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		<title>Elitist Jerks</title>
		<link>http://elitistjerks.com</link>
		<description>Elitist Jerks is a site dedicated to intelligent discussion of the popular MMORPG World of Warcraft.</description>
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			<title>Elitist Jerks</title>
			<link>http://elitistjerks.com</link>
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			<title><![CDATA[Kel'thuzad Timers]]></title>
			<link>http://elitistjerks.com/f104/t132842-kelthuzad_timers/new/</link>
			<pubDate>Thu, 20 Jun 2013 03:33:18 GMT</pubDate>
			<description>There is bug with the Kel timers, atleast while trying to solo him, you get the initial timer of the event starting no timers are visible after the Kel activation bar has expired.</description>
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<div>There is bug with the Kel timers, atleast while trying to solo him, you get the initial timer of the event starting no timers are visible after the Kel activation bar has expired.</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>Tybudd</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132842-kelthuzad_timers/</guid>
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			<title><![CDATA[[Fixed] Karazahan Attumen the Hunter Wipes]]></title>
			<link>http://elitistjerks.com/f104/t132841-fixed_karazahan_attumen_hunter_wipes/new/</link>
			<pubDate>Wed, 19 Jun 2013 17:07:39 GMT</pubDate>
			<description><![CDATA[I believe this has happened with the 6/18/13 maintenance day.

I run several of my characters through Kara for Attumen's mount (yes, still... it eludes me) each week.  Each of the characters has received a "wipe" message after the encounter this week.  Today, I took a character in that had never been in Kara before and got the same "you have one total wipe" message.  I always wait for phase 2 of the encounter, as one time I killed too quickly and had unlootable corpses.  So with 5 different characters and kills, I have gotten essentially the same message on each.

Attumen the Huntsman yells:  Always knew... someday... I would become... the hunted.
Reputation with The Violet Eye increased by 262.
You are now saved to this instance.
<Deadly Boss Mobs> Combat against 10 player Attumen the Huntsman (5%) ended after 53 seconds.  You have 1 total wipes on this difficultly.]]></description>
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<div>I believe this has happened with the 6/18/13 maintenance day.<br />
<br />
I run several of my characters through Kara for Attumen's mount (yes, still... it eludes me) each week.  Each of the characters has received a &quot;wipe&quot; message after the encounter this week.  Today, I took a character in that had never been in Kara before and got the same &quot;you have one total wipe&quot; message.  I always wait for phase 2 of the encounter, as one time I killed too quickly and had unlootable corpses.  So with 5 different characters and kills, I have gotten essentially the same message on each.<br />
<br />
Attumen the Huntsman yells:  Always knew... someday... I would become... the hunted.<br />
Reputation with The Violet Eye increased by 262.<br />
You are now saved to this instance.<br />
&lt;Deadly Boss Mobs&gt; Combat against 10 player Attumen the Huntsman (5%) ended after 53 seconds.  You have 1 total wipes on this difficultly.</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>Iceblossom</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132841-fixed_karazahan_attumen_hunter_wipes/</guid>
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			<title>DBM Spell Timers</title>
			<link>http://elitistjerks.com/f104/t132839-dbm_spell_timers/new/</link>
			<pubDate>Wed, 19 Jun 2013 11:19:24 GMT</pubDate>
			<description>Would it be possible to have specific timers remove themselves after a wipe if their cd is being reset? Like Rebirth etc.</description>
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<div>Would it be possible to have specific timers remove themselves after a wipe if their cd is being reset? Like Rebirth etc.</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>Juvencus</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132839-dbm_spell_timers/</guid>
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			<title>WARNING: Mod compatibility</title>
			<link>http://elitistjerks.com/f104/t132837-warning_mod_compatibility/new/</link>
			<pubDate>Wed, 19 Jun 2013 04:33:06 GMT</pubDate>
			<description><![CDATA[I've completely redone core and all mods to use a new load method. This includes DBM-Core AND all optional old content mods. the new load methods will be faster, more efficient, and most importantly, NOT dependent on the map any longer (so less prone to breaking do to conflict with other mods messing with map or user messing with map).

As such, there may be some brief compatibility issues. The new core will no longer support any map based loading. As such, any old mods that are using map based loading will no longer function (AT ALL). Even if you load them manually, the setzone call in the mods itself will still be broken, the mods literally will just be non functional.

To ensure working mods, you must do following

1. use dbm latest release and the latest RELEASE (not alpha) versions of old content mods downloaded from CURSE (not here).
2. Use dbm latest alpha, and all the latest versions of old content mods downloaded from HERE or latest ALPHA versions off curse.

To be more specific. DBM-Core revision 9833 and higher require the following revisions of old content mods
Cataclysm, r68
Wrath, r62
BC/Classic, r480

DBM-Core revisions OLDER than 9833 require
Cataclysm, r66 or OLDER
Wrath, r61 or OLDER
BC/Classic r 478 or OLDER

You can find archived revisions of old content mods here
Deadly Boss Mods - Cataclysm mods - Files - WoW AddOns - CurseForge (http://wow.curseforge.com/addons/deadly-boss-mods-cataclysm-mods/files/)
Deadly Boss Mods - Wrath of the Lich King mods - Files - WoW AddOns - CurseForge (http://wow.curseforge.com/addons/deadly-boss-mods-wotlk/files/)
Deadly Boss Mods - Burning Crusade and Vanilla mods - Files - WoW AddOns - CurseForge (http://wow.curseforge.com/addons/dbm-bc/files/)

Older alphas of dbm core here
Deadly Boss Mods - Files - WoW AddOns - CurseForge (http://wow.curseforge.com/addons/deadly-boss-mods/files/)

If you are using latest alpha of core and latest old content mods, you should have no issues. my initial tests show no bugs and things look good with full change over to new methods. This is merely a warning for those using non alpha version of DBM-Core to possibly avoid conflicts with their old content mods. or perhaps users who have curse client set to download alphas of core but NOT alphas of old content mods. If you are a client user, set client to alphas for all dbm mods, or release for all dbm mods. release and alpha do not mix.]]></description>
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<div>I've completely redone core and all mods to use a new load method. This includes DBM-Core AND all optional old content mods. the new load methods will be faster, more efficient, and most importantly, NOT dependent on the map any longer (so less prone to breaking do to conflict with other mods messing with map or user messing with map).<br />
<br />
As such, there may be some brief compatibility issues. The new core will no longer support any map based loading. As such, any old mods that are using map based loading will no longer function (AT ALL). Even if you load them manually, the setzone call in the mods itself will still be broken, the mods literally will just be non functional.<br />
<br />
To ensure working mods, you must do following<br />
<br />
1. use dbm latest release and the latest RELEASE (not alpha) versions of old content mods downloaded from CURSE (not here).<br />
2. Use dbm latest alpha, and all the latest versions of old content mods downloaded from HERE or latest ALPHA versions off curse.<br />
<br />
To be more specific. DBM-Core revision 9833 and higher require the following revisions of old content mods<br />
Cataclysm, r68<br />
Wrath, r62<br />
BC/Classic, r480<br />
<br />
DBM-Core revisions OLDER than 9833 require<br />
Cataclysm, r66 or OLDER<br />
Wrath, r61 or OLDER<br />
BC/Classic r 478 or OLDER<br />
<br />
You can find archived revisions of old content mods here<br />
<a href="http://wow.curseforge.com/addons/deadly-boss-mods-cataclysm-mods/files/" target="_blank">Deadly Boss Mods - Cataclysm mods - Files - WoW AddOns - CurseForge</a><br />
<a href="http://wow.curseforge.com/addons/deadly-boss-mods-wotlk/files/" target="_blank">Deadly Boss Mods - Wrath of the Lich King mods - Files - WoW AddOns - CurseForge</a><br />
<a href="http://wow.curseforge.com/addons/dbm-bc/files/" target="_blank">Deadly Boss Mods - Burning Crusade and Vanilla mods - Files - WoW AddOns - CurseForge</a><br />
<br />
Older alphas of dbm core here<br />
<a href="http://wow.curseforge.com/addons/deadly-boss-mods/files/" target="_blank">Deadly Boss Mods - Files - WoW AddOns - CurseForge</a><br />
<br />
If you are using latest alpha of core and latest old content mods, you should have no issues. my initial tests show no bugs and things look good with full change over to new methods. This is merely a warning for those using non alpha version of DBM-Core to possibly avoid conflicts with their old content mods. or perhaps users who have curse client set to download alphas of core but NOT alphas of old content mods. If you are a client user, set client to alphas for all dbm mods, or release for all dbm mods. release and alpha do not mix.</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>MysticalOS</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132837-warning_mod_compatibility/</guid>
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			<title>Warning for Haileaus: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132836-warning_haileaus_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Wed, 19 Jun 2013 00:01:10 GMT</pubDate>
			<description><![CDATA[Post: Subtle Ways of Subtlety (http://elitistjerks.com/f78/t130894-subtle_ways_subtlety/p8/#post2302410)
User: Haileaus (http://elitistjerks.com/members/432361-haileaus/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
Most of your post is fine.  But your comment, "Generally speaking, although I haven't done any ToT, there's at most one boss where we can't get behind" should have been omitted.  If you don't have personal experience with something, don't guess.  You may be wrong, as in this case.
---End Quote---
Original Post: 
---Quote---
_On Positional Requirements and Unpopularity:_

