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Old 02/23/07, 9:41 PM   #1
Bury
ad astra per seriouscasua
 
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Blood Elf Priest
 
Mal'Ganis
Now Confirmed: 2.0.10 Patch Notes

World of Warcraft PTR Patch 2.0.10

http://www.worldofwarcraft.com/patch...atchnotes.html

General
- Some logic was fixed in the "Natural Remedies" quest so that Pathaleon the Calculator's Image will always spawn during the ritual.
- Goliathon and his shardlings can no longer be pulled to nearby areas that have guards.
- More fixes implemented in the "It's a Fel Reaver, But With Heart" quest to keep the Scrapped Fel Reaver from breaking.
- The Orb of the Blackwhelp and Hallowed Wands can no longer be used in combat, and the transformation will be canceled if the player receives damage.
- The Scrap Reaver in Netherstorm repairs reduced from 10,000 health to 8,500 health over 10 seconds.
- Battle of the Crimson Watch
Illidari Mind Breaker has been weakened.
Illidari Highlords can now be CC'ed but not Charmed.

PvP
- Arenas
The cost of the "Gladiator's Slicer" has been increased to 2625 arena points.
The cost of the "Gladiator's Quickblade" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Cleaver" has been increased to 2625 arena points.
The cost of the "Gladiator's Hacker" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Pummeler" has been increased to 2625 arena points.
The cost of the "Gladiator's Bonecracker" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's Right Ripper" has been increased to 2625 arena points.
The cost of the "Gladiator's Left Ripper" has been decreased to 1125 arena points.
The cost of the "Gladiator's Shanker" has been increased to 2625 arena points.
The cost of the "Gladiator's Shiv" has been decreased to 1125 arena points and changed to offhand only.
The cost of the "Gladiator's War Edge" has been decreased to 1000 arena points and the speed changed to 1.9.
The cost of the "Gladiator's Spellblade" has been increased to 3150 arena points.
The cost of the "Touch of Defeat" has been decreased to 1000 arena points.
The cost of the "Gladiator's Endgame" has been decreased to 1125 arena points.
The cost of the "Idol of Tenacity" has been decreased to 1000 arena points.
The cost of the "Libram of Justice" has been decreased to 1000 arena points.
The cost of the "totem of the Third Wind" has been decreased to 1000 arena points.

Druids
- The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
- When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.
- "Feral Charge" now removes all snaring effects.
- "Bear Form" now grants 25% increased stamina instead of 25% increased health.
- "Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.
- The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.
- "Savage Fury" no longer affects "Mangle (Bear)".
- "Savage Fury" no longer applies to "Maul" or "Swipe".
- The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.
- "Improved Leader of the Pack" can no longer get critical heals.
- The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

Paladins
- The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.

Priests
- The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
- "Silent Resolve" no longer reduces threat generated by Shadow spells.

Shaman
- The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.
- The shaman will no longer generate additional threat when "Unleashed Rage" triggers.
- The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.
- "Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

Warlock
- "Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.
- Fixed a bug where the stealthy bonus was not getting applied to the "Eye of Kilrogg."

Warriors
- The rage normalization equation has been adjusted to grant more rage. The typical player should see an increase of 15% to 20% in their rage generation.
- All warriors had their critical strike chance adjusted upward slightly (about 1%).
- "Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.
- The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.
- "Charge", "Intercept", and "Intervene" now remove all snaring effects.
- "Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Items
- The threat generated from the spell effect on "Thunderfury" has been substantially reduced.
- The bonus to "Swipe" from the "Idol of Brutality" has been reduced from 50 to 10.
- "Alchemist's Stone" will no longer increase healing and mana gained from items which are not potions.
- The cost of sockets in high end items has been adjusted slightly, the result is that most high end epic items should see an increase in stats.
- Corrected many items that had incorrect stat values assigned to them.
- The rewards from the "Fel Embers" quest are now superior items as intended.
- Reduced the damage dealt by "The Lightning Capacitor".
- Corrected the level requirement of the "Fist of Reckoning".
- "Necklace of Trophies" has been corrected to increase Hit Rating instead of Hit Avoidance.
- "Burnoose of Shifting Ages" can now be disenchanted.
- "Nethershrike" now has the proper sell value and can be disenchanted.
- Corrected the level of "Marksman's Bow" to be in line with other epic reputation rewards.
- The "Marksman's Bow" now has the proper damage range.
- "Hourglass of the Unraveller" will now properly increase ranged attack power.
- Corrected the socket bonus for "Soul-Collar of the Incarnate".
- Corrected a typo in the set bonus of "Warbringer Armor".
- "Ruby Slippers" now properly have a cast time.
- Corrected the min use level of "Terokk's Shadowstaff".
- "Warpscale Leggings" have had their Crit Rating updated to the intended Dodge Rating.
- "Warmaul Slayer's Band" no longer has critical strike rating. However, its agility and attack power have been increased.
- "Ancient Draenei War Talisman" now shares a cooldown with all trinkets that temporarily increase damage done.
- "Ancient Draenei Arcane Relic" shares a cooldown with all trinkets that temporarily increase damage done.
- "Aldor Guardian Rifle" now has a range correctly set on it.
- The effect on "Void Star Talisman" was incorrectly set to On Use. It is now set to On Equip.
- The critical strike rating on "Cilice of Suffering" has been changed to spell critical strike rating.
- The cooldown for "Glimmering Mithril Insignia" has been increased from 10 minutes to 20 minutes.
- The slowing affect from the "Mug 'O Hurt" is now considered a snare, so snare removal and immunity affects will now work on it.

