← Click Here

...
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