As long as there aren't more than one or two fights where you can't use Backstab or Ambush for the majority of encounter, I don't see any issue with the positional requirements.  Generally speaking, although I haven't done any ToT, there's at most one boss where we can't get behind.  Consider that Sub was fine for DS even though Ultraxion was a bitch.  Of course, that's because sub had the highest damage, but that is how it should be - Sub has highest damage behind the target, lowest facing.

I think sub's main issue is chronic unpopularity.  There are often questions on the official forums, even back in DS, asking what the PvE spec is - Assassination or Combat? - and never considering Sub.  Of course, there's other reasons for Sub's unpopularity, it definitely has some issues in that it is less versatile than the other specs, but historically most people think it is significantly worse than it is.


(Edit)
_On FW Uptime and Saving Vanishes:_

Interesting thought, we definitely won't know the uptime though for a while, but let's math some stuff out.  Assume 25% haste and 100% uptime on SnD.  Also, we are getting the equivalent of 5 energy every two seconds via our 2pc bonus.  So, that's 12.5+4+2.5 = 19 energy/second.  Let's bump that up to 20 energy/sec.  Also, let's assume finishers cost 0 energy.  This means we'd have to get 4 BS's off and an Ambush in the 10 seconds we have FW.  That's 35*4+60 = 200 energy required over 10 seconds.  If we have 20 energy/second, that actually works!  Of course, the numbers came from my ass, but if the set bonus stays anything like it is now we could have an interesting time.

Of course, Vanish will still be very useful as it provides MoS, a longer FW, and Ambush might be better than BS even with the energy cost due to its higher damage and higher CP generation.
---End Quote---
]]></description>
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<div>Post: <a href="http://elitistjerks.com/f78/t130894-subtle_ways_subtlety/p8/#post2302410" target="_blank">Subtle Ways of Subtlety</a><br />
User: <a href="http://elitistjerks.com/members/432361-haileaus/" target="_blank">Haileaus</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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				Most of your post is fine.  But your comment, &quot;Generally speaking, although I haven't done any ToT, there's at most one boss where we can't get behind&quot; should have been omitted.  If you don't have personal experience with something, don't guess.  You may be wrong, as in this case.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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				<u>On Positional Requirements and Unpopularity:</u><br />
<br />
As long as there aren't more than one or two fights where you can't use Backstab or Ambush for the majority of encounter, I don't see any issue with the positional requirements.  Generally speaking, although I haven't done any ToT, there's at most one boss where we can't get behind.  Consider that Sub was fine for DS even though Ultraxion was a bitch.  Of course, that's because sub had the highest damage, but that is how it should be - Sub has highest damage behind the target, lowest facing.<br />
<br />
I think sub's main issue is chronic unpopularity.  There are often questions on the official forums, even back in DS, asking what the PvE spec is - Assassination or Combat? - and never considering Sub.  Of course, there's other reasons for Sub's unpopularity, it definitely has some issues in that it is less versatile than the other specs, but historically most people think it is significantly worse than it is.<br />
<br />
<br />
(Edit)<br />
<u>On FW Uptime and Saving Vanishes:</u><br />
<br />
Interesting thought, we definitely won't know the uptime though for a while, but let's math some stuff out.  Assume 25% haste and 100% uptime on SnD.  Also, we are getting the equivalent of 5 energy every two seconds via our 2pc bonus.  So, that's 12.5+4+2.5 = 19 energy/second.  Let's bump that up to 20 energy/sec.  Also, let's assume finishers cost 0 energy.  This means we'd have to get 4 BS's off and an Ambush in the 10 seconds we have FW.  That's 35*4+60 = 200 energy required over 10 seconds.  If we have 20 energy/second, that actually works!  Of course, the numbers came from my ass, but if the set bonus stays anything like it is now we could have an interesting time.<br />
<br />
Of course, Vanish will still be very useful as it provides MoS, a longer FW, and Ambush might be better than BS even with the energy cost due to its higher damage and higher CP generation.
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132836-warning_haileaus_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
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			<title>Warning for Darknocious: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132835-warning_darknocious_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Tue, 18 Jun 2013 23:55:35 GMT</pubDate>
			<description>Post: Frost DPS 5.3 - Winter is Still Here (http://elitistjerks.com/f72/t132171-frost_dps_5_3_winter_still_here/post2303829/)
User: Darknocious (http://elitistjerks.com/members/488649-darknocious/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
This should have been a PM.
---End Quote---
Original Post: 
---Quote---
What do you think for DW stick with 2 set bonus and ignore the 4 set and try and stack as much mastery as possible to make it go over haste
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<div>Post: <a href="http://elitistjerks.com/f72/t132171-frost_dps_5_3_winter_still_here/post2303829/" target="_blank">Frost DPS 5.3 - Winter is Still Here</a><br />
User: <a href="http://elitistjerks.com/members/488649-darknocious/" target="_blank">Darknocious</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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				This should have been a PM.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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				What do you think for DW stick with 2 set bonus and ignore the 4 set and try and stack as much mastery as possible to make it go over haste
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132835-warning_darknocious_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
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			<title>Prot Paladin Simcraft</title>
			<link>http://elitistjerks.com/f76/t132833-prot_paladin_simcraft/new/</link>
			<pubDate>Tue, 18 Jun 2013 14:29:50 GMT</pubDate>
			<description><![CDATA[The amazing yet modest Theck has taken over development of Simcraft's Prot Paladin module and is working with it to produce defensive/survival metrics in addition to DPS.  Which absolutely rocks, in my opinion.

Here is the link to Simcraft's home site:  https://code.google.com/p/simulationcraft/

Theck drops by periodically and has graciously stated he's interested in discussing its development with folks.  While there is likely to be significant overlap with the Prot Paladin theorycrafting thread, keeping the simcraft specific points in this thread will likely make the discussion cleaner and less confusing.   If there is sufficient overlap, or this ends up being confusing after all, we can merge the threads or do something else.  We'll see what the future brings.