Raids and Dungeons
- Creatures in Tempest Keep:Botanica, Tempest Keep: Mechanar, and Tempest Keep:Arcatraz no longer respawn as rapidly.
- Shadow Labyrinth
Reduced the chance of a Cabal Assassin ambush.
- Shattered Halls
Removed a problematic chest.
The "Resist Shadow" spell cast by Shadowmoon Acolyte's in Shattered Halls will now be removed if a player leaves the zone.
- Serpentshrine Cavern
Boss creatures have received additional tuning and polish.
- Arcatraz
Warder and Defender Corpses are now immune to spell effects that could cause the Protean Spawn to not spawn.
Protean Spawn now deal less damage.
- Tempest Keep Mechanar
Mechanar Drillers, Wreckers, and Crushers in Tempest Keep: The Mechanar may no longer be enslaved when in Heroic mode.
- Caverns of Time
Captain Skarloc in Caverns of Time: Escape from Durnholde is no longer susceptible to disarm, and does not slow down when wounded.
A defeat in the Caverns of Time: Opening of the Dark Portal instance will no longer despawn unlooted bosses with loot.
Occasionally after players are defeated in the Caverns of Time: Opening of the Dark Portal encounter on Heroic difficulty, the placeholder versions of the bosses that appear in future attempts
that day would not spawn. The proper placeholders will now spawn instead of Rift Lords and Rift Keepers.
Boss creatures in Caverns of Time: Opening of the Dark Portal will now dispel all nearby Time Keepers instead of one at a time.
- Karazhan
Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
Maiden of Virtue's "Holy Fire" has been adjuste
Maiden of Virtue's "Holy Wrath" has been slightly retuned to try and allow additional melee attackers to be used against her.
Maiden of Virtue's "Holy Fire" has been adjusted to prevent a possible range exploit.
Maiden of Virtue will no longer "Holy Fire" players under the effect of "Repentance".
Midnight is no longer susceptible to Bleed effects, since he's a skeletal horse.
Nightbane's Restless Skeletons are now immune to non-holy magical damage.
Restless Skeletons no longer have immolation.
Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
Some minor issues with the Library Tomes have been corrected.

Bug Fixes
Fixed the credits to display properly.

-Stolen from Eminence.

Last edited by Bury : 02/23/07 at 10:33 PM.

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Old 02/23/07, 9:51 PM   #2
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
These, while incomplete, are the patch notes that I received when I installed the latest Test Realm Client(US)

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Old 02/23/07, 9:59 PM   #3
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Interesting, I dont think bear druids ever got their rage normalized, or atleast never seemed to have the issues warriors have currently... I spose theres no reason to say no to buffs however.

Im sure that 40% increased armor in Moonkin form is really gunna help turn the entire spec off from the joke it is currently into a powerhouse of lunar damage =/


Am very interested if once the PTR goes live for information on:
- The cost of sockets in high end items has been adjusted slightly,
the result is that most high end epic items should see an increase
in stats.
- Corrected many items that had incorrect stat values assigned to them.
These seem dubious at best, there are not that many top end epic items with sockets except craftable ones and the T4 helms that I recall, perhaps if they simply added sockets to them things would be better.
And the correction of incorrect stat values will basicly mean "Any blue better than a purple will get nerfed" instead of any forms of buffs to the epic gear - tantamount to the blizzards style of "lets take the easy route" method to fixing problems

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Old 02/23/07, 10:00 PM   #4
kaex
Glass Joe
 
Undead Priest
 
Archimonde
So what did shadow priests do to deserve this? This is a relatively big nerf to shadow priests, does anyone have any idea why this might have occurred? I am absolutely stunned.

