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		<title>Elitist Jerks - Paladins</title>
		<link>http://elitistjerks.com</link>
		<description><![CDATA[Blizz says, "Guardians of the Holy Light and defenders of the Alliance, paladins bolster their allies with holy auras and blessing to protect their friends from harm and enhance their powers."]]></description>
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			<title>Elitist Jerks - Paladins</title>
			<link>http://elitistjerks.com</link>
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			<title>Retribution UI:  The key to successful facerolling</title>
			<link>http://elitistjerks.com/f76/t79625-retribution_ui_key_successful_facerolling/new-post.html</link>
			<pubDate>Sat, 31 Oct 2009 18:59:38 GMT</pubDate>
			<description><![CDATA[Allow me to start off with a quote from the Rogue UI thread; I’m sure a mod will update this anyway:


---Quote (Originally by Latito)---
*(MODERATOR NOTE)I'm just going to be very clear to start with: if you make a post in this thread copying the OP's format and listing the mods you use  in place of what Latito listed, you will get an infraction.

This thread will live as long as it contains useful discussion of the kinds of things that are important in a rogue UI, or of how to design rogue UI's such that important  elements are placed optimally, or other topics of similar nature. (Basically, the kind of posts that have mostly occurred so far.) If it becomes an endless jerk-off session  with each idiot showing off his unique snowflake UI and posting a stream of consciousness explanation of every last thought behind it...you know where it will go.(END  MODERATOR NOTE)*
---End Quote---
Please do NOT make posts for the following, but rather send a PM to the appropriate individual:
*Ask people to upload their UI/mod 
*Ask people about some mod in a screenshot of theirs that they aren’t talking about
*Updates to this main post that are mistakes or outdated (not new mods that we may want to discuss first)

*Table of Contents*

I.    Purpose

II.         Resources

III.        Add-ons:  Core Paladin/Raiding Elements
* a. Boss Mod
* b. Raid Frame
* c. Buff Frame/Bar
* d. Blessing Management
* e. Scrolling Combat Text
* f. Unit Frames
* g. Action Bars
* h. Hotkey Compensation

IV.   Add-ons:  Retribution-Specific Elements
* a. Threat Meter
* b. Rotation Helper
* c. Cool-down Count
* d. Cast Bar/Swing Timer
* e. Internal Trinket Cool-down Watcher
* f. Short Buff/Debuff Tracker

V.    Add-ons:  Non-essentials
* a. Damage Meter
* b. OPie
* c. PowerAuras
* d. Utility Management
* e. Nameplate Replacement
* f. Macro Management
* g. Chat Management

VI.   Hotkeys: How to Avoid Carpal Tunnel Syndrome 

VII.  Macros: Your "I Win" Buttons

VIII. Putting It All Together
* a. General Rules
* b. My UI


*I.   Purpose* 

With the above in mind, this is NOT a replication of the generic UI thread. The specific purpose of this thread is to identify elements to improve retribution performance with  a PvE focus in mind.  Add-ons that are considered necessary or very helpful, as well as potential replacements, will be discussed here.  There have been many questions in the  various retribution threads, so hopefully this thread will redirect the questions and alleviate the same questions being repeated incessantly.  Please keep in mind that my UI  is not necessarily the only "right" way to do things; it is a work in progress just like anyone else’s.  No one here is necessarily wrong or right.  This thread is also not  about me showing off my UI, but identifying elements that all of us need.  Expect this thread to evolve significantly over the coming weeks.  I will update this first post  with the latest information we have gathered further down the thread, but you are still responsible for reading the *ENTIRE* thread before entering discussions.

Before we delve into any kind of details, there are a few things to note. We are going to cover many different add-ons below, but it may not be ideal for YOU to use them.  I  personally have a very powerful machine, and can run any number of add-ons smoothly.  Obviously, some of you will not be able to run many of these, and that’s up to you if the  extra utility is worth the decreased frame rate.  Some add-ons even have the capability of destabilizing an otherwise stable connection due to excessive network traffic.  I  will do my best to mention these types of mods, but since I don’t have a fair an accurate way to assess these mods you will really have to experiment for yourself.

In addition, your guild may have preferences to some add-ons, especially when it comes to things like damage meters and boss mods.  I’m going to list my personal preferences  for each type of mod, as well as a few other options (if I’m aware of them… feel free to PM me any you think deserve to be added).  Acronyms and shorthand will be used where  possible, but I will be sure to be as clear as possible when assigning these.  I will not list mods such as action bars or unit frames; while they certainly add functionality,  they are primarily a visual change and don’t belong in a discussion of practical add-ons that forward raiding effectiveness.

Finally, while the paladin class shares some common "required" features, we will be focusing ONLY on retribution UIs.   The protection and holy paladins are more than welcome  to use what I have started as a baseline for their own threads (though I would appreciate credit for my work), though I strongly suggest they PM a moderator for permission and  guidance before they go ahead and blindly create their own UI threads.

*Note:* For those who have inquired about my UI specifically from my more recent videos, I will try to have a copy uploaded onto WoWInterface within a week or so and will  put a link in this thread.  Please do not spam me with PMs.

*II.  Resources*
* Curse Add-ons (http://wow.curse.com/downloads/wow-addons/default.aspx)
* WoWAce (http://www.wowace.com/)
* WoWInterface (http://wowinterface.com)


I will not provide direct links to add-ons for a given site.  It’s up to *YOU* to find the add-on in question on the above sites.  Use these sites also to discover new  elements that we may want to incorporate; the search features have greatly evolved and you can find some pretty neat mods just by digging around.  Also, looking around in the  UI thread on EJ here (http://elitistjerks.com/f32/) can be helpful as well.

To keep myself and others sane, here’s a list of acronyms that I may use. These won’t be for the mods themselves, as I have those next to each listed mod.

AW – Avenging Wrath
CD – Cooldown
DP – Divine Plea
DPS – Damage Per Second
RW – Raid Warning
SoC – Seal of Command
SoV – Seal of Vengeance

*III.       Add-ons:  Core Paladin/Raiding Elements*

Here we will discuss mods that every paladin raider should have.  If you don’t have these types of mods, for whatever reason, you probably aren’t performing at your peak as an  effective paladin raider.  Some of these even extend to other classes.

*IIIa.      Boss Mod*

_Preference:_      BigWigs (BW)
_Alternatives:_    Deadly Boss Mods (DBM), Dues Vox Encounters (DVE)
_Why:_  To put it simply, they keep track of things that would be extremely difficult to keep track of on your own.  This is actually one of, if not the single biggest  DPS improving tools you have at your disposal. Being able to time CDs and abilities in conjunction with certain boss abilities/events is priceless.  These will allow you to  think ahead with accuracy, and avoid those embarrassing deaths.  Every single raider, regardless of class, should absolutely have one of these.

*IIIb.            Raid Frame*

_Preference:_      Grid
_Alternatives:_    ORa2, Xperl, ShadowedUF, Healbot, Vuhdo
_Why:_  I can’t really think of any alternative that does quite everything that grid does.  I truly believe that if you have a heal, defensive CD castable on others, or  some kind of cleanse, you absolutely must have grid.  It is extremely powerful, convenient, and surprisingly lightweight compared to other raid frame mods.  The ability to  track debuffs through manual addition is extremely convenient as well.  When combined with a mouse-over macro, this is one potent tool.