Theck, let me know if there's anything I can do.]]></description>
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<div>The amazing yet modest Theck has taken over development of Simcraft's Prot Paladin module and is working with it to produce defensive/survival metrics in addition to DPS.  Which absolutely rocks, in my opinion.<br />
<br />
Here is the link to Simcraft's home site:  <a href="https://code.google.com/p/simulationcraft/" target="_blank">https://code.google.com/p/simulationcraft/</a><br />
<br />
Theck drops by periodically and has graciously stated he's interested in discussing its development with folks.  While there is likely to be significant overlap with the Prot Paladin theorycrafting thread, keeping the simcraft specific points in this thread will likely make the discussion cleaner and less confusing.   If there is sufficient overlap, or this ends up being confusing after all, we can merge the threads or do something else.  We'll see what the future brings.<br />
<br />
Theck, let me know if there's anything I can do.</div>


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			<category domain="http://elitistjerks.com/f76/">Paladins</category>
			<dc:creator>Wrathblood</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f76/t132833-prot_paladin_simcraft/</guid>
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			<title>Warning for Italiandk: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132832-warning_italiandk_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Tue, 18 Jun 2013 13:47:21 GMT</pubDate>
			<description><![CDATA[Post: Unholy DPS 5.2 | Thunderstruck (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/p2009/#post2303537)
User: Italiandk (http://elitistjerks.com/members/253657-italiandk/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
This may be a reasonable change to the set bonus.  However we don't make wish lists for changes to the game we want Blizzard to make for us, but rather use math to find the theoretical best practices for the game they already made.  This post is more appropriate for the official forums, where the developers are able to read and respond to player communication.  (Your post in the frost thread is much more suited to this site.)
---End Quote---
Original Post: 
---Quote---
If they keep the 4p bonus to affect DT they should also add a damage modifier to it like: "While DT is active DC increases your pet damage done by X% per cast, stacking up to Y times."
X should be something like 15%; Y should be like 10 (we get ~13 DCs, without AMS soaking, during DT, taking Mendenbarr numbers so enough to get full stacks every DT).

At the moment seems rather weak but I like the idea.
---End Quote---
]]></description>
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<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/p2009/#post2303537" target="_blank">Unholy DPS 5.2 | Thunderstruck</a><br />
User: <a href="http://elitistjerks.com/members/253657-italiandk/" target="_blank">Italiandk</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
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<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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				This may be a reasonable change to the set bonus.  However we don't make wish lists for changes to the game we want Blizzard to make for us, but rather use math to find the theoretical best practices for the game they already made.  This post is more appropriate for the official forums, where the developers are able to read and respond to player communication.  (Your post in the frost thread is much more suited to this site.)
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
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				If they keep the 4p bonus to affect DT they should also add a damage modifier to it like: &quot;While DT is active DC increases your pet damage done by X% per cast, stacking up to Y times.&quot;<br />
X should be something like 15%; Y should be like 10 (we get ~13 DCs, without AMS soaking, during DT, taking Mendenbarr numbers so enough to get full stacks every DT).<br />
<br />
At the moment seems rather weak but I like the idea.
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132832-warning_italiandk_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
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			<title><![CDATA[[Fixed][BUG] Missing ICC pre-combat roleplay timers]]></title>
			<link>http://elitistjerks.com/f104/t132831-fixed_bug_missing_icc_pre_combat_roleplay_timers/new/</link>
			<pubDate>Tue, 18 Jun 2013 06:20:10 GMT</pubDate>
			<description><![CDATA[Yesterday, I did my weekly ICC25HC mount run..

On Gunship, Saurfang and LK, the combat start/roleplay timers were missing..
Combat timers, once combat started, was fine.

Using last version available on curse..
Last week's raid was cancelled, but it did work 2 weeks ago.

Oh, while we're at it: Saurfang (horde side) roleplay is 1,5-2 seconds too long, i.e. there is time left on bar, when combat actually starts. Been seeing this, the last few months..]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Yesterday, I did my weekly ICC25HC mount run..<br />
<br />
On Gunship, Saurfang and LK, the combat start/roleplay timers were missing..<br />
Combat timers, once combat started, was fine.<br />
<br />
Using last version available on curse..<br />
Last week's raid was cancelled, but it did work 2 weeks ago.<br />
<br />
Oh, while we're at it: Saurfang (horde side) roleplay is 1,5-2 seconds too long, i.e. there is time left on bar, when combat actually starts. Been seeing this, the last few months..</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>FuxieDK</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132831-fixed_bug_missing_icc_pre_combat_roleplay_timers/</guid>
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			<title><![CDATA[[Invalid] VictorySound in Ulduar]]></title>
			<link>http://elitistjerks.com/f104/t132829-invalid_victorysound_ulduar/new/</link>
			<pubDate>Mon, 17 Jun 2013 17:02:55 GMT</pubDate>
			<description><![CDATA[I've run Ulduar twice now, and both times once I've passed Kologarn, the VictorySound appears to play for every single mob that is killed, causing the victory sound to go nuts, playing multiple times on top of each other, since there's lots of trash continuously being spawned, right through to Hodir  (at which point I've finally come out of combat and disabled the VictorySound in /dbm options so I've no idea how long it carries on for)]]></description>
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<div>I've run Ulduar twice now, and both times once I've passed Kologarn, the VictorySound appears to play for every single mob that is killed, causing the victory sound to go nuts, playing multiple times on top of each other, since there's lots of trash continuously being spawned, right through to Hodir  (at which point I've finally come out of combat and disabled the VictorySound in /dbm options so I've no idea how long it carries on for)</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>Fluclo</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132829-invalid_victorysound_ulduar/</guid>
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		<item>
			<title>Warning for sjohn311: 7. Do not beg for hand-holding.</title>
			<link>http://elitistjerks.com/f34/t132827-warning_sjohn311_7_do_not_beg_hand_holding/new/</link>
			<pubDate>Mon, 17 Jun 2013 10:26:37 GMT</pubDate>
			<description><![CDATA[Post: [Ret 5.3 MoP] Retribution Concordance (RetCon) - Who ordered the Mogu'gai Panda? (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2300843/)
User: sjohn311 (http://elitistjerks.com/members/294163-sjohn311/)
Infraction: 7. Do not beg for hand-holding.
Points: 0

Administrative Note:

Message to User:
---Quote---
Your answer is in the OP. Also the search faction of this forum is always very useful.
---End Quote---
Original Post: 
---Quote---
I just got the 4pc t15 and have been trying to find the optimal priority.  
Inq > 5HP TV > ES > HoW > Exo > (3-4HP TV if CS procced) > (J if CS procced) > CS > Judge > 3-4HP TV (> SS)
This is what I found on EJ, am I correct in assuming this is(the most optimal) without AW up for 4 pc t15?  Also what does our priority change to while AW is up?  Thanks for any help.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2300843/" target="_blank">[Ret 5.3 MoP] Retribution Concordance (RetCon) - Who ordered the Mogu'gai Panda?</a><br />
User: <a href="http://elitistjerks.com/members/294163-sjohn311/" target="_blank">sjohn311</a><br />
Infraction: 7. Do not beg for hand-holding.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				Your answer is in the OP. Also the search faction of this forum is always very useful.
			
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<div style="margin:20px; margin-top:5px; ">
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				I just got the 4pc t15 and have been trying to find the optimal priority.  <br />
Inq &gt; 5HP TV &gt; ES &gt; HoW &gt; Exo &gt; (3-4HP TV if CS procced) &gt; (J if CS procced) &gt; CS &gt; Judge &gt; 3-4HP TV (&gt; SS)<br />
This is what I found on EJ, am I correct in assuming this is(the most optimal) without AW up for 4 pc t15?  Also what does our priority change to while AW is up?  Thanks for any help.
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132827-warning_sjohn311_7_do_not_beg_hand_holding/</guid>
		</item>
		<item>
			<title>Warning for Dakayras: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132826-warning_dakayras_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Mon, 17 Jun 2013 10:25:01 GMT</pubDate>
			<description><![CDATA[Post: [MoP] Beastmastery 5.3 (http://elitistjerks.com/f74/t130612-hunter_simple_question_simple_answers_mop_edition/post2301972/)
User: Dakayras (http://elitistjerks.com/members/489356-dakayras/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
This could start a conversation but it didn't. I will move this to the simple Q&A.
---End Quote---
Original Post: 
---Quote---
And so, with the nerf of stampede, there is no use to cast RF before now?
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f74/t130612-hunter_simple_question_simple_answers_mop_edition/post2301972/" target="_blank">[MoP] Beastmastery 5.3</a><br />
User: <a href="http://elitistjerks.com/members/489356-dakayras/" target="_blank">Dakayras</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				This could start a conversation but it didn't. I will move this to the simple Q&amp;A.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				And so, with the nerf of stampede, there is no use to cast RF before now?
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132826-warning_dakayras_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
		</item>
		<item>
			<title>Infraction for NoGoal: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132825-infraction_nogoal_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Mon, 17 Jun 2013 10:22:39 GMT</pubDate>
			<description><![CDATA[Post: [MoP] Beastmastery 5.3 (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2300240/)
User: NoGoal (http://elitistjerks.com/members/466098-nogoal/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 1

Administrative Note:

Message to User:
---Quote---
So you answered just by quoting? This is not offering anything to the discussion other than your try to moderate. Report posts instead.
---End Quote---
Original Post: 
---Quote---
Again, this is wrong. Please read http://elitistjerks.com/f74/t130554-hunter_faq_mop_edition_updated_5_3_read_before_asking_questions/ again.


