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Old 04/24/07, 2:02 PM   #251
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Twid View Post
Regarding MC'd mobs, I suppose people could enslave the imps in either the Illhoof trash, or Illhoof's room, though I can't imagine that helps a whole hell of a lot. I suppose you could have an imp fireball an elemental until it can be handled. Though what are the numbers that one of those imps can pump out?
Their fireballs hit for 1500 if I remember correctly... pretty significant damage.

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Old 04/24/07, 2:05 PM   #252
Glass
besides... it's all in the reflexes.
 
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Glassjaw
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Originally Posted by lazerpewpew View Post
This is a huge nerf to an otherwise fun fight.
I think it's more of an issue that they couldn't fix dragonbreath triggering flamewreath, which was one of the things that truly is random about the encounter. Not much someone can do if one of the melee gets targeted with flamewreath and then gets dragonbreathed and walks over it.. and it does happen unfortunately.

I think the dragonbreath triggering flamewreath and the blizzard+flamewreath (bliz not dispeling) are the two only real uncontrolled things in the fight. Those are the 'random' things I was crying about. Otherwise the fight is fine.. his damage is fine, the elementals are fine, everything else is ok, it's just those elements that make it buggy imo.

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Old 04/24/07, 2:15 PM   #253
Twid
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Beepz
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Originally Posted by Cel View Post
Their fireballs hit for 1500 if I remember correctly... pretty significant damage.
DPS'ing Aran is not really the difficult part of the fight though. I guess it would turn a near wipe into a kill, but if you've got the elementals under control, he doesn't have a whole heapload of hp. I may play around with it next week though just for fun, if we have a warlock who can keep it on stay...

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 04/24/07, 2:16 PM   #254
Cel
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Ysera
Originally Posted by Twid View Post
DPS'ing Aran is not really the difficult part of the fight though. I guess it would turn a near wipe into a kill, but if you've got the elementals under control, he doesn't have a whole heapload of hp. I may play around with it next week though just for fun, if we have a warlock who can keep it on stay...
Yeah, it's not something I'd suggest if you're still learning the fight by any stretch. It's just something fun to tool around with if you feel like it.

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

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Old 04/24/07, 2:23 PM   #255
Twid
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Beepz
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Now I want to try Aran with 2 elemental shamans, a resto shaman, and 7 affliction warlocks.

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 04/24/07, 3:32 PM   #256
 Maestroquark
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Ramala
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Originally Posted by lazerpewpew View Post
If you leave aran's arcane missiles untouched, he will not melee you. He will randomly pick a target and then AM the shit out of that target. Our healers just assist-heal Aran's target.
*Sigh*

Please stop repeating this lie. It's tiresome having to counter this every few days.

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Old 04/24/07, 3:37 PM   #257
Ranalis
I'm doing science and I'm still alive
 
Draenei Shaman
 
Silver Hand
Originally Posted by lazerpewpew View Post
If you leave aran's arcane missiles untouched, he will not melee you. He will randomly pick a target and then AM the shit out of that target. Our healers just assist-heal Aran's target.
Half of this thread is about the evidence suggesting this is, in fact, not true by any stretch. It may well have been true at one point in the past, but in the current incarnation Aran can and will melee between casts regardless of which of his schools is interrupted. I'd post more, but this thread has tread this ground already.

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Old 04/24/07, 3:49 PM   #258
lazerpewpew
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Undead Warrior
 
Frostwolf
Originally Posted by Ranalis View Post
Half of this thread is about the evidence suggesting this is, in fact, not true by any stretch. It may well have been true at one point in the past, but in the current incarnation Aran can and will melee between casts regardless of which of his schools is interrupted. I'd post more, but this thread has tread this ground already.
/shrug

My experience with this encounter had said otherwise anyway. Maybe we just got lucky.

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Old 04/24/07, 3:50 PM   #259
Cel
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Ysera
Originally Posted by lazerpewpew View Post
/shrug

My experience with this encounter had said otherwise anyway. Maybe we just got lucky.
How often are you in melee range and on top of the aggro list?

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Old 04/24/07, 3:57 PM   #260
lazerpewpew
Don Flamenco
 
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Frostwolf
Originally Posted by Cel View Post
How often are you in melee range and on top of the aggro list?
I was on my warrior alt, and he was in melee range all the time.

I didn't check aggro list though, hmm, maybe I should look at that.