*IIIc.            Buff Frame/Bar*

_Preference:_      Elk Buff Bars (EBB)
_Alternatives:_    Satrina Buff Frames
_Why:_  The importance of an easily and heavily customizable buff tracking mod cannot be underestimated, especially when it comes to short buffs and Debuffs both on you  and your target.  I am partial to EBB because of the ability to create custom groups and modify/filter them as you please.

*IIId.            Blessing Management*

_Preference:_      PallyPower
_Alternatives:_    Grid, ZOMGBuffs
_Why:_  There’s a reason PP has been around as long as it has.  It is far and away the best mod I have encountered when it comes to managing blessings.  Simply give one  paladin the assist, and he can coordinate all the blessings for every paladin in the raid, even 10 minute ones.  Make sure PP is NOT buried at the edge of the screen; as a  Paladin *it is your job to re-bless people who have been resurrected*.

*IIIe.            Scrolling Combat Text*

_Preference:_      Mik’s Scrolling Battle Text (MSBT)
_Alternatives:_    Scrolling Combat Text (SCT), Parrot, Eavesdrop
_Why:_  The main purpose of a combat text replacement mod is to prevent screen clutter.  The default combat text puts damage numbers above the heads of mobs, instead of  sequestering it off in a portion of your screen to maintain order and vision.  Any mod that can organize this data will do the trick, but I prefer MSBT because it is highly  customizable and performs quite well.  Features such as spam filtering (to group DOT-type damage) and ability to make custom groups and events are a big plus here.  

It's worth noting that Parrot apparently has some specific synergy with BigWigs, so if you really don't care which of the three you use, it might be your best option.  Eavesdrop functions differently than the other mods; it's more of a combat log replacement with a visual focus but can certainly fill this roll if screen real estate is tight.

*IIIf.           Unit Frames*

_Preference:_      Pitbull4
_Alternatives:_    X-perl, ShadowedUnitFrames
_Why:_  Unit frames allow targeting information such as mob HP, percentage HP, buffs, debuffs, and a whole myriad of other stats to be more easily viewed than possible in the default UI.  More importantly, they allow you to save space by doing away with gaudy graphics and oversized text that the Blizzard unit frames use.  Virtually anyone who makes any changes to their UI makes this one of their first changes.

*IIIg.           Action Bars*

_Preference:_      Bartender4
_Alternatives:_    Dominos
_Why:_  Much like above, action bar mods are a great way to save space or make better use of existing space.  In addition, they often prove extra functionality when it comes to stances/auras.  They also tend to streamline hotkey use and allow you to do neat things with bars regarding shape, appearance, and visibility.  Another key type of mod for virtually every player.

*IIIg.          Hotkey Compensation*

_Preference:_      SnowfallKeyPress (SKP)
_Alternatives:_    ?
_Why:_  When you click on an ability via hotkeys, it apparently only activates on key release, not key press.  This causes a very slight delay in every button you press.  A mod like SKP will negate this affect, and make your game feel generally more responsive.  After trying this out, I consider it absolutely required.  It's lightweight, requires no configuration, and greatly improves your performance.

*IV.        Add-ons:  Retribution-Specific Elements*

Here we will discuss mods that are potentially retribution-specific, when compared to the paladin class.  These are mods that assist in your ability to do damage or maximize  your ret-specific utility.  While you can raid without these add-ons, having them can’t hurt and tends to increase your DPS quite significantly.

*IVa.       Threat Meter*

_Preference:_      Skada
_Alternatives:_    Omen
_Why:_  Omen is the most popular threat meter out there, as far as I’m aware.  The ability to set warnings (both sound and flashes) at certain agro  thresholds makes these crucial.  Keep this somewhere that you can see it easily; watching your threat is extremely important, because if you pull agro and die you aren’t  helping anyone.  I prefer Skada, however, because it covers both the threat AND damage meter in a uniform and lightweight package.  Either works, though.

*IVb.       Rotation Helper*

_Preference:_      CLCRet
_Alternatives:_    Serious Help In Timing (SHIT), Faceroller, EventHorizon
_Why:_  CLCRet is essentially like SHIT 2.0, and is currently maintained by EJ’s very own burghy here  (http://elitistjerks.com/f76/t53171-ret_fcfs_rotation_helper/). If someone had asked me if a mod like this was necessary a few months ago, I would have said "no, l2p".  Since using SHIT and now CLCRet, I can say with enthusiasm  that you are really hurting yourself if you aren’t using this mod, or at least one like it.  Why?  Because while it may help tighten up your rotation a little during heavy  burns, that’s not its real strength. The real strength is that you can pull your eyes up from staring at action bars at the edge of your screen, and keep your focus in the  middle, where your character is.  This allows you to greatly increase survivability and DPS through increased awareness in positioning.  Plus, it centralizes your CDs like DP and AW.

Even better, this mod has "profiles" (in a different sense than most mods, though I’m sure burghy will have that working in no time).  You can macro these profiles into seals  (along with librams, explained later) to shift priorities depending on seals; for example, Judgment first for SoV, but CS first for SoC.  

*IVc.       Cool-down Count*

_Preference:_      OmniCC
_Alternatives:_    CooldownCount
_Why:_  There isn’t much to this.  Any mod that puts a number on your action bar buttons for the CD remaining will do the trick, I’ve used OmniCC for a long time and it’s  always served me well, and never interacted poorly with other mods, including CLCRet/SHIT.

*IVd.       Cast Bar/Swing Timer*

_Preference:_      Quartz
_Alternatives:_    AzCastBar
_Why:_  Another type of mod that I really only have experience with one.  Quartz is stable, uses a reasonably low amount of resources, and has a ton of extra features.   The fact that it covers your cast bars AND swing timer makes it quite convenient.  That being said the need for a swing timer has diminished in WOTLK, but it’s still something  that’s nice to have, especially for burst purposes of any kind.

*IVe.       Internal Trinket Cool-down Watcher*

_Preference:_  InternalCooldowns Combined with CLCRet (http://elitistjerks.com/f76/t53171-ret_fcfs_rotation_helper/p11/#post1392631)
_Alternatives:_ Forte, Procodile, Proculas
_Why:_  I actually use a custom mod for this, the author of which requested that I do not mention it.  There are many things you can do here, but anything that will show  you the time remaining on your Greatness or Death’s Choice/Verdict ICD will be extremely helpful in timing your CDs, as you get the most out of your CDs when you line them up  with these procs.

*IVf.       Short Buff/Debuff Tracker*

_Preference:_  Combination of EBB/PowerAuras
_Alternatives:_ NeedToKnow
_Why:_  You don't necessarily NEED a seperate mod for this, as most buff frames have enough customizeability to handle this.  In addition, PowerAuras has some useful functionality along these lines if you can afford the screen real estate around your character.  However, I know of quite a few people who like NeedToKnow, so feel free to give it a try.

*V.   Add-ons:  Non-essentials*

These mods may not help you mid-combat, but I find them extremely useful for organization and data gathering.  If you can afford to use them, I would suggest it!

*Va.  Damage Meter*

_Preference:_      Skada
_Alternatives:_    Recount, Recap
_Why:_  The beauty of a damage meter is that it allows you to see your exact damage breakdown, and those of other raid members, by target.  You can see where your damage lags, and where you excel.  If you know what your breakdown should be for a given fight in terms of relative ability damage, you can see where you need to improve, and adjust  accordingly.  Note that this mod is a massive memory and bandwidth whore; it sends and receives a great deal of information mid-combat, and will continue to save data until  you clear it.  Use it if you can afford to, but don’t push it; I’m sure at least one person in your raid is running a mod like this.  Skada seems to be lighter in terms of memory/cpu usage, but Recount also seems to be more popular.  Use whichever you like best, really.