---Quote---
*Q) How does hunter/pet focus regeneration work?*
A) Base hunter focus regen is 4 fps (focus per second). 1% haste increases your focus regeneration by 1%, so 10% haste for instance would increase your base regen to 4.4 fps. It is intended that any buff labeled as haste gives focus regen and attack speed does not, but there are some exceptions- heroism/bloodlust does give focus regen and so does rapid fire. Pets have 5 fps regen by default, and inherit the focus regen multipliers from the hunter (which means that they will end up with 25% more passive focus regen than the hunter since their base is 25% higher). Pets do not inherit static focus gains applied to the hunter (such as rapid recuperation).
---End Quote---
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2300240/" target="_blank">[MoP] Beastmastery 5.3</a><br />
User: <a href="http://elitistjerks.com/members/466098-nogoal/" target="_blank">NoGoal</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 1<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				So you answered just by quoting? This is not offering anything to the discussion other than your try to moderate. Report posts instead.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				Again, this is wrong. Please read <a href="!130554!http://elitistjerks.com/f74/t130554-hunter_faq_mop_edition_updated_5_3_read_before_asking_questions/" target="_blank">http://elitistjerks.com/f74/t130554-...ing_questions/</a> again.<br />
<br />
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				<b>Q) How does hunter/pet focus regeneration work?</b><br />
A) Base hunter focus regen is 4 fps (focus per second). 1% haste increases your focus regeneration by 1%, so 10% haste for instance would increase your base regen to 4.4 fps. It is intended that any buff labeled as haste gives focus regen and attack speed does not, but there are some exceptions- heroism/bloodlust does give focus regen and so does rapid fire. Pets have 5 fps regen by default, and inherit the focus regen multipliers from the hunter (which means that they will end up with 25% more passive focus regen than the hunter since their base is 25% higher). Pets do not inherit static focus gains applied to the hunter (such as rapid recuperation).
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132825-infraction_nogoal_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
		</item>
		<item>
			<title>Warning for eldoret: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132824-warning_eldoret_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Mon, 17 Jun 2013 10:17:04 GMT</pubDate>
			<description><![CDATA[Post: [Ret 5.3 MoP] Retribution Concordance (RetCon) - Who ordered the Mogu'gai Panda? (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302407/)
User: eldoret (http://elitistjerks.com/members/489218-eldoret/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
Please don't ask for people to confirm if sim is working or not. It is working. If you think there is something wrong with it you can ask its authors.
---End Quote---
Original Post: 
---Quote---
Sorry to derail the thread, but I just started using simulation tools in an effort to maximize my DPS.  The initial post states that as long as haste > 0.5 str, that:

Red Socket: Fierce
Yellow Socket: Quick
Blue:  Hit/Haste

Does that take into account Plate Specialization, and the 5% stats buff?  Right now, SimC tells me that 1 haste is 0.54 str, so:

Bold:  160 str = 176 str
Fierce:  80 str + 160 has = 88 str + 160(0.54) str = 174.4 str

This suggests that, albeit small, gemming str should increase my DPS.  Is this true, or does the tool already account for the bonus str?  Like does it assume that 1 str is really 1.1 str? 

Thanks for the help, and thanks to those that replied to my previous question regarding 4pT15.  I don't freak out as much anymore in those situations :-P
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302407/" target="_blank">[Ret 5.3 MoP] Retribution Concordance (RetCon) - Who ordered the Mogu'gai Panda?</a><br />
User: <a href="http://elitistjerks.com/members/489218-eldoret/" target="_blank">eldoret</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				Please don't ask for people to confirm if sim is working or not. It is working. If you think there is something wrong with it you can ask its authors.
			
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</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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			<hr />
			
				Sorry to derail the thread, but I just started using simulation tools in an effort to maximize my DPS.  The initial post states that as long as haste &gt; 0.5 str, that:<br />
<br />
Red Socket: Fierce<br />
Yellow Socket: Quick<br />
Blue:  Hit/Haste<br />
<br />
Does that take into account Plate Specialization, and the 5% stats buff?  Right now, SimC tells me that 1 haste is 0.54 str, so:<br />
<br />
Bold:  160 str = 176 str<br />
Fierce:  80 str + 160 has = 88 str + 160(0.54) str = 174.4 str<br />
<br />
This suggests that, albeit small, gemming str should increase my DPS.  Is this true, or does the tool already account for the bonus str?  Like does it assume that 1 str is really 1.1 str? <br />
<br />
Thanks for the help, and thanks to those that replied to my previous question regarding 4pT15.  I don't freak out as much anymore in those situations :-P
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132824-warning_eldoret_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
		</item>
		<item>
			<title>Warning for Bunta601: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132823-warning_bunta601_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Mon, 17 Jun 2013 10:15:16 GMT</pubDate>
			<description><![CDATA[Post: Rogue Simple Questions: Mists Edition (http://elitistjerks.com/f78/t130579-rogue_simple_questions_mists_edition/post2302724/)
User: Bunta601 (http://elitistjerks.com/members/80259-bunta601/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
This has been discussed any number of times, and the (relative) strengths and weaknesses of all three specs have been described. This is the simple Q&A but there is a thread with all the answers already about this. If the answer is not in the OP you can always read the comments, there is a lot of information there.
---End Quote---
Original Post: 
---Quote---
Hi all.
I have a quick questions if someone has a couple of moments to answer. I've been playing catch up and am starting to get better gear however weapons are the one thing that still elude me (just unluckly). So my question is, considering other in the guild are also after weapons, what is the spec that overall performs best in ToT. Using ShadowCraft, it seems to me that combat comes out better, however spending slot of time reading this across the web it seems that due to fact that there are a number of multiple boss fights that assassination pulls ahead due to the multiple dipatch phases. 

As I'm not going to get four weapons which performs better over the whole raid?

Thanks
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f78/t130579-rogue_simple_questions_mists_edition/post2302724/" target="_blank">Rogue Simple Questions: Mists Edition</a><br />
User: <a href="http://elitistjerks.com/members/80259-bunta601/" target="_blank">Bunta601</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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			<hr />
			
				This has been discussed any number of times, and the (relative) strengths and weaknesses of all three specs have been described. This is the simple Q&amp;A but there is a thread with all the answers already about this. If the answer is not in the OP you can always read the comments, there is a lot of information there.
			
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</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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			<hr />
			
				Hi all.<br />
I have a quick questions if someone has a couple of moments to answer. I've been playing catch up and am starting to get better gear however weapons are the one thing that still elude me (just unluckly). So my question is, considering other in the guild are also after weapons, what is the spec that overall performs best in ToT. Using ShadowCraft, it seems to me that combat comes out better, however spending slot of time reading this across the web it seems that due to fact that there are a number of multiple boss fights that assassination pulls ahead due to the multiple dipatch phases. <br />
<br />
As I'm not going to get four weapons which performs better over the whole raid?<br />
<br />
Thanks
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132823-warning_bunta601_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
		</item>
		<item>
			<title>Warning for Kryptomaniac: 10. Do not respond to terrible posts.</title>
			<link>http://elitistjerks.com/f34/t132820-warning_kryptomaniac_10_do_not_respond_terrible_posts/new/</link>
			<pubDate>Sun, 16 Jun 2013 18:58:22 GMT</pubDate>
			<description><![CDATA[Post: [5.2 Combat] I'm Not Dead Yet (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302770/)
User: Kryptomaniac (http://elitistjerks.com/members/360775-kryptomaniac/)
Infraction: 10. Do not respond to terrible posts.
Points: 0

Administrative Note:

Message to User:
---Quote---
Report bad posts instead of replying to them.
---End Quote---
Original Post: 
---Quote---
---Quote (Originally by Scomt)---
I have a quick combat question. Which is better: Hand of the Dark Animus X 2 or one Hand of the Dark Animus (MH) and one Megaras Poisoned Fang (OH). 