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Old 05/11/07, 1:22 AM   #261
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
I'm sorry to dig up an old thread but we're having some issues with this fight (despite having killed him several times before). How much do your warlocks tend to control the elementals on this fight? I've been banishing one, fearing one, and then going back to DPS-ing Aran while some tanks get some aggro on the other two. However, our tanks often end up dying to the elementals. Should I just focus on keeping CC/Curse of Tongues up and ignore Aran until they despawn?

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Old 05/11/07, 4:33 AM   #262
Ulfgar
In want of more brains
 
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Tauren Druid
 
Kilrogg (EU)
Do you mean you're just leaving them after one fear/banish?

Curse of Tongues is pretty painless to put up...CoT on two, banish one constantly, keep one feared constantly, think about assist-training down one elemental to reduce incoming damage. And wait 'til after he uses a special to bring them up. Works for us.

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Old 05/11/07, 5:27 AM   #263
Vigie
Glass Joe
 
Undead Mage
 
Balnazzar (EU)
Originally Posted by Thebeat View Post
When we kill him he still has a lot of mana left. Just bring 3 healers and the rest dps. He shouldn't be close to out of mana when you kill him.

Also...why not interrupt arcane missiles? We interrupt everything. He melees quite often when he's locked out of all magic schools and his crushings hit for less than any of his spells.
what is the point in interupting the AM's. The mana he is using on the spell gets used as soon as he casts it and you will then have him channeling instead of running around hitting casters/whatever.

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Old 05/11/07, 5:35 AM   #264
panny
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Barthilas
Originally Posted by Vigie View Post
what is the point in interupting the AM's. The mana he is using on the spell gets used as soon as he casts it and you will then have him channeling instead of running around hitting casters/whatever.
Well, if you interrupt him, he'll start casting another spell faster? Meaning he burns mana faster.

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Old 05/11/07, 5:36 AM   #265
IceBox
Von Kaiser
 
Orc Warrior
 
Baelgun (EU)
Originally Posted by Vigie View Post
what is the point in interupting the AM's. The mana he is using on the spell gets used as soon as he casts it and you will then have him channeling instead of running around hitting casters/whatever.
I interrupt it when needed, mostly when his target is low on health. Saw lot of people dying in Blizzard with Arcane Missiles on them :> But it also depends on how much mana Aran has and the number of interrupts in our group, can't pummel AM when he's low on mana and we're only 2 warriors for example.

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Old 05/11/07, 5:43 AM   #266
Vigie
Glass Joe
 
Undead Mage
 
Balnazzar (EU)
Originally Posted by panny View Post
Well, if you interrupt him, he'll start casting another spell faster? Meaning he burns mana faster.
Im not quite sure what you meant with this :P. I was saying "don't interupt him".

I can't see any reason to interupt AM's other than if his current target's health is crucial and that person is going to die from the arcane missiles. But given you allready interupted the previous spells(fireball and frostbolt), he will not cast any other spells atleast untill the silence-effect wears off.

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Old 05/11/07, 7:03 AM   #267
Qrmu
Von Kaiser
 
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Orc Warrior
 
Ravencrest (EU)
Originally Posted by Arnath View Post
I'm sorry to dig up an old thread but we're having some issues with this fight (despite having killed him several times before). How much do your warlocks tend to control the elementals on this fight? I've been banishing one, fearing one, and then going back to DPS-ing Aran while some tanks get some aggro on the other two. However, our tanks often end up dying to the elementals. Should I just focus on keeping CC/Curse of Tongues up and ignore Aran until they despawn?
CC/Curse of Tongues adds and dot Aran. Warlock dps is way behind melee dps in this fight anyway, so it's not like you could make a difference by going all out to Aran and ignoring adds.

Your warriors, priests and paladins should help with cc. HoJ and AoE fears help healers quite a lot too.

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Old 05/11/07, 8:32 AM   #268
IceBox
Von Kaiser
 
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Baelgun (EU)
Man, I didn't even think about Curse of Tongues, shame on me :>

Thx for the tip

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Old 05/11/07, 12:31 PM   #269
 Hamlet
<Druid Trainer> Emeritus
 
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Tauren Druid
 
Mal'Ganis
People having trouble at Elementals, the important question is: are the elementals truly wiping you, or are Aran's abilities starting to decimate your raid no logical reason?