*Vb.  OPie*

OPie with ButtonFacade (http://www.youtube.com/watch?v=ejUCX3EJCys)

_Preference:_      OPie
_Alternatives:_    Geist
_Why:_  Notice how for every other mod I’ve used a generic description, because it isn’t unique in its functionality (even if I haven’t listed alternates, I know they  exist).  Well I couldn’t for this mod; it is so unique that if any mod were to be similar, it would basically be a complete rip-off.  OPie organizes spells, items, and even  macro’s into these neat rings of icons.  By pushing a hotkey, you can view a ring.  You can create rings within rings, and even assign special functionality to each ring.   This mod is the single greatest way to save action bar space and keep your miscellaneous stuff organized.  If there are abilities you think you could group up, use this.  I  posted a YouTube link instead of a screenshot, because a screenshot wouldn’t quite do it justice.

*Vc.  PowerAuras*

_Preference:_      PowerAuras
_Alternatives:_    ?
_Why:_  While I’m not sure if this mod is as unique as OPie, it’s certainly no less handy.  While some might consider it redundant with a properly set up buff frame such  as EBB, I find it extremely helpful to watch my trinket procs while keeping focused on the middle of the screen. You can do a lot of neat things with it, including showing  obnoxious graphics when you don’t have an aura or seal activated.

*Vd.  Utility Management*

_Preference:_      Clique
_Alternatives:_    Decursive
_Why:_  A lot of people swear by this mod, especially healers.  It's very powerful when used in conjunction with grid, and is a great way to increase the speed of your cleanse/utilty.  I'm not big on it, and just use mouseover macros instead, but I figured it was worth mentioning.

*Ve.  Nameplate Replacement*

_Preference:_      Aloft
_Alternatives:_    Caelnameplates
_Why:_  While the default Blizzard UI offers nameplates, there are some things it doesn't offer which this Aloft provides.  The first is the ability to see a percentage of mob HP, to better plan tab targetting for HoW.  Also, it slims the nameplates (and allows them to have color, size, and shape changed) which should clear up your view some.  There is also aggro alerts, with nameplates highlighted a certain color depending on your aggro levels (high aggro, current target, etc).  Finally, it is also (apparently) capable of showing ALL cast bars of nearby targets, not just your current target like the blizzard nameplates.

*Vf.  Macro Management*

_Preference:_      BindPad
_Alternatives:_    Macro Bank, Super Duper Macro
_Why:_  These are convenient if you find yourself running out of macro space, or need to use macros that exceed the character limit.  There's not much else to them, but a nice thing to have if you like to turn everything into a macro.

*Vg.  Chat Management*

_Preference:_      Chatter
_Alternatives:_    Prat
_Why:_  I personally love chatter.  Aside from the integration with MSBT mentioned here (http://elitistjerks.com/f76/t79625-retribution_ui_key_successful_facerolling/p4/#post1457115), it's just a great way to customize your chat window and keep things organized.  It also allows you to give nicknames to your channels, so when you record a video or take a screenshot, you don't have to worry about your secret channels (such as class channels) being discovered!

*VI.        Hotkeys: How to Avoid Carpal Tunnel Syndrome*

I am not going to tell you how to assign your hotkeys.  Ultimately it is up to you to determine what is most comfortable and works for you.  A lot of it boils down to stuff as  simple as hand size and reaction time.  I can, however, give you some general pointers to follow to maximize use of your hotkeys.

*Keep buttons you use the most the closest:*  Don’t put crusader strike on your "=" key unless you plan to keep your hand there.  Since I use W,A,S,D to move, I keep my  most often pressed buttons near there (F=CS, 5 = DS, R = Judgment, etc).  Getting a mouse with extra buttons and a clickable wheel is also quite handy when you need easy to  access buttons. Leave buttons like mounting, eating, chat reply, and holy light to the more annoying to reach buttons, like "=".  This will increase your reaction time in  battle and decrease fat-fingers (at least, in the long run).

*Try to use modifiers to perform similar actions:*  Grouping functions so that SHIFT, ALT, or CTRL perform a similar task to the main buttons is helpful and allows your  brain to react more quickly.  For example, for JoL I use R, JoW I use SH-R, JoJ I use CTRL-R.  You can do similar things with HoP, Bubble, and LoH.

*Save hotkeys for abilities that really need them:*  Trust me, you don’t need your "1" button to summon Grunty, or your "3" button to mount. Don’t be that guy.  Save  macros for things you need to press quickly in combat.  If you absolutely must use a hotkey for a non-combat task, try to group similar things into an OPie ring to save bar  space.

*VII.       Macros: Your "I Win" Buttons*

Again, I’m not going to post an exhaustive list of every macro you need to use.  I have *A LOT*.  You should too.  If you really need a helping hand, Arena  Junkies has a helpful starting point here (http://www.arenajunkies.com/macros/paladin/).

*Attack Macros:*  Don’t just drag abilities from your spell book onto your bar, especially not your retribution attack abilities.  Macro each and every one of them into an attack macro, that follows this format:

Code:
---------
#showtooltip Crusader Strike
/startattack
/cast Crusader Strike
/script UIErrorsFrame:Clear()
---------
Here’s why:  if your next ability is on CD and you need to switch targets, just pushing the ability won’t do anything until it activates.  And if it’s Exorcism or Consecrate,  it won’t even start attacking even if they are off CD.  Trying to right-click doesn’t work well either if you’re fighting multiple mobs in the same spot.  Plus, the last  command clears that annoying red text that says "You can’t do this yet" every time you press a button that’s on CD (because if you’re anything like me, you spam the hell out  of your DPS abilities).

*Mouse-over Macros:*  Having to deselect your current target to use a defensive ability is cumbersome and causes you to, at the very least, waste auto-attacks and seal  procs.  Something like this cleanse macro can work wonders for any defense ability:

Code:
---------
#showtooltip Cleanse
/cast [target=mouseover, exists] [help] [target=player] Cleanse
---------
*Assist macros:*  Every raid should have that one DPS person who knows what the hell they are doing and calling targets.  One of the best ways to make sure you’re hitting  the right thing is making a simple macro to assist him:

Code:
---------
/target Assistguy
/assist
---------
*Libram swap macros:*  Now these are quite handy in 3.2, and will likely serve you at least into 3.3.  These handy macros perform 3 tasks, at their fullest extent:  swap  a seal, equip a libram, and shift your CLCRet priority.  While burghy describes a more complete set of options here (http://elitistjerks.com/f76/t53171- ret_fcfs_rotation_helper/p10/#post1389796),  I’ll give you a short and sweet example assuming you had a preset named "CSFirst":

Code:
---------
#showtooltip Seal of Command
/cast Seal of Command
/equip Relentless Gladiator’s Libram of Fortitude
/clcretlp CSFirst
---------
Noraj also wrote up slightly more robust macros for those with twitchy fingers to make sure the seal has been cast before you attempt the libram swap (to prevent you from wasting GCDs while swapping).  Unfortunately, you can't fit the CLCRet functionality in it as well, but you can find his macros in the next post down (http://elitistjerks.com/f76/t79625-retribution_ui_key_successful_facerolling/#post1444261).