And why do you feel one combo is better than the other?
---End Quote---
Keep in mind too, typically, the best dagger to use whether for combat sub or assassination are the shared boss loot daggers which are Fyn's Flickering Daggers. Though granted a lot of people don't put them into there BIS list because for all we know they'll never drop. 

As one said above, best bet is to test with all the different weapon setups you have till you sim the most dps.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302770/" target="_blank">[5.2 Combat] I'm Not Dead Yet</a><br />
User: <a href="http://elitistjerks.com/members/360775-kryptomaniac/" target="_blank">Kryptomaniac</a><br />
Infraction: 10. Do not respond to terrible posts.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Report bad posts instead of replying to them.
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				<div>
					Originally Posted by <strong>Scomt</strong>
					(Post 2302684)
				</div>
				<div style="font-style:italic">I have a quick combat question. Which is better: Hand of the Dark Animus X 2 or one Hand of the Dark Animus (MH) and one Megaras Poisoned Fang (OH). <br />
<br />
And why do you feel one combo is better than the other?</div>
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Keep in mind too, typically, the best dagger to use whether for combat sub or assassination are the shared boss loot daggers which are Fyn's Flickering Daggers. Though granted a lot of people don't put them into there BIS list because for all we know they'll never drop. <br />
<br />
As one said above, best bet is to test with all the different weapon setups you have till you sim the most dps.
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable --></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132820-warning_kryptomaniac_10_do_not_respond_terrible_posts/</guid>
		</item>
		<item>
			<title>Warning for shadowboy813: 10. Do not respond to terrible posts.</title>
			<link>http://elitistjerks.com/f34/t132819-warning_shadowboy813_10_do_not_respond_terrible_posts/new/</link>
			<pubDate>Sun, 16 Jun 2013 18:57:42 GMT</pubDate>
			<description><![CDATA[Post: [5.2 Combat] I'm Not Dead Yet (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302734/)
User: shadowboy813 (http://elitistjerks.com/members/301636-shadowboy813/)
Infraction: 10. Do not respond to terrible posts.
Points: 0

Administrative Note:

Message to User:
---Quote---
Report bad posts instead of replying to them.
---End Quote---
Original Post: 
---Quote---
Scomt: Given that both weapons deal with capped stats, it really depends on your other gear. Can you use all of the expertise of 2 animus, or all of the hit on the fang.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302734/" target="_blank">[5.2 Combat] I'm Not Dead Yet</a><br />
User: <a href="http://elitistjerks.com/members/301636-shadowboy813/" target="_blank">shadowboy813</a><br />
Infraction: 10. Do not respond to terrible posts.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Report bad posts instead of replying to them.
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Scomt: Given that both weapons deal with capped stats, it really depends on your other gear. Can you use all of the expertise of 2 animus, or all of the hit on the fang.
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable --></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132819-warning_shadowboy813_10_do_not_respond_terrible_posts/</guid>
		</item>
		<item>
			<title>Infraction for Scomt: 7. Do not beg for hand-holding.</title>
			<link>http://elitistjerks.com/f34/t132818-infraction_scomt_7_do_not_beg_hand_holding/new/</link>
			<pubDate>Sun, 16 Jun 2013 18:57:26 GMT</pubDate>
			<description><![CDATA[Post: [5.2 Combat] I'm Not Dead Yet (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302684/)
User: Scomt (http://elitistjerks.com/members/474489-scomt/)
Infraction: 7. Do not beg for hand-holding.
Points: 1

Administrative Note:

Message to User:
---Quote---
Sim it and find out.
---End Quote---
Original Post: 
---Quote---
I have a quick combat question. Which is better: Hand of the Dark Animus X 2 or one Hand of the Dark Animus (MH) and one Megaras Poisoned Fang (OH). 

And why do you feel one combo is better than the other?
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2302684/" target="_blank">[5.2 Combat] I'm Not Dead Yet</a><br />
User: <a href="http://elitistjerks.com/members/474489-scomt/" target="_blank">Scomt</a><br />
Infraction: 7. Do not beg for hand-holding.<br />
Points: 1<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				Sim it and find out.
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
	<table cellpadding="3" cellspacing="0" border="0" width="100%">
	<tr>
		<td class="alt2">
			<hr />
			
				I have a quick combat question. Which is better: Hand of the Dark Animus X 2 or one Hand of the Dark Animus (MH) and one Megaras Poisoned Fang (OH). <br />
<br />
And why do you feel one combo is better than the other?
			
			<hr />
		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable --></div>


<!-- END TEMPLATE: postbit_external -->]]></content:encoded>
			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132818-infraction_scomt_7_do_not_beg_hand_holding/</guid>
		</item>
		<item>
			<title><![CDATA[[Fixed] LUA Error on LFR ToT Zone In]]></title>
			<link>http://elitistjerks.com/f104/t132814-fixed_lua_error_lfr_tot_zone/new/</link>
			<pubDate>Sat, 15 Jun 2013 21:11:38 GMT</pubDate>
			<description><![CDATA[Version 5.3.3-10-gdd362f7


Date: 2013-06-15 09:47:03
ID: -2
Error occured in: Global
Count: 6
Message: ..\AddOns\DBM-Core\DBM-Core.lua line 266:
   bad argument #1 to 'ipairs' (table expected, got nil)
Debug:
   [C]: ?
   [C]: ?
   DBM-Core\DBM-Core.lua:266:
      DBM-Core\DBM-Core.lua:265
   DBM-Core\DBM-Core.lua:2037: LoadModsOnDemand()
   DBM-Core\DBM-Core.lua:2029: handler()
   DBM-Core\DBM-Core.lua:418:
      DBM-Core\DBM-Core.lua:405
Locals:

AddOns:
  MoncaiCompare, v5.3.0
  NoTaint, v13.01.24
  Swatter, v5.17.5413 (NeedyNoddy)
  NPCScan, v5.0.0.5
  NPCScanOverlay, v5.0.0.3
  AffDots, v1.24
  Altoholic, v5.3.001
  AucAdvanced, v5.17.5413 (NeedyNoddy)
  AucFilterBasic, v5.17.5413 (NeedyNoddy)
  AucFilterOutlier, v5.17.5413.5347(5.17/embedded)
  AucMatchUndercut, v5.17.5413.5364(5.17/embedded)
  AucScanData, v5.17.5413 (NeedyNoddy)
  AucStatPurchased, v5.17.5413 (NeedyNoddy)
  AucStatSales, v5.17.5413.5376(5.17/embedded)
  AucStatSimple, v5.17.5413 (NeedyNoddy)
  AucStatWOWEcon, v5.17.5413.5323(5.17/embedded)
  AucUtilAHWindowControl, v5.17.5413.5347(5.17/embedded)
  AucUtilAppraiser, v5.17.5413.5393(5.17/embedded)
  AucUtilAskPrice, v5.17.5413.5347(5.17/embedded)
  AucUtilAutoMagic, v5.17.5413.5392(5.17/embedded)
  AucUtilCompactUI, v5.17.5413.5400(5.17/embedded)
  AucUtilEasyBuyout, v5.17.5413.5347(5.17/embedded)
  AucUtilFixAH, v5.17.5413 (NeedyNoddy)
  AucUtilItemSuggest, v5.17.5413.5365(5.17/embedded)
  AucUtilPriceLevel, v5.17.5413.5365(5.17/embedded)
  AucUtilScanButton, v5.17.5413.5403(5.17/embedded)
  AucUtilScanFinish, v5.17.5413.5347(5.17/embedded)
  AucUtilScanProgress, v5.17.5413.4979(5.17/embedded)
  AucUtilScanStart, v5.17.5413.5347(5.17/embedded)
  AucUtilSearchUI, v5.17.5413.5373(5.17/embedded)
  AucUtilSimpleAuction, v5.17.5413.5388(5.17/embedded)
  AucUtilVendMarkup, v5.17.5413.4828(5.17/embedded)
  Auditor2, v4.4.2
  Babylonian, v5.1.DEV.332(/embedded)
  Bagnon, v5.3
  Bartender4, v4.5.10
  BattlePetCount, v1.7.3
  BossTalk, v5.0
  Broker2FuBar, v1.0
  BrokerAuditor, v4.4.2
  BrokerPortals, v1.8.30
  Chinchilla, vv2.5.14-28-g0fee35a
  CombustionHelper, v3.4.7
  Configator, v5.1.DEV.344(/embedded)
  Critline, vr81
  CritlineAuraMonitor, vr81
  DataStore, v5.3.001
  DataStoreAchievements, v5.3.001
  DataStoreAgenda, v5.3.001
  DataStoreAuctions, v5.3.001
  DataStoreCharacters, v5.3.001
  DataStoreContainers, v5.3.001
  DataStoreCrafts, v5.3.001
  DataStoreCurrencies, v5.3.001
  DataStoreInventory, v5.3.001
  DataStoreMails, v5.3.001
  DataStorePets, v5.3.001
  DataStoreQuests, v5.3.001
  DataStoreReputations, v5.3.001
  DataStoreSpells, v5.3.001
  DataStoreStats, v5.3.001
  DataStoreTalents, v5.3.001
  DBMBurningCrusade, v
  DBMCore, v
  DBMSpellTimers, v
  DebugLib, v5.1.DEV.337(/embedded)
  Decursive, v2.7.2.9
  ElkBuffBars, v2.3.2-172
  HandyNotes, v1.2.0
  Informant, v5.17.5413 (NeedyNoddy)
  LibExtraTip, v5.12.DEV.350(/embedded)
  LoggerHead, v166
  MageNuggets, v3.36
  Mapster, v1.5.4-1-gffff6f7
  Omen, v3.1.8
  Parrot, vv1.11.3
  PetJournalEnhanced, v2.8.2
  Postal, v3.5.1
  ProfessionTabs, v1.0.5
  Quartz, v3.1.3
  QuestGuru, v2.2.14-50300
  QuestGuruTracker, v1.5.15-50300
  Skada, vr450
  SkadaAvoidanceMitigation, v1.1.3
  SkadaCC, v1.0
  SkadaDamage, v1.0
  SkadaDamageTaken, v1.0
  SkadaDeaths, v1.0
  SkadaDebuffs, v1.0
  SkadaDispels, v1.0
  SkadaEnemies, v1.0
  SkadaHealing, v1.0
  SkadaPower, v1.0
  SkadaThreat, v1.0
  SlideBar, v5.17.5413 (NeedyNoddy)
  Stubby, v5.17.5413 (NeedyNoddy)
  SunnArt, v3.61
  TidyPlates, v6.11.3
  TidyPlatesCleanPlates, v1.9g
  TidyPlatesGraphite, v
  TidyPlatesGrey, v
  TidyPlatesNeon, v
  TidyPlatesQuatre, v
  TidyPlatesThreatPlates, v6.008
  TidyPlatesHub, v
  TidyPlatesWidgets, v
  TimeToDie, vv1.5.1
  TipHelper, v5.12.DEV.351(/embedded)
  Viewporter, v
  XPerl, v3.7.1
  XPerlArcaneBar, v
  XPerlCustomHighlight, v
  XPerlParty, v
  XPerlPlayer, v
  XPerlPlayerBuffs, v
  XPerlRaidFrames, v
  XPerlRaidMonitor, v
  XPerlTarget, v
  XPerlTargetTarget, v
  BlizRuntimeLib_enUS v5.3.0.50300 <us>
  (ck=df2)]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Version 5.3.3-10-gdd362f7<br />
<br />
<br />
Date: 2013-06-15 09:47:03<br />
ID: -2<br />
Error occured in: Global<br />
Count: 6<br />
Message: ..\AddOns\DBM-Core\DBM-Core.lua line 266:<br />
   bad argument #1 to 'ipairs' (table expected, got nil)<br />
Debug:<br />
   [C]: ?<br />
   [C]: ?<br />
   DBM-Core\DBM-Core.lua:266:<br />
      DBM-Core\DBM-Core.lua:265<br />
   DBM-Core\DBM-Core.lua:2037: LoadModsOnDemand()<br />
   DBM-Core\DBM-Core.lua:2029: handler()<br />
   DBM-Core\DBM-Core.lua:418:<br />
      DBM-Core\DBM-Core.lua:405<br />
Locals:<br />
<br />
AddOns:<br />
  MoncaiCompare, v5.3.0<br />
  NoTaint, v13.01.24<br />
  Swatter, v5.17.5413 (NeedyNoddy)<br />
  NPCScan, v5.0.0.5<br />
  NPCScanOverlay, v5.0.0.3<br />
  AffDots, v1.24<br />
  Altoholic, v5.3.001<br />
  AucAdvanced, v5.17.5413 (NeedyNoddy)<br />
  AucFilterBasic, v5.17.5413 (NeedyNoddy)<br />
  AucFilterOutlier, v5.17.5413.5347(5.17/embedded)<br />
  AucMatchUndercut, v5.17.5413.5364(5.17/embedded)<br />
  AucScanData, v5.17.5413 (NeedyNoddy)<br />
  AucStatPurchased, v5.17.5413 (NeedyNoddy)<br />
  AucStatSales, v5.17.5413.5376(5.17/embedded)<br />
  AucStatSimple, v5.17.5413 (NeedyNoddy)<br />
  AucStatWOWEcon, v5.17.5413.5323(5.17/embedded)<br />
  AucUtilAHWindowControl, v5.17.5413.5347(5.17/embedded)<br />
  AucUtilAppraiser, v5.17.5413.5393(5.17/embedded)<br />
  AucUtilAskPrice, v5.17.5413.5347(5.17/embedded)<br />
  AucUtilAutoMagic, v5.17.5413.5392(5.17/embedded)<br />
  AucUtilCompactUI, v5.17.5413.5400(5.17/embedded)<br />
  AucUtilEasyBuyout, v5.17.5413.5347(5.17/embedded)<br />
  AucUtilFixAH, v5.17.5413 (NeedyNoddy)<br />
  AucUtilItemSuggest, v5.17.5413.5365(5.17/embedded)<br />
  AucUtilPriceLevel, v5.17.5413.5365(5.17/embedded)<br />
  AucUtilScanButton, v5.17.5413.5403(5.17/embedded)<br />
  AucUtilScanFinish, v5.17.5413.5347(5.17/embedded)<br />
  AucUtilScanProgress, v5.17.5413.4979(5.17/embedded)<br />
  AucUtilScanStart, v5.17.5413.5347(5.17/embedded)<br />
  AucUtilSearchUI, v5.17.5413.5373(5.17/embedded)<br />
  AucUtilSimpleAuction, v5.17.5413.5388(5.17/embedded)<br />
  AucUtilVendMarkup, v5.17.5413.4828(5.17/embedded)<br />
  Auditor2, v4.4.2<br />
  Babylonian, v5.1.DEV.332(/embedded)<br />
  Bagnon, v5.3<br />
  Bartender4, v4.5.10<br />
  BattlePetCount, v1.7.3<br />
  BossTalk, v5.0<br />
  Broker2FuBar, v1.0<br />
  BrokerAuditor, v4.4.2<br />
  BrokerPortals, v1.8.30<br />
  Chinchilla, vv2.5.14-28-g0fee35a<br />
  CombustionHelper, v3.4.7<br />
  Configator, v5.1.DEV.344(/embedded)<br />
  Critline, vr81<br />
  CritlineAuraMonitor, vr81<br />
  DataStore, v5.3.001<br />
  DataStoreAchievements, v5.3.001<br />
  DataStoreAgenda, v5.3.001<br />
  DataStoreAuctions, v5.3.001<br />
  DataStoreCharacters, v5.3.001<br />
  DataStoreContainers, v5.3.001<br />
  DataStoreCrafts, v5.3.001<br />
  DataStoreCurrencies, v5.3.001<br />
  DataStoreInventory, v5.3.001<br />
  DataStoreMails, v5.3.001<br />
  DataStorePets, v5.3.001<br />
  DataStoreQuests, v5.3.001<br />
  DataStoreReputations, v5.3.001<br />
  DataStoreSpells, v5.3.001<br />
  DataStoreStats, v5.3.001<br />
  DataStoreTalents, v5.3.001<br />
  DBMBurningCrusade, v<br />
  DBMCore, v<br />
  DBMSpellTimers, v<br />
  DebugLib, v5.1.DEV.337(/embedded)<br />
  Decursive, v2.7.2.9<br />
  ElkBuffBars, v2.3.2-172<br />
  HandyNotes, v1.2.0<br />
  Informant, v5.17.5413 (NeedyNoddy)<br />
  LibExtraTip, v5.12.DEV.350(/embedded)<br />
  LoggerHead, v166<br />
  MageNuggets, v3.36<br />
  Mapster, v1.5.4-1-gffff6f7<br />
  Omen, v3.1.8<br />
  Parrot, vv1.11.3<br />
  PetJournalEnhanced, v2.8.2<br />
  Postal, v3.5.1<br />
  ProfessionTabs, v1.0.5<br />
  Quartz, v3.1.3<br />
  QuestGuru, v2.2.14-50300<br />
  QuestGuruTracker, v1.5.15-50300<br />
  Skada, vr450<br />
  SkadaAvoidanceMitigation, v1.1.3<br />
  SkadaCC, v1.0<br />
  SkadaDamage, v1.0<br />
  SkadaDamageTaken, v1.0<br />
  SkadaDeaths, v1.0<br />
  SkadaDebuffs, v1.0<br />
  SkadaDispels, v1.0<br />
  SkadaEnemies, v1.0<br />
  SkadaHealing, v1.0<br />
  SkadaPower, v1.0<br />
  SkadaThreat, v1.0<br />
  SlideBar, v5.17.5413 (NeedyNoddy)<br />
  Stubby, v5.17.5413 (NeedyNoddy)<br />
  SunnArt, v3.61<br />
  TidyPlates, v6.11.3<br />
  TidyPlatesCleanPlates, v1.9g<br />
  TidyPlatesGraphite, v<br />
  TidyPlatesGrey, v<br />
  TidyPlatesNeon, v<br />
  TidyPlatesQuatre, v<br />
  TidyPlatesThreatPlates, v6.008<br />
  TidyPlatesHub, v<br />
  TidyPlatesWidgets, v<br />
  TimeToDie, vv1.5.1<br />
  TipHelper, v5.12.DEV.351(/embedded)<br />
  Viewporter, v<br />
  XPerl, v3.7.1<br />
  XPerlArcaneBar, v<br />
  XPerlCustomHighlight, v<br />
  XPerlParty, v<br />
  XPerlPlayer, v<br />
  XPerlPlayerBuffs, v<br />
  XPerlRaidFrames, v<br />
  XPerlRaidMonitor, v<br />
  XPerlTarget, v<br />
  XPerlTargetTarget, v<br />
  BlizRuntimeLib_enUS v5.3.0.50300 &lt;us&gt;<br />
  (ck=df2)</div>