In my experience, it's usually the latter. The Elementals aren't truly that dangerous, except for the initial assist-train on a healer right as they spawn. However, the room is incredibly chaotic at that point, and people get less good at interrupting the Frostbolts/Fireballs, and staying out of Blizzards.

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Old 05/11/07, 12:44 PM   #270
zeidrich
Square Tires; Frozen to the Ground.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Arawethion View Post
People having trouble at Elementals, the important question is: are the elementals truly wiping you, or are Aran's abilities starting to decimate your raid no logical reason?

In my experience, it's usually the latter. The Elementals aren't truly that dangerous, except for the initial assist-train on a healer right as they spawn. However, the room is incredibly chaotic at that point, and people get less good at interrupting the Frostbolts/Fireballs, and staying out of Blizzards.
I find the same. It's during the elementals that we're most likely to have someone trigger flame wreath, or get hit by arcane explosion. Even if those people aren't the ones who have to work on CCing the elementals.

Elementals come out and it's a sort of panic situation and it takes a while for people to settle back down.

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Old 05/11/07, 12:47 PM   #271
Arnath
Piston Honda
 
Undead Warlock
 
Tichondrius
Honestly I'm not entirely certain. I think a large part of it is just people panicking in the chaos when the elementals spawn, but I know at least one of our warriors kept dying to elemental bolts.

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Old 05/11/07, 2:36 PM   #272
Fellwraith
This ain't no place for a hero
 
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Mulack
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Originally Posted by Arnath View Post
Honestly I'm not entirely certain. I think a large part of it is just people panicking in the chaos when the elementals spawn, but I know at least one of our warriors kept dying to elemental bolts.
Well, if the warrior is popping deathwish and/or recklessness in berserker stance, they're going to take a lot more damage than anyone else in the raid. I generally think it's a bad idea to taunt them and try to "tank" them in dps gear, particularly when you consider that the raid loses an interruptor and executes when you do it. If they come near me, I'll fear them or hit them with concussion blow, but that's about it.

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Old 05/11/07, 2:46 PM   #273
Geheim
Von Kaiser
 
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Undead Rogue
 
<zZq>
Mal'Ganis
Originally Posted by spronk View Post
Aran's getting massively nerfed in 2.1.0:

Shade of Aran's conjured elementals now have significantly less health.
Shade of Aran's Blizzard should now be more visible and its duration has been reduced.
Shade of Aran's Flame Wreath should completely ignore pets, summons, guardians and mind-controlled NPCs.
Shade of Aran's Door should no longer lock if he dies while drinking.
Shade of Aran's respawn region should properly shut down if he dies while drinking.
Shade of Aran will no longer cast Dragon's Breath.

(mind controlled NPCs? lol who is taking a MC mob into Aran's room?)
Most of these were hot fixed in over a month ago, blizzard just includes them in the patch notes for completeness. The only exception that I'm aware of is the Dragon's Breath.

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Old 05/11/07, 2:47 PM   #274
Silmeria
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Silmeriah
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CoT those adds and keep it up. It's a huge bonus and really allows healers to out-heal the frostbolts while still dealing with the abundance of damage being spilled across the board.

I second the theory that the elementals are usually more of a chaotic "oh god here we go again" moment, than an actual danger that they pose. It took me 10 minutes of convincing my raid that the elementals were not what wiped us twice in a row; but rather someone tripping a flamewreath. Lots of people panic when there's this much happening in the room, and when it takes 1 person to wipe the fight ... well, it's a tough gig to get everyone to keep a level head. Sometimes we'd have people take heroic actions and try to tank the water elementals or "assist in CC'ing the elementals", but often times I'd find my feared target suddenly stunned or some useless CC hitting my banishes.

In the end I told everyone to not even pay attention to the elementals, and that I would handle them as the raid warlock. After much stressing of this, we took Aran down with focused efforst.

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Old 05/11/07, 2:49 PM   #275
Silmeria
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Silmeriah
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Originally Posted by Geheim View Post
Most of these were hot fixed in over a month ago, blizzard just includes them in the patch notes for completeness. The only exception that I'm aware of is the Dragon's Breath.
No. Our most recent Aran raid (last Thursday), we had pets tripping flame wreath. We parsed the combat logs, and even found snake trips had tripped flame wreaths. We eventually had our BM hunter stick his pet OUTSIDE the door.

I have yet to see my displaced Imp trip a flame wreath though.

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