*3-in-1 Judgement macro:*  As I mentioned earlier with grouping hotkeys, you can save even more barspace with macro's which handle the modifiers themselves:

Code:
---------
#showtooltip Judgement of Light
/cast [nomodifier] Judgement of Light; /cast [modifier:shift] Judgement of Wisdom; /cast [modifier:ctrl] Judgement of Justice;
---------
*VIII.      Putting It All Together*

With all these thoughts in mind, how do we put all this together to make anything more than a flashing mess of random information?  Let’s find out!

*VIIIa.     General Rules*

Well, there are a few rules to follow, some of them are painfully obvious but need to be said, because many people do whatever they can to make their UI pretty, instead of  functional:

*Make the important information more centered and easier to see:* Combat text, CDs, rotation info, hp/mana, buffs/debuffs on both you and your target, and raid warnings  all need to get prime real estate on your screen.  Make them as obnoxious and obvious as you can, but not to the point that they detract from each other’s effectiveness.

*Do *NOT* clutter your screen:* While this may seem to counteract my previous suggestion, it really doesn’t.  Obnoxious does NOT mean large necessarily, and you can  accomplish many great things with animations and colors.  It is absolutely essential that you can see around your character at all times, to make sure you don’t dive into a  void zone, dance in a whirlwind, or bathe in the fire.  Move stuff you don’t absolutely need during a fight to the edges; things like Fubar, loot, chat, and Recount.

*Use what you need, and what *YOU* can handle:*  I’m not talking just about your computer here.  If you put too much information on your screen, your brain will explode  and you’ll miss important things while being distracted by the game of solitaire you have open at the bottom right hand corner of your screen.  Also note that regardless of  how good your machine is, a hefty UI will lower performance no matter what; whether or not that’s an acceptable thing depends on your personal threshold for FPS tolerance.

*VIIIb.     My UI*

Well all these rules are all nice, but I’m sure some of you want to see an example.  Keep in mind that even my UI doesn’t hold perfectly to these rules; it’s what works best for me, and that’s all that should matter to you when considering a UI.   That doesn’t mean "I’ll just keep using what I have because I do OK for now"; always look to improve your UI, as there are always new mods being made which can do neat new  things!

To show you my UI, I’m not going to post a screenshot.  Why?  Because a UI, at least a good one, is not a static image.  It is a flowing set of data with subsets of  information, streaming at you in an organized manner.  So, here’s a video of my UI in action on Anub-arak 25H (http://warcraftmovies.com/movieview.php?id=127107).

Now I’m not going to go at length describing every detail of my UI.  I would ask that you take note of my field of vision, and the placement of mods that I mentioned were very  important.  While I have a good deal of mods, my screen isn’t overly cluttered, and every mod is partitioned in its own area with minimal overlap.

If you have any questions about my UI, feel free to PM me.  I will not respond to questions asking how I set up mod X or what a certain mod is, you can figure that out for  yourself when I post my complete UI on WoWInterface and it has the list of all included add-ons.  If you believe your question might bring up useful discussion regarding  Retribution UI’s than by all means post, but bear in mind if you post something stupid or something that has been repeated many times the moderators will likely slap you with  an infraction.]]></description>
			<content:encoded><![CDATA[<div>Allow me to start off with a quote from the Rogue UI thread; I’m sure a mod will update this anyway:<br />
<br />
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				<div>
					Originally Posted by <strong>Latito</strong>
					(Post 1161337)
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				<div style="font-style:italic"><b>(MODERATOR NOTE)I'm just going to be very clear to start with: if you make a post in this thread copying the OP's format and listing the mods you use  in place of what Latito listed, you will get an infraction.<br />
<br />
This thread will live as long as it contains useful discussion of the kinds of things that are important in a rogue UI, or of how to design rogue UI's such that important  elements are placed optimally, or other topics of similar nature. (Basically, the kind of posts that have mostly occurred so far.) If it becomes an endless jerk-off session  with each idiot showing off his unique snowflake UI and posting a stream of consciousness explanation of every last thought behind it...you know where it will go.(END  MODERATOR NOTE)</b></div>
			