Edit, also found
# Prayer of Mending now has a 20 second cooldown.
# If a targeted enemy has a magic effect granting immunity to spell or physical damage, “Mass Dispel” will now always pick that effect as its target.

On the WoW official site. Can't say I didn't see PoM getting a nerf though.

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Old 02/23/07, 10:03 PM   #5
Bury
ad astra per seriouscasua
 
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Blood Elf Priest
 
Mal'Ganis
There's word that Prayer of Mending now has a 20sec cooldown.

I need some alcohol.

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Old 02/23/07, 10:05 PM   #6
Banelion
Suave, Sophisticated
 
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Blood Elf Priest
 
Defias Brotherhood (EU)
Not all that believeable, I don't see why they would nerf TF this late, or shadowpriests for that matter.

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Old 02/23/07, 10:06 PM   #7
Acustar
Soda Popinski
 
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Tauren Shaman
 
Mal'Ganis
- "Alchemist's Stone" will no longer increase healing and mana gained
from items which are not potions.
While not intended, was really nice as a mage, increased my mana gems

- Reduced the damage dealt by "The Lightning Capacitor".
Most likely needed, hopefully its still a decent raiding trinket.

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Old 02/23/07, 10:08 PM   #8
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Bury View Post
There's word that Prayer of Mending now has a 20sec cooldown.

I need some alcohol.
Dear god if that is true, will priests perhaps need to cast more than one spell to heal almost all of normal instances?
- Yes we've had priests who jabber on vent about how they need to do next to nothing except cast Prayer of Mending and the occasional Renew on instances, however it does make them more willing to do them as they can still watch TV shows and chat on MSN while they help run others through these boring normal zones.

And in regard to Shadow Priests getting abit nerfed, seriously their performance is incredible and the actual healing they can dish out while DPSing is insanely high, a small nerf is hardly unjust.

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Old 02/23/07, 10:09 PM   #9
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
http://www.worldofwarcraft.com/patch...atchnotes.html

Confirmed.

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Old 02/23/07, 10:18 PM   #10
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Banelion View Post
Not all that believeable, I don't see why they would nerf TF this late, or shadowpriests for that matter.
Same reason they nerfed the mana regen on the Tier 2 sets for priests/druids?

Shadow priests were a tad ridiculous in the boost to their group. (Speaking as a paladin who loved the mana/health regen from having one in her party)

The nerf in the notes is: Threat reduction (Your threat reduction is still better than that for locks/fire-frost mages), and your "passive" group healing. You'll still be doing crazy damage, providing a powerful raid debuff, and making your group happy with the mana regen.

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Old 02/23/07, 10:20 PM   #11
arkael
Glass Joe
 
Troll Priest
 
Elune
Honestly, did druids and shadowpriests not see this coming? Next up: rogue buffs and warlock dps nerfs

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Old 02/23/07, 10:23 PM   #12
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Bear changes puzzle me, I could live with them if only they buffed the threat on lacerate.

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Old 02/23/07, 10:26 PM   #13
Vontre
Mr. Sandman
 
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Gnome Mage
 
Cenarion Circle
Some of those aren't on the blizzard site, particularly the one about charge/intercept removing snares.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 02/23/07, 10:27 PM   #14
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
Surprised they haven't touched the Windfury rank 5/4 weirdness, but I guess it might require a rather significant recoding of the mechanic, and until then its free unintended DPS, woohoo.

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Old 02/23/07, 10:28 PM   #15
Yaltus
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Vontre View Post
Some of those aren't on the blizzard site, particularly the one about charge/intercept removing snares.
Appearently the mechanics for that aren't fully developed yet, so it's been postponed, but they are planning on adding it when they can.

http://forums.worldofwarcraft.com/th...78517913&sid=1

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Old 02/23/07, 10:35 PM   #16
kaex
Glass Joe
 
Undead Priest
 
Archimonde
Originally Posted by Playered View Post
Dear god if that is true, will priests perhaps need to cast more than one spell to heal almost all of normal instances?
- Yes we've had priests who jabber on vent about how they need to do next to nothing except cast Prayer of Mending and the occasional Renew on instances, however it does make them more willing to do them as they can still watch TV shows and chat on MSN while they help run others through these boring normal zones.