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			<category domain="http://elitistjerks.com/f104/">Help and Support</category>
			<dc:creator>Officedr0ne</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f104/t132814-fixed_lua_error_lfr_tot_zone/</guid>
		</item>
		<item>
			<title>Warning for tenix25: 5. Threads should be started if and only if there is some reasonable topic to discuss.</title>
			<link>http://elitistjerks.com/f34/t132812-warning_tenix25_5_threads_should_started_if_only_if_there_some_reasonable_topic_discuss/new/</link>
			<pubDate>Fri, 14 Jun 2013 15:07:30 GMT</pubDate>
			<description><![CDATA[Post: Hunter T16 (http://elitistjerks.com/f74/t130605-mop_survival_hunter_guide/p3/#post2301978)
User: tenix25 (http://elitistjerks.com/members/488779-tenix25/)
Infraction: 5. Threads should be started if and only if there is some reasonable topic to discuss.
Points: 0

Administrative Note:

Message to User:
---Quote---
This post could have (and therefore should have) been posted in one of the existing threads.
---End Quote---
Original Post: 
---Quote---
I'm looking at the set bonus for survival, and wondering if it would be a DPS loss or gain to pool explosive shots to use during favorable times. The set bonus stacks to 20, and the lock and load procs can add a proc.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f74/t130605-mop_survival_hunter_guide/p3/#post2301978" target="_blank">Hunter T16</a><br />
User: <a href="http://elitistjerks.com/members/488779-tenix25/" target="_blank">tenix25</a><br />
Infraction: 5. Threads should be started if and only if there is some reasonable topic to discuss.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				This post could have (and therefore should have) been posted in one of the existing threads.
			
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</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				I'm looking at the set bonus for survival, and wondering if it would be a DPS loss or gain to pool explosive shots to use during favorable times. The set bonus stacks to 20, and the lock and load procs can add a proc.
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132812-warning_tenix25_5_threads_should_started_if_only_if_there_some_reasonable_topic_discuss/</guid>
		</item>
		<item>
			<title>Warning for Tasalda: 6. Do not post unless you have something new and worthwhile to say.</title>
			<link>http://elitistjerks.com/f34/t132807-warning_tasalda_6_do_not_post_unless_you_have_something_new_worthwhile_say/new/</link>
			<pubDate>Fri, 14 Jun 2013 05:58:33 GMT</pubDate>
			<description><![CDATA[Post: Assassination from the Mists (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2301175/)
User: Tasalda (http://elitistjerks.com/members/487948-tasalda/)
Infraction: 6. Do not post unless you have something new and worthwhile to say.
Points: 0

Administrative Note:

Message to User:
---Quote---
I'm glad you found the help you were looking for.  Please use a PM to thank someone though, it helps to keep the thread free from clutter and makes it easier for others to find the information they need.
---End Quote---
Original Post: 
---Quote---
---Quote (Originally by chrisirl)---
SC adjusted your gems based on your frozen stat ep values (of the moment you clicked it) which valued haste-x2 over agi. It doesn't check the dynamic changes in stat values by replacing each gem one after another and stopping when haste no longer out-values agi. So you need to start with your agi setup, then one by one replace yellow and prismatic sockets with pure haste until your dps calc no longer goes up (but avoid it going down). You will see your haste eventually be perfectly half of your agi ep value and this is the "sweet spot" you aim for.
---End Quote---
That sweet spot did happen after just changing one gem to full haste. Thanks for your help :)
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2301175/" target="_blank">Assassination from the Mists</a><br />
User: <a href="http://elitistjerks.com/members/487948-tasalda/" target="_blank">Tasalda</a><br />
Infraction: 6. Do not post unless you have something new and worthwhile to say.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				I'm glad you found the help you were looking for.  Please use a PM to thank someone though, it helps to keep the thread free from clutter and makes it easier for others to find the information they need.
			
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		</td>
	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				<div>
					Originally Posted by <strong>chrisirl</strong>
					(Post 2301148)
				</div>
				<div style="font-style:italic">SC adjusted your gems based on your frozen stat ep values (of the moment you clicked it) which valued haste-x2 over agi. It doesn't check the dynamic changes in stat values by replacing each gem one after another and stopping when haste no longer out-values agi. So you need to start with your agi setup, then one by one replace yellow and prismatic sockets with pure haste until your dps calc no longer goes up (but avoid it going down). You will see your haste eventually be perfectly half of your agi ep value and this is the &quot;sweet spot&quot; you aim for.</div>
			
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<!-- END TEMPLATE: bbcode_quote_printable -->That sweet spot did happen after just changing one gem to full haste. Thanks for your help :)
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132807-warning_tasalda_6_do_not_post_unless_you_have_something_new_worthwhile_say/</guid>
		</item>
		<item>
			<title>Warning for Tasalda: 9. Do not sign your posts.</title>
			<link>http://elitistjerks.com/f34/t132806-warning_tasalda_9_do_not_sign_your_posts/new/</link>
			<pubDate>Fri, 14 Jun 2013 05:56:34 GMT</pubDate>
			<description><![CDATA[Post: Assassination from the Mists (http://elitistjerks.com/f78/t130892-assassination_mists/post2301134/)
User: Tasalda (http://elitistjerks.com/members/487948-tasalda/)
Infraction: 9. Do not sign your posts.
Points: 0

Administrative Note:

Message to User:
---Quote---
You don't need to include your armory information in your post, we can see who you are in your profile to the left.
---End Quote---
Original Post: 
---Quote---
After getting the ilvl 600 cloak and HC renataki i decided to consult Shadowcraft about gemming and reforging. There was no problem with my reforges but when I clicked Auto Gem All Shadowcraft decided to change my Agility gems with pure haste or hit/haste gems. My haste rating went up like 3.5k but my agility dropped 1.2k. And the dps scale on the right side went down by -704 dps. Should I trust Shadowcraft and go with full haste or stay the way I am?