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	</table>
</div>Please do NOT make posts for the following, but rather send a PM to the appropriate individual:<br />
*Ask people to upload their UI/mod <br />
*Ask people about some mod in a screenshot of theirs that they aren’t talking about<br />
*Updates to this main post that are mistakes or outdated (not new mods that we may want to discuss first)<br />
<br />
<b>Table of Contents</b><br />
<br />
I.    Purpose<br />
<br />
II.         Resources<br />
<br />
III.        Add-ons:  Core Paladin/Raiding Elements<ul><li>a. Boss Mod</li>
<li>b. Raid Frame</li>
<li>c. Buff Frame/Bar</li>
<li>d. Blessing Management</li>
<li>e. Scrolling Combat Text</li>
<li>f. Unit Frames</li>
<li>g. Action Bars</li>
<li>h. Hotkey Compensation</li>
</ul>IV.   Add-ons:  Retribution-Specific Elements<ul><li>a. Threat Meter</li>
<li>b. Rotation Helper</li>
<li>c. Cool-down Count</li>
<li>d. Cast Bar/Swing Timer</li>
<li>e. Internal Trinket Cool-down Watcher</li>
<li>f. Short Buff/Debuff Tracker</li>
</ul>V.    Add-ons:  Non-essentials<ul><li>a. Damage Meter</li>
<li>b. OPie</li>
<li>c. PowerAuras</li>
<li>d. Utility Management</li>
<li>e. Nameplate Replacement</li>
<li>f. Macro Management</li>
<li>g. Chat Management</li>
</ul>VI.   Hotkeys: How to Avoid Carpal Tunnel Syndrome <br />
<br />
VII.  Macros: Your &quot;I Win&quot; Buttons<br />
<br />
VIII. Putting It All Together<ul><li>a. General Rules</li>
<li>b. My UI</li>
</ul><br />
<font size="5"><b>I.   Purpose</b> </font><br />
<br />
With the above in mind, this is NOT a replication of the generic UI thread. The specific purpose of this thread is to identify elements to improve retribution performance with  a PvE focus in mind.  Add-ons that are considered necessary or very helpful, as well as potential replacements, will be discussed here.  There have been many questions in the  various retribution threads, so hopefully this thread will redirect the questions and alleviate the same questions being repeated incessantly.  Please keep in mind that my UI  is not necessarily the only &quot;right&quot; way to do things; it is a work in progress just like anyone else’s.  No one here is necessarily wrong or right.  This thread is also not  about me showing off my UI, but identifying elements that all of us need.  Expect this thread to evolve significantly over the coming weeks.  I will update this first post  with the latest information we have gathered further down the thread, but you are still responsible for reading the <b>ENTIRE</b> thread before entering discussions.<br />
<br />
Before we delve into any kind of details, there are a few things to note. We are going to cover many different add-ons below, but it may not be ideal for YOU to use them.  I  personally have a very powerful machine, and can run any number of add-ons smoothly.  Obviously, some of you will not be able to run many of these, and that’s up to you if the  extra utility is worth the decreased frame rate.  Some add-ons even have the capability of destabilizing an otherwise stable connection due to excessive network traffic.  I  will do my best to mention these types of mods, but since I don’t have a fair an accurate way to assess these mods you will really have to experiment for yourself.<br />
<br />
In addition, your guild may have preferences to some add-ons, especially when it comes to things like damage meters and boss mods.  I’m going to list my personal preferences  for each type of mod, as well as a few other options (if I’m aware of them… feel free to PM me any you think deserve to be added).  Acronyms and shorthand will be used where  possible, but I will be sure to be as clear as possible when assigning these.  I will not list mods such as action bars or unit frames; while they certainly add functionality,  they are primarily a visual change and don’t belong in a discussion of practical add-ons that forward raiding effectiveness.<br />
<br />
Finally, while the paladin class shares some common &quot;required&quot; features, we will be focusing ONLY on retribution UIs.   The protection and holy paladins are more than welcome  to use what I have started as a baseline for their own threads (though I would appreciate credit for my work), though I strongly suggest they PM a moderator for permission and  guidance before they go ahead and blindly create their own UI threads.<br />
<br />
<b>Note:</b> For those who have inquired about my UI specifically from my more recent videos, I will try to have a copy uploaded onto WoWInterface within a week or so and will  put a link in this thread.  Please do not spam me with PMs.<br />
<br />
<font size="5"><b>II.  Resources</b></font><ul><li><a href="http://wow.curse.com/downloads/wow-addons/default.aspx" target="_blank">Curse Add-ons</a></li>
<li><a href="http://www.wowace.com/" target="_blank">WoWAce</a></li>
<li><a href="http://wowinterface.com" target="_blank">WoWInterface</a></li>
</ul><br />
I will not provide direct links to add-ons for a given site.  It’s up to <b>YOU</b> to find the add-on in question on the above sites.  Use these sites also to discover new  elements that we may want to incorporate; the search features have greatly evolved and you can find some pretty neat mods just by digging around.  Also, looking around in the  UI thread on EJ <a href="http://elitistjerks.com/f32/" target="_blank">here</a> can be helpful as well.<br />
<br />
To keep myself and others sane, here’s a list of acronyms that I may use. These won’t be for the mods themselves, as I have those next to each listed mod.<br />
<br />
AW – Avenging Wrath<br />
CD – Cooldown<br />
DP – Divine Plea<br />
DPS – Damage Per Second<br />
RW – Raid Warning<br />
SoC – Seal of Command<br />
SoV – Seal of Vengeance<br />
<br />
<font size="5"><b>III.       Add-ons:  Core Paladin/Raiding Elements</b></font><br />
<br />
Here we will discuss mods that every paladin raider should have.  If you don’t have these types of mods, for whatever reason, you probably aren’t performing at your peak as an  effective paladin raider.  Some of these even extend to other classes.<br />
<br />
<font size="3"><b>IIIa.      Boss Mod</b></font><br />
<br />
<u>Preference:</u>      BigWigs (BW)<br />
<u>Alternatives:</u>    Deadly Boss Mods (DBM), Dues Vox Encounters (DVE)<br />
<u>Why:</u>  To put it simply, they keep track of things that would be extremely difficult to keep track of on your own.  This is actually one of, if not the single biggest  DPS improving tools you have at your disposal. Being able to time CDs and abilities in conjunction with certain boss abilities/events is priceless.  These will allow you to  think ahead with accuracy, and avoid those embarrassing deaths.  Every single raider, regardless of class, should absolutely have one of these.<br />
<br />
<font size="3"><b>IIIb.            Raid Frame</b></font><br />
<br />
<u>Preference:</u>      Grid<br />
<u>Alternatives:</u>    ORa2, Xperl, ShadowedUF, Healbot, Vuhdo<br />
<u>Why:</u>  I can’t really think of any alternative that does quite everything that grid does.  I truly believe that if you have a heal, defensive CD castable on others, or  some kind of cleanse, you absolutely must have grid.  It is extremely powerful, convenient, and surprisingly lightweight compared to other raid frame mods.  The ability to  track debuffs through manual addition is extremely convenient as well.  When combined with a mouse-over macro, this is one potent tool.<br />
<br />
<font size="3"><b>IIIc.            Buff Frame/Bar</b></font><br />
<br />
<u>Preference:</u>      Elk Buff Bars (EBB)<br />
<u>Alternatives:</u>    Satrina Buff Frames<br />
<u>Why:</u>  The importance of an easily and heavily customizable buff tracking mod cannot be underestimated, especially when it comes to short buffs and Debuffs both on you  and your target.  I am partial to EBB because of the ability to create custom groups and modify/filter them as you please.<br />
<br />
<font size="3"><b>IIId.            Blessing Management</b></font><br />
<br />
<u>Preference:</u>      PallyPower<br />
<u>Alternatives:</u>    Grid, ZOMGBuffs<br />
<u>Why:</u>  There’s a reason PP has been around as long as it has.  It is far and away the best mod I have encountered when it comes to managing blessings.  Simply give one  paladin the assist, and he can coordinate all the blessings for every paladin in the raid, even 10 minute ones.  Make sure PP is NOT buried at the edge of the screen; as a  Paladin <b>it is your job to re-bless people who have been resurrected</b>.<br />
<br />
<font size="3"><b>IIIe.            Scrolling Combat Text</b></font><br />
<br />
<u>Preference:</u>      Mik’s Scrolling Battle Text (MSBT)<br />
<u>Alternatives:</u>    Scrolling Combat Text (SCT), Parrot, Eavesdrop<br />
<u>Why:</u>  The main purpose of a combat text replacement mod is to prevent screen clutter.  The default combat text puts damage numbers above the heads of mobs, instead of  sequestering it off in a portion of your screen to maintain order and vision.  Any mod that can organize this data will do the trick, but I prefer MSBT because it is highly  customizable and performs quite well.  Features such as spam filtering (to group DOT-type damage) and ability to make custom groups and events are a big plus here.  <br />
<br />
It's worth noting that Parrot apparently has some specific synergy with BigWigs, so if you really don't care which of the three you use, it might be your best option.  Eavesdrop functions differently than the other mods; it's more of a combat log replacement with a visual focus but can certainly fill this roll if screen real estate is tight.<br />
<br />
<font size="3"><b>IIIf.           Unit Frames</b></font><br />
<br />
<u>Preference:</u>      Pitbull4<br />
<u>Alternatives:</u>    X-perl, ShadowedUnitFrames<br />
<u>Why:</u>  Unit frames allow targeting information such as mob HP, percentage HP, buffs, debuffs, and a whole myriad of other stats to be more easily viewed than possible in the default UI.  More importantly, they allow you to save space by doing away with gaudy graphics and oversized text that the Blizzard unit frames use.  Virtually anyone who makes any changes to their UI makes this one of their first changes.<br />