And in regard to Shadow Priests getting abit nerfed, seriously their performance is incredible and the actual healing they can dish out while DPSing is insanely high, a small nerf is hardly unjust.

It's not the VE nerf I'm really complaining about, it's:
"Silent Resolve" no longer reduces threat generated by Shadow spells.

We all know that was called for. =/

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Old 02/23/07, 10:40 PM   #17
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by kaex View Post
It's not the VE nerf I'm really complaining about, it's:
"Silent Resolve" no longer reduces threat generated by Shadow spells.

We all know that was called for. =/
Atleast you have a 25% Threat Redux from shadow spells left, show me the equivilent for Balance Druids :P

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Old 02/23/07, 10:43 PM   #18
Fira
Von Kaiser
 
Orc Shaman
 
Mal'Ganis
# Nightbane's Restless Skeletons are now immune to non-holy magical damage.
# Restless Skeletons no longer have immolation.
# Nightbane's Bone Shard Spray can no longer be interrupted by using an immunity effect.
Mages are now useless durring flight other then to dps nightbane lol.

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Old 02/23/07, 10:43 PM   #19
Roses
Banned
 
Blood Elf Priest
 
Darrowmere
Originally Posted by Bury View Post
There's word that Prayer of Mending now has a 20sec cooldown.

I need some alcohol.
Alcohol. My Asian genes dictate that I can't drink, but that sounds damned good right about now.

I seriously thought someone was joking when I first read it on the official forums. I just can't understand how the priest needed a survivability downgrade in the face of huge damage upgrade for other classes. The fact that this spell made it from beginning of BC beta to now without a change... ugh.

I'll stop here, and seriously reconsider my $15 bucks a month.

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Old 02/23/07, 10:44 PM   #20
Robespierre
Horror and moral terror are your friends.
 
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Odenthalius
Human Priest
 
No WoW Account
The Prayer of Mending change hurts.

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Old 02/23/07, 10:47 PM   #21
Playered
Soda Popinski
 
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Tauren Druid
 
Twisting Nether (EU)
Originally Posted by Fira View Post
Mages are now useless durring flight other then to dps nightbane lol.
Yes however melee & retri paladins got buffed for it!

Seriously though thank god we have almost everyone with atleast the Blazing Signet now... he will probly end up like Illhoof with most guilds simply not bothering anymore but I do feel sympathy for the guilds that haven't previously killed him and/or got the attunement part from him yet.



ps: speed up on some data my American friends! show us the itemization changes

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Old 02/23/07, 10:51 PM   #22
Kasi
Soda Popinski
 
Retired
Tauren Death Knight
 
No WoW Account
So how to druids match up against warriors for raid tanking? Bear dps (and thus threat), bear armor and bear health have all been dropped. But will they still be viable with the new numbers? Not to mention warrior tanks will likely get more out of their tier gear than druids will for tanking, if the past was any indicator.

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Old 02/23/07, 10:52 PM   #23
Zwink
Piston Honda
 
Gnome Mage
 
Mannoroth
Originally Posted by Fiola View Post
Same reason they nerfed the mana regen on the Tier 2 sets for priests/druids?

Shadow priests were a tad ridiculous in the boost to their group. (Speaking as a paladin who loved the mana/health regen from having one in her party)

The nerf in the notes is: Threat reduction (Your threat reduction is still better than that for locks/fire-frost mages), and your "passive" group healing. You'll still be doing crazy damage, providing a powerful raid debuff, and making your group happy with the mana regen.
Shadowpriests also output a massive amount of threat compared to warlocks and mages due to VE and VT.


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Old 02/23/07, 10:56 PM   #24
Malan
Mike Tyson
 
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Malan
Tauren Shaman
 
No WoW Account
They buffed nightbane? What the shit...

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Old 02/23/07, 10:59 PM   #25
Exewut
Soda Popinski
 
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Orc Warrior
 
Al'Akir (EU)
Originally Posted by Kasi View Post
So how to druids match up against warriors for raid tanking? Bear dps (and thus threat), bear armor and bear health have all been dropped. But will they still be viable with the new numbers? Not to mention warrior tanks will likely get more out of their tier gear than druids will for tanking, if the past was any indicator.
I'd say it's still the same as it is right now, warriors are better/comparable in every aspect except for mutlimob aggro, with the main difference being that bear's tps is now worse than warrior's tps if both are in tanking gear.

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