Originally Posted by Jayde
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Calen, I would be very interested to see any numbers you have though? As a raid leader I'm quite wanting to hammer down more exactly where Druids will fall after the patch...and all the hype is not making it much easier to find the facts.
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My pleasure.
This is an update of my previous post with a larger dataset, and a few corrections. If it is a little drawn out and pedantic please forgive me; I intend to repost this on the official forums.
Goal:
Compare druid melee threat from Live to PTR. Note that I am looking at relative maximum threat from physical damage only. Lacerate and all other threat tools are unchanged and therefore not included.
Methodology:
Identical gear on Live and PTR, no idol equipped, non-imp MotW and OoC the only buffs. Spec'd for FI, NW, etc etc.
Equipment, Stats and Target:
Wearing the typical quest item tanking gear. You can probably check the armory, I havn't really played since I did these tests.
PTR/Live
Str: 197/197
Agi: 305/305
Stam: 660/528
AC: 21504/23559
HP: 10034/10892
AP: 793/793
Infested Root-Walkers were the test subject, all 65. (They heal, which makes them convienient to beat on). I ran recap for these stats; I also recorded the combat log to disk, and have ran them through a log parser for further investigation.
PTR Hits Avg Max
---------------------------
Melee 656 207 238
Crits 262 471 525 (27.1% crit) +2.4% vs Live
Maul 360 338 376
vs Live -15.7%
Crits 117 739 830 (23.2% crit) -4.6% vs Live
vs Live -18.9%
Mangle 209 306 340
vs Live -35.7%
Crits 67 672 736 (22.4% crit) -3.7% vs Live
vs Live -38.4
Swipe 133 104 108
vs Live -14%
Crits 41 230 230 (21.5% crit) -7.4% vs Live
vs Live -18.7%
Live Hits Avg Max
---------------------------
Melee 190 203 229
Crits 65 471 523 (25.5% crit)
Maul 52 401 432
Crits 20 912 974 (27.8% crit)
Mangle 51 476 513
Crits 18 1091 1166 (26.1% crit)
Swipe 54 121 125
Crits 22 283 288 (28.9% crit)
Maul Threat Average
Two cases here. One uses the static threat number from Kenco's Guide to Threat (322), one uses the threat value of Heroic Strike 10 (193) as the blues have suggested the static amount is roughly equivilant.
Stance * ( MaulAvg*(100-MaulCrit%) + MaulCritAvg*(MaulCrit%) + MaulStatic )
PTR
1.45 * (338*0.768) + (739*0.232) + 322
259.6 + 171 + 322 = 753 * 1.45 =
1091 Threat
Live
1.45 * (401*.72) + (912*.29) + 322
288.72 + 264.5 + 322 = 875 * 1.45 =
1269 Threat
14% reduction in threat on Maul from Live to PTR
With 193 (HS10) instead we get:
PTR
624 * 1.45 =
904 Threat
Live
746.2 * 1.45 =
1081.9 Threat
16.3% reduction in threat on Maul from Live to PTR with HS10 as the static value.
Mangle Threat Average
Stance * ( MangleAvg*(100-MangleCrit%) + MangleCritAvg*(MangleCrit%)
PTR
306.8 * 0.776 + 672.5 * 0.224 = 238 + 150.6 = 388.64
388.64 * 1.45 =
563 Threat
Live
476*.739 + 1166*.261 = 352 + 304.3 = 656
656 * 1.45 =
951.2 Threat
40.8% reduction in threat on Mangle from Live to PTR
Swipe Threat Average
Stance * (SwipeAvg*(100-SwipeCrit%) + SwipeCritAvg*SwipeCrit%
PTR
104*0.785 + 230*0.215 = 81.64 + 49.45 = 131
131 * 1.45 =
189.95 Threat
Live
121*0.711 + 283*0.289 = 86 + 81.8 = 167
167 * 1.45 =
242.1 Threat
21.9% reduction in threat from Swipe from Live to PTR
Relative damage based TPS
Assumes unlimited rage, in a 15 second cycle.
0 5 10 15
| | | |
Maul 1 2 3 4 5 6 60 rage
Mangle 1 2 3 45 rage
Swipe 1 2 3 4 5 6 60 rage
This cycle consumes 165 rage (talented)
PTR
1091*6 + 563*3 + 190*6
6546 + 1689 + 1140 = 9375
625 TPS
Live
1269*6 + 951.2*3 + 242*6
7614 + 2853.6 + 1452 = 11920
794 TPS
23% reduction in TPS
Summary:
16% reduction in maul dmg
19% reduction in maul crit
14-17% reduction in threat on Maul
35% reduction in mangle dmg
39% reduction in mangle crit dmg
41% reduction in threat on Mangle
14% reduction in swipe dmg
18% reduction in swipe crit dmg
21% reduction in threat from Swipe
23% reduction in TPS of melee based threat.
My personal opinion about these rough tests?
The gear balancing act between AP for threat and mitigation stats is going to be even more of a constant issue when the next patch comes live, at best. At worst, to produce reasonable threat all but the best geared will have to substitute a lot of DPS items, requiring gearing like the FotM 'Paper Tank' druids.
I am not particularly enthusiastic about these changes, and I had always assumed that classes were balanced via simulation and modelling.. but with the recent (last 6 months) of various about faces with the druid class in beta, and in live, I seriously wonder if there is any actual methodology behind the so called 'balancing'. I am becoming bitterly tired of being bounced between 'viable and wanted' vs 'lol feral' and the endless gear issues.
Back to the OP, that is the druid side of the threat generation changes as tested by me. I'm not sure how to usefully correlate this to warrior threat; perhaps someone else will be able to do something useful with this data.
Disclaimer: Any/all of the calculations could be incorrect. If you see an error in this, let me know and I'll do my best to fix it.
Other Caveats: The reduction in crit damage is probably entirely meaningless since the sample sizes are still too small. For that matter the live tests are really a too small in general.
Such a wildly out of character 'druid on a tree killing spree' seemed strangely embarassing on an RP realm.. and well, it was late and also, boring as hell.