<br />
<font size="3"><b>IIIg.           Action Bars</b></font><br />
<br />
<u>Preference:</u>      Bartender4<br />
<u>Alternatives:</u>    Dominos<br />
<u>Why:</u>  Much like above, action bar mods are a great way to save space or make better use of existing space.  In addition, they often prove extra functionality when it comes to stances/auras.  They also tend to streamline hotkey use and allow you to do neat things with bars regarding shape, appearance, and visibility.  Another key type of mod for virtually every player.<br />
<br />
<font size="3"><b>IIIg.          Hotkey Compensation</b></font><br />
<br />
<u>Preference:</u>      SnowfallKeyPress (SKP)<br />
<u>Alternatives:</u>    ?<br />
<u>Why:</u>  When you click on an ability via hotkeys, it apparently only activates on key release, not key press.  This causes a very slight delay in every button you press.  A mod like SKP will negate this affect, and make your game feel generally more responsive.  After trying this out, I consider it absolutely required.  It's lightweight, requires no configuration, and greatly improves your performance.<br />
<br />
<font size="5"><b>IV.        Add-ons:  Retribution-Specific Elements</b></font><br />
<br />
Here we will discuss mods that are potentially retribution-specific, when compared to the paladin class.  These are mods that assist in your ability to do damage or maximize  your ret-specific utility.  While you can raid without these add-ons, having them can’t hurt and tends to increase your DPS quite significantly.<br />
<br />
<font size="3"><b>IVa.       Threat Meter</b></font><br />
<br />
<u>Preference:</u>      Skada<br />
<u>Alternatives:</u>    Omen<br />
<u>Why:</u>  Omen is the most popular threat meter out there, as far as I’m aware.  The ability to set warnings (both sound and flashes) at certain agro  thresholds makes these crucial.  Keep this somewhere that you can see it easily; watching your threat is extremely important, because if you pull agro and die you aren’t  helping anyone.  I prefer Skada, however, because it covers both the threat AND damage meter in a uniform and lightweight package.  Either works, though.<br />
<br />
<font size="3"><b>IVb.       Rotation Helper</b></font><br />
<br />
<u>Preference:</u>      CLCRet<br />
<u>Alternatives:</u>    Serious Help In Timing (SHIT), Faceroller, EventHorizon<br />
<u>Why:</u>  CLCRet is essentially like SHIT 2.0, and is currently maintained by EJ’s very own burghy <a href="http://elitistjerks.com/f76/t53171-ret_fcfs_rotation_helper/" target="_blank">here </a>. If someone had asked me if a mod like this was necessary a few months ago, I would have said &quot;no, l2p&quot;.  Since using SHIT and now CLCRet, I can say with enthusiasm  that you are really hurting yourself if you aren’t using this mod, or at least one like it.  Why?  Because while it may help tighten up your rotation a little during heavy  burns, that’s not its real strength. The real strength is that you can pull your eyes up from staring at action bars at the edge of your screen, and keep your focus in the  middle, where your character is.  This allows you to greatly increase survivability and DPS through increased awareness in positioning.  Plus, it centralizes your CDs like DP and AW.<br />
<br />
Even better, this mod has &quot;profiles&quot; (in a different sense than most mods, though I’m sure burghy will have that working in no time).  You can macro these profiles into seals  (along with librams, explained later) to shift priorities depending on seals; for example, Judgment first for SoV, but CS first for SoC.  <br />
<br />
<font size="3"><b>IVc.       Cool-down Count</b></font><br />
<br />
<u>Preference:</u>      OmniCC<br />
<u>Alternatives:</u>    CooldownCount<br />
<u>Why:</u>  There isn’t much to this.  Any mod that puts a number on your action bar buttons for the CD remaining will do the trick, I’ve used OmniCC for a long time and it’s  always served me well, and never interacted poorly with other mods, including CLCRet/SHIT.<br />
<br />
<font size="3"><b>IVd.       Cast Bar/Swing Timer</b></font><br />
<br />
<u>Preference:</u>      Quartz<br />
<u>Alternatives:</u>    AzCastBar<br />
<u>Why:</u>  Another type of mod that I really only have experience with one.  Quartz is stable, uses a reasonably low amount of resources, and has a ton of extra features.   The fact that it covers your cast bars AND swing timer makes it quite convenient.  That being said the need for a swing timer has diminished in WOTLK, but it’s still something  that’s nice to have, especially for burst purposes of any kind.<br />
<br />
<font size="3"><b>IVe.       Internal Trinket Cool-down Watcher</b></font><br />
<br />
<u>Preference:</u>  <a href="http://elitistjerks.com/f76/t53171-ret_fcfs_rotation_helper/p11/#post1392631" target="_blank">InternalCooldowns Combined with CLCRet</a><br />
<u>Alternatives:</u> Forte, Procodile, Proculas<br />
<u>Why:</u>  I actually use a custom mod for this, the author of which requested that I do not mention it.  There are many things you can do here, but anything that will show  you the time remaining on your Greatness or Death’s Choice/Verdict ICD will be extremely helpful in timing your CDs, as you get the most out of your CDs when you line them up  with these procs.<br />
<br />
<font size="3"><b>IVf.       Short Buff/Debuff Tracker</b></font><br />
<br />
<u>Preference:</u>  Combination of EBB/PowerAuras<br />
<u>Alternatives:</u> NeedToKnow<br />
<u>Why:</u>  You don't necessarily NEED a seperate mod for this, as most buff frames have enough customizeability to handle this.  In addition, PowerAuras has some useful functionality along these lines if you can afford the screen real estate around your character.  However, I know of quite a few people who like NeedToKnow, so feel free to give it a try.<br />
<br />
<font size="5"><b>V.   Add-ons:  Non-essentials</b></font><br />
<br />
These mods may not help you mid-combat, but I find them extremely useful for organization and data gathering.  If you can afford to use them, I would suggest it!<br />
<br />
<font size="3"><b>Va.  Damage Meter</b></font><br />
<br />
<u>Preference:</u>      Skada<br />
<u>Alternatives:</u>    Recount, Recap<br />
<u>Why:</u>  The beauty of a damage meter is that it allows you to see your exact damage breakdown, and those of other raid members, by target.  You can see where your damage lags, and where you excel.  If you know what your breakdown should be for a given fight in terms of relative ability damage, you can see where you need to improve, and adjust  accordingly.  Note that this mod is a massive memory and bandwidth whore; it sends and receives a great deal of information mid-combat, and will continue to save data until  you clear it.  Use it if you can afford to, but don’t push it; I’m sure at least one person in your raid is running a mod like this.  Skada seems to be lighter in terms of memory/cpu usage, but Recount also seems to be more popular.  Use whichever you like best, really.<br />
<br />
<font size="3"><b>Vb.  OPie</b></font><br />
<br />
<a href="http://www.youtube.com/watch?v=ejUCX3EJCys" target="_blank">OPie with ButtonFacade</a><br />
<br />
<u>Preference:</u>      OPie<br />
<u>Alternatives:</u>    Geist<br />
<u>Why:</u>  Notice how for every other mod I’ve used a generic description, because it isn’t unique in its functionality (even if I haven’t listed alternates, I know they  exist).  Well I couldn’t for this mod; it is so unique that if any mod were to be similar, it would basically be a complete rip-off.  OPie organizes spells, items, and even  macro’s into these neat rings of icons.  By pushing a hotkey, you can view a ring.  You can create rings within rings, and even assign special functionality to each ring.   This mod is the single greatest way to save action bar space and keep your miscellaneous stuff organized.  If there are abilities you think you could group up, use this.  I  posted a YouTube link instead of a screenshot, because a screenshot wouldn’t quite do it justice.<br />
<br />
<font size="3"><b>Vc.  PowerAuras</b></font><br />
<br />
<u>Preference:</u>      PowerAuras<br />
<u>Alternatives:</u>    ?<br />
<u>Why:</u>  While I’m not sure if this mod is as unique as OPie, it’s certainly no less handy.  While some might consider it redundant with a properly set up buff frame such  as EBB, I find it extremely helpful to watch my trinket procs while keeping focused on the middle of the screen. You can do a lot of neat things with it, including showing  obnoxious graphics when you don’t have an aura or seal activated.<br />
<br />
<font size="3"><b>Vd.  Utility Management</b></font><br />
<br />
<u>Preference:</u>      Clique<br />
<u>Alternatives:</u>    Decursive<br />
<u>Why:</u>  A lot of people swear by this mod, especially healers.  It's very powerful when used in conjunction with grid, and is a great way to increase the speed of your cleanse/utilty.  I'm not big on it, and just use mouseover macros instead, but I figured it was worth mentioning.<br />
<br />
<font size="3"><b>Ve.  Nameplate Replacement</b></font><br />
<br />
<u>Preference:</u>      Aloft<br />
<u>Alternatives:</u>    Caelnameplates<br />
<u>Why:</u>  While the default Blizzard UI offers nameplates, there are some things it doesn't offer which this Aloft provides.  The first is the ability to see a percentage of mob HP, to better plan tab targetting for HoW.  Also, it slims the nameplates (and allows them to have color, size, and shape changed) which should clear up your view some.  There is also aggro alerts, with nameplates highlighted a certain color depending on your aggro levels (high aggro, current target, etc).  Finally, it is also (apparently) capable of showing ALL cast bars of nearby targets, not just your current target like the blizzard nameplates.<br />
<br />
<font size="3"><b>Vf.  Macro Management</b></font><br />
<br />
<u>Preference:</u>      BindPad<br />