My Character is Tasalda - Twisting Nether EU
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f78/t130892-assassination_mists/post2301134/" target="_blank">Assassination from the Mists</a><br />
User: <a href="http://elitistjerks.com/members/487948-tasalda/" target="_blank">Tasalda</a><br />
Infraction: 9. Do not sign your posts.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				You don't need to include your armory information in your post, we can see who you are in your profile to the left.
			
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</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				After getting the ilvl 600 cloak and HC renataki i decided to consult Shadowcraft about gemming and reforging. There was no problem with my reforges but when I clicked Auto Gem All Shadowcraft decided to change my Agility gems with pure haste or hit/haste gems. My haste rating went up like 3.5k but my agility dropped 1.2k. And the dps scale on the right side went down by -704 dps. Should I trust Shadowcraft and go with full haste or stay the way I am?<br />
<br />
My Character is Tasalda - Twisting Nether EU
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Jessamy</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132806-warning_tasalda_9_do_not_sign_your_posts/</guid>
		</item>
		<item>
			<title>Add count on timebars for certain spells</title>
			<link>http://elitistjerks.com/f103/t132805-add_count_timebars_certain_spells/new/</link>
			<pubDate>Thu, 13 Jun 2013 22:40:00 GMT</pubDate>
			<description><![CDATA[First of all, sorry for my poor English as I am not an English speaker.

Nowdays every classes have personals and raid cooldowns, in an encounter at least one spell is designed to suit the players' cooldowns.
We have specWarnDischarge in CouncilofElders with a count now, it's nice.
To display a count on timebars for those spells would help so much on kills, especially on Heroic.

More spells should be supported, especially for those hit really hard, e.g. InterruptingJolt - DarkAnimus, CrashingStar - TwinConsorts, NuclearInferno - TwinConsorts, etc.
As well as supports in the future patches.

Thanks.]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>First of all, sorry for my poor English as I am not an English speaker.<br />
<br />
Nowdays every classes have personals and raid cooldowns, in an encounter at least one spell is designed to suit the players' cooldowns.<br />
We have specWarnDischarge in CouncilofElders with a count now, it's nice.<br />
To display a count on timebars for those spells would help so much on kills, especially on Heroic.<br />
<br />
More spells should be supported, especially for those hit really hard, e.g. InterruptingJolt - DarkAnimus, CrashingStar - TwinConsorts, NuclearInferno - TwinConsorts, etc.<br />
As well as supports in the future patches.<br />
<br />
Thanks.</div>


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			<category domain="http://elitistjerks.com/f103/">General Discussion</category>
			<dc:creator>felixhui</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f103/t132805-add_count_timebars_certain_spells/</guid>
		</item>
		<item>
			<title>Warning for MrWilson: 7. Do not beg for hand-holding.</title>
			<link>http://elitistjerks.com/f34/t132803-warning_mrwilson_7_do_not_beg_hand_holding/new/</link>
			<pubDate>Thu, 13 Jun 2013 14:05:49 GMT</pubDate>
			<description><![CDATA[Post: [Resto] It's Raining Heals 5.3 (http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2301213/)
User: MrWilson (http://elitistjerks.com/members/84494-mrwilson/)
Infraction: 7. Do not beg for hand-holding.
Points: 0

Administrative Note:

Message to User:
---Quote---
If you read the descriptions of the trinkets you will easily see that in fact they are not.
---End Quote---
Original Post: 
---Quote---
Simple question: Are the trinkets ordered from best to worst?
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f23/t27839-thread_ultimate_stupidity/post2301213/" target="_blank">[Resto] It's Raining Heals 5.3</a><br />
User: <a href="http://elitistjerks.com/members/84494-mrwilson/" target="_blank">MrWilson</a><br />
Infraction: 7. Do not beg for hand-holding.<br />
Points: 0<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
	<div class="smallfont" style="margin-bottom:2px">Quote:</div>
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				If you read the descriptions of the trinkets you will easily see that in fact they are not.
			
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<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				Simple question: Are the trinkets ordered from best to worst?
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f34/t132803-warning_mrwilson_7_do_not_beg_hand_holding/</guid>
		</item>
		<item>
			<title>Infraction for catuti: 1. All posters are to make an effort to communicate clearly.</title>
			<link>http://elitistjerks.com/f34/t132802-infraction_catuti_1_all_posters_make_effort_communicate_clearly/new/</link>
			<pubDate>Thu, 13 Jun 2013 13:56:27 GMT</pubDate>
			<description><![CDATA[Post: Like Water - The Brewmaster's Resource [5/31/13] (http://elitistjerks.com/f99/t131791-like_water_brewmasters_resource_6_20_13_a/post2301159/)
User: catuti (http://elitistjerks.com/members/489400-catuti/)
Infraction: 1. All posters are to make an effort to communicate clearly.
Points: 1

Administrative Note:

Message to User:
---Quote---
I think you are not bothering reading your warnings so this will be an infraction. Third time will be a few days ban which you will be able to blatantly see as you wont be able to post for the ban period.
---End Quote---
Original Post: 
---Quote---
---Quote (Originally by lairpie)---
 Boss hits me for 1 million. I eat 300k, and stagger 700k (I didn't bother to figure out how far off realistic 70% stagger without 2t15 procs is, but its either coming, or still doesn't really undermine the example much), purify it immediately, heal for 700k*.3= 210k. Net damage taken: 90k.
---End Quote---
Its really hard to purify before the first tick of stagger as it happens 1 second after you take the hit. The bonus is still pretty awesome, but i dont like when blizzard makes a spec be THAT stupid. Now as long as you cap hit and expertise, you only need mastery,haste and crit are virtually worthless.
---End Quote---
]]></description>
			<content:encoded><![CDATA[<!-- BEGIN TEMPLATE: postbit_external -->
<div>Post: <a href="http://elitistjerks.com/f99/t131791-like_water_brewmasters_resource_6_20_13_a/post2301159/" target="_blank">Like Water - The Brewmaster's Resource [5/31/13]</a><br />
User: <a href="http://elitistjerks.com/members/489400-catuti/" target="_blank">catuti</a><br />
Infraction: 1. All posters are to make an effort to communicate clearly.<br />
Points: 1<br />
<br />
Administrative Note:<br />
<br />
Message to User:<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				I think you are not bothering reading your warnings so this will be an infraction. Third time will be a few days ban which you will be able to blatantly see as you wont be able to post for the ban period.
			
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	</tr>
	</table>
</div>
<!-- END TEMPLATE: bbcode_quote_printable -->Original Post: <!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				<!-- BEGIN TEMPLATE: bbcode_quote_printable -->
<div style="margin:20px; margin-top:5px; ">
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				<div>
					Originally Posted by <strong>lairpie</strong>
					(Post 2301118)
				</div>
				<div style="font-style:italic"> Boss hits me for 1 million. I eat 300k, and stagger 700k (I didn't bother to figure out how far off realistic 70% stagger without 2t15 procs is, but its either coming, or still doesn't really undermine the example much), purify it immediately, heal for 700k*.3= 210k. Net damage taken: 90k.</div>
			
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<!-- END TEMPLATE: bbcode_quote_printable --><font color="Green">Its really hard to purify before the first tick of stagger as it happens 1 second after you take the hit. The bonus is still pretty awesome, but i dont like when blizzard makes a spec be THAT stupid. Now as long as you cap hit and expertise, you only need mastery,haste and crit are virtually worthless.</font>
			
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			<category domain="http://elitistjerks.com/f34/">The Banhammer</category>
			<dc:creator>Therya</dc:creator>
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