<u>Alternatives:</u>    Macro Bank, Super Duper Macro<br />
<u>Why:</u>  These are convenient if you find yourself running out of macro space, or need to use macros that exceed the character limit.  There's not much else to them, but a nice thing to have if you like to turn everything into a macro.<br />
<br />
<font size="3"><b>Vg.  Chat Management</b></font><br />
<br />
<u>Preference:</u>      Chatter<br />
<u>Alternatives:</u>    Prat<br />
<u>Why:</u>  I personally love chatter.  Aside from the integration with MSBT mentioned <a href="http://elitistjerks.com/f76/t79625-retribution_ui_key_successful_facerolling/p4/#post1457115" target="_blank">here</a>, it's just a great way to customize your chat window and keep things organized.  It also allows you to give nicknames to your channels, so when you record a video or take a screenshot, you don't have to worry about your secret channels (such as class channels) being discovered!<br />
<br />
<font size="5"><b>VI.        Hotkeys: How to Avoid Carpal Tunnel Syndrome</b></font><br />
<br />
I am not going to tell you how to assign your hotkeys.  Ultimately it is up to you to determine what is most comfortable and works for you.  A lot of it boils down to stuff as  simple as hand size and reaction time.  I can, however, give you some general pointers to follow to maximize use of your hotkeys.<br />
<br />
<b>Keep buttons you use the most the closest:</b>  Don’t put crusader strike on your &quot;=&quot; key unless you plan to keep your hand there.  Since I use W,A,S,D to move, I keep my  most often pressed buttons near there (F=CS, 5 = DS, R = Judgment, etc).  Getting a mouse with extra buttons and a clickable wheel is also quite handy when you need easy to  access buttons. Leave buttons like mounting, eating, chat reply, and holy light to the more annoying to reach buttons, like &quot;=&quot;.  This will increase your reaction time in  battle and decrease fat-fingers (at least, in the long run).<br />
<br />
<b>Try to use modifiers to perform similar actions:</b>  Grouping functions so that SHIFT, ALT, or CTRL perform a similar task to the main buttons is helpful and allows your  brain to react more quickly.  For example, for JoL I use R, JoW I use SH-R, JoJ I use CTRL-R.  You can do similar things with HoP, Bubble, and LoH.<br />
<br />
<b>Save hotkeys for abilities that really need them:</b>  Trust me, you don’t need your &quot;1&quot; button to summon Grunty, or your &quot;3&quot; button to mount. Don’t be that guy.  Save  macros for things you need to press quickly in combat.  If you absolutely must use a hotkey for a non-combat task, try to group similar things into an OPie ring to save bar  space.<br />
<br />
<font size="5"><b>VII.       Macros: Your &quot;I Win&quot; Buttons</b></font><br />
<br />
Again, I’m not going to post an exhaustive list of every macro you need to use.  I have <b>A LOT</b>.  You should too.  If you really need a helping hand, Arena  Junkies has a helpful starting point <a href="http://www.arenajunkies.com/macros/paladin/" target="_blank">here</a>.<br />
<br />
<b>Attack Macros:</b>  Don’t just drag abilities from your spell book onto your bar, especially not your retribution attack abilities.  Macro each and every one of them into an attack macro, that follows this format:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">#showtooltip Crusader Strike<br />
/startattack<br />
/cast Crusader Strike<br />
/script UIErrorsFrame:Clear()</code><hr />
</div>Here’s why:  if your next ability is on CD and you need to switch targets, just pushing the ability won’t do anything until it activates.  And if it’s Exorcism or Consecrate,  it won’t even start attacking even if they are off CD.  Trying to right-click doesn’t work well either if you’re fighting multiple mobs in the same spot.  Plus, the last  command clears that annoying red text that says &quot;You can’t do this yet&quot; every time you press a button that’s on CD (because if you’re anything like me, you spam the hell out  of your DPS abilities).<br />
<br />
<b>Mouse-over Macros:</b>  Having to deselect your current target to use a defensive ability is cumbersome and causes you to, at the very least, waste auto-attacks and seal  procs.  Something like this cleanse macro can work wonders for any defense ability:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">#showtooltip Cleanse<br />
/cast [target=mouseover, exists] [help] [target=player] Cleanse</code><hr />
</div><b>Assist macros:</b>  Every raid should have that one DPS person who knows what the hell they are doing and calling targets.  One of the best ways to make sure you’re hitting  the right thing is making a simple macro to assist him:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">/target Assistguy<br />
/assist</code><hr />
</div><b>Libram swap macros:</b>  Now these are quite handy in 3.2, and will likely serve you at least into 3.3.  These handy macros perform 3 tasks, at their fullest extent:  swap  a seal, equip a libram, and shift your CLCRet priority.  While burghy describes a more complete set of options <a href="http://elitistjerks.com/f76/t53171- ret_fcfs_rotation_helper/p10/#post1389796" target="_blank">here</a>,  I’ll give you a short and sweet example assuming you had a preset named &quot;CSFirst&quot;:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">#showtooltip Seal of Command<br />
/cast Seal of Command<br />
/equip Relentless Gladiator’s Libram of Fortitude<br />
/clcretlp CSFirst</code><hr />
</div>Noraj also wrote up slightly more robust macros for those with twitchy fingers to make sure the seal has been cast before you attempt the libram swap (to prevent you from wasting GCDs while swapping).  Unfortunately, you can't fit the CLCRet functionality in it as well, but you can find his macros <a href="http://elitistjerks.com/f76/t79625-retribution_ui_key_successful_facerolling/#post1444261" target="_blank">in the next post down</a>.<br />
<br />
<b>3-in-1 Judgement macro:</b>  As I mentioned earlier with grouping hotkeys, you can save even more barspace with macro's which handle the modifiers themselves:<br />
<div style="margin:20px; margin-top:5px">
	<div class="smallfont" style="margin-bottom:2px">Code:</div>
	<hr /><code style="margin:0px" dir="ltr" style="text-align:left">#showtooltip Judgement of Light<br />
/cast [nomodifier] Judgement of Light; /cast [modifier:shift] Judgement of Wisdom; /cast [modifier:ctrl] Judgement of Justice;</code><hr />
</div><font size="5"><b>VIII.      Putting It All Together</b></font><br />
<br />
With all these thoughts in mind, how do we put all this together to make anything more than a flashing mess of random information?  Let’s find out!<br />
<br />
<font size="3"><b>VIIIa.     General Rules</b></font><br />
<br />
Well, there are a few rules to follow, some of them are painfully obvious but need to be said, because many people do whatever they can to make their UI pretty, instead of  functional:<br />
<br />
<b>Make the important information more centered and easier to see:</b> Combat text, CDs, rotation info, hp/mana, buffs/debuffs on both you and your target, and raid warnings  all need to get prime real estate on your screen.  Make them as obnoxious and obvious as you can, but not to the point that they detract from each other’s effectiveness.<br />
<br />
<b>Do *NOT* clutter your screen:</b> While this may seem to counteract my previous suggestion, it really doesn’t.  Obnoxious does NOT mean large necessarily, and you can  accomplish many great things with animations and colors.  It is absolutely essential that you can see around your character at all times, to make sure you don’t dive into a  void zone, dance in a whirlwind, or bathe in the fire.  Move stuff you don’t absolutely need during a fight to the edges; things like Fubar, loot, chat, and Recount.<br />
<br />
<b>Use what you need, and what *YOU* can handle:</b>  I’m not talking just about your computer here.  If you put too much information on your screen, your brain will explode  and you’ll miss important things while being distracted by the game of solitaire you have open at the bottom right hand corner of your screen.  Also note that regardless of  how good your machine is, a hefty UI will lower performance no matter what; whether or not that’s an acceptable thing depends on your personal threshold for FPS tolerance.<br />
<br />
<font size="3"><b>VIIIb.     My UI</b></font><br />
<br />
Well all these rules are all nice, but I’m sure some of you want to see an example.  Keep in mind that even my UI doesn’t hold perfectly to these rules; it’s what works best for me, and that’s all that should matter to you when considering a UI.   That doesn’t mean &quot;I’ll just keep using what I have because I do OK for now&quot;; always look to improve your UI, as there are always new mods being made which can do neat new  things!<br />
<br />
To show you my UI, I’m not going to post a screenshot.  Why?  Because a UI, at least a good one, is not a static image.  It is a flowing set of data with subsets of  information, streaming at you in an organized manner.  So, <a href="http://warcraftmovies.com/movieview.php?id=127107" target="_blank">here’s a video of my UI in action on Anub-arak 25H</a>.<br />
<br />
Now I’m not going to go at length describing every detail of my UI.  I would ask that you take note of my field of vision, and the placement of mods that I mentioned were very  important.  While I have a good deal of mods, my screen isn’t overly cluttered, and every mod is partitioned in its own area with minimal overlap.<br />
<br />
If you have any questions about my UI, feel free to PM me.  I will not respond to questions asking how I set up mod X or what a certain mod is, you can figure that out for  yourself when I post my complete UI on WoWInterface and it has the list of all included add-ons.  If you believe your question might bring up useful discussion regarding  Retribution UI’s than by all means post, but bear in mind if you post something stupid or something that has been repeated many times the moderators will likely slap you with  an infraction.</div>

]]></content:encoded>
			<category domain="http://elitistjerks.com/f76/">Paladins</category>
			<dc:creator>Zurm</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f76/t79625-retribution_ui_key_successful_facerolling/</guid>
		</item>
		<item>
			<title><![CDATA[Redcape's Ret Spreadsheet v4.0 - Now with User Friendly!]]></title>
			<link>http://elitistjerks.com/f76/t78756-redcapes_ret_spreadsheet_v4_0_now_user_friendly/new-post.html</link>
			<pubDate>Sat, 24 Oct 2009 02:55:53 GMT</pubDate>
			<description><![CDATA[It is time for a new version of my Ret Paladin DPS Spreadsheet.  This is a major revamp and improvement, hence the change to 4.x version numbers.  The sheet supports the new t10 bonuses, and although the way the new 2 piece works isn't clear yet you can tweak the sheet to model various implementations and test.  To test the t10 bonuses make sure to turn on t10 2P in the Talents, Buffs, Enchants section and then look at the top left of the Calculations page for specifics.

Sheet is located ->here<- (http://www.almost1337.com/Redcape/)

Major Changes:

- Rotation builder added.  Now you can enter your priority system, latency and other factors and the sheet will automatically supply you with a rotation.  

- Gear entry improved (a lot).  Now when you enter gear you pick gems and socket bonuses from drop down menus instead of adding them in manually. Enchants are also much improved and moved to a more logical location in the sheet.

- Layout Revamp!  The sheet has been changed to be much more user friendly.  The information on the Main page is everything most people really want to see, while all the background breakdowns are still available on the Ability Use Information page.  I have added Instructions and an introduction for people who have little/no idea about spreadsheets and info boxes throughout the sheet to explain each area's function and use.

- Open Office/Mac support improved.  I removed as many macros from the sheet as was possible, and now people not using Excel can make good use of the sheet.  Getting stat weights requires a little data entry (very little) on your part, but is completely supported.  The only things totally unavailable are the copy/paste and save buttons (you can copy stuff yourself quite trivially) and the rotation builder.  Unfortunately there simply is no way for me to easily add a rotation builder without using macros, so people without Excel will have to use the default cooldowns or work them out themselves.

Enjoy, and please do send along any bugs/constructive criticism/t10 testing reports so I can keep updated.]]></description>
			<content:encoded><![CDATA[<div>It is time for a new version of my Ret Paladin DPS Spreadsheet.  This is a major revamp and improvement, hence the change to 4.x version numbers.  The sheet supports the new t10 bonuses, and although the way the new 2 piece works isn't clear yet you can tweak the sheet to model various implementations and test.  To test the t10 bonuses make sure to turn on t10 2P in the Talents, Buffs, Enchants section and then look at the top left of the Calculations page for specifics.<br />
<br />
Sheet is located <a href="http://www.almost1337.com/Redcape/" target="_blank">-&gt;here&lt;-</a><br />
<br />
Major Changes:<br />
<br />
- Rotation builder added.  Now you can enter your priority system, latency and other factors and the sheet will automatically supply you with a rotation.  <br />
<br />
- Gear entry improved (a lot).  Now when you enter gear you pick gems and socket bonuses from drop down menus instead of adding them in manually. Enchants are also much improved and moved to a more logical location in the sheet.<br />
<br />
- Layout Revamp!  The sheet has been changed to be much more user friendly.  The information on the Main page is everything most people really want to see, while all the background breakdowns are still available on the Ability Use Information page.  I have added Instructions and an introduction for people who have little/no idea about spreadsheets and info boxes throughout the sheet to explain each area's function and use.<br />
<br />
- Open Office/Mac support improved.  I removed as many macros from the sheet as was possible, and now people not using Excel can make good use of the sheet.  Getting stat weights requires a little data entry (very little) on your part, but is completely supported.  The only things totally unavailable are the copy/paste and save buttons (you can copy stuff yourself quite trivially) and the rotation builder.  Unfortunately there simply is no way for me to easily add a rotation builder without using macros, so people without Excel will have to use the default cooldowns or work them out themselves.<br />
<br />
Enjoy, and please do send along any bugs/constructive criticism/t10 testing reports so I can keep updated.</div>

]]></content:encoded>
			<category domain="http://elitistjerks.com/f76/">Paladins</category>
			<dc:creator>Redcape</dc:creator>
			<guid isPermaLink="true">http://elitistjerks.com/f76/t78756-redcapes_ret_spreadsheet_v4_0_now_user_friendly/</guid>
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