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Old 10/08/07, 12:41 PM   #176
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Negative left, positive right doesn't even work.

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Old 10/08/07, 12:44 PM   #177
Kela
Glass Joe
 
Blood Elf Priest
 
Jubei'Thos
Originally Posted by Lumi View Post
Negative left, positive right doesn't even work.
I meant from the perspective before the pull, i.e. Negative this side, positive that side

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Old 10/08/07, 12:52 PM   #178
Falk
Soda Popinski
 
Falk
Night Elf Druid
 
No WoW Account
Have you guys (or any other Oceanic-based raid) done Thaddius post-2.0 yet?

Maybe it's an artifact of me being a chronic disconnecter, but as I recall, Thaddius was horrible even in 1.0 for Oceanic connections. The added layers of complexity with the 2.0 infrastructure (example 40 debuff slot limit per mob) probably won't make the fight any more connection-friendly.

Back then it was more or less 4-camp or bust, because the movements involved in 2-camp were just too unforgiving with an additional intrinsic 1/2 second delay on the entire raid, not counting how the polarities tend to spike connections somewhat... and yes, arrow mods were a godsend for a majority of the raid.

I'd say though, that now that DPS is through the roof compared to pre-TBC (like... 2.5ish times the dps per raider? Not counting the fact you probably could get by with 8 healers and a couple of shadow priests) we probably could power through Thaddius without even bothering seriously with polarities, if we wanted to.

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Old 12/18/07, 2:37 PM   #179
Beren
Glass Joe
 
Human Warrior
 
Icecrown
So, having killed illidan for the first time a couple weeks ago, I decided to take my guild to nax. We had stalled out on 4h almost a year ago exactly, and it was time for revenge!

We had 30-35 people, and it was pretty much a joke. Everything just died so fast. My guess is 30 people in T6-ish gear is about 2-3 times the dps of 40 people in T3? The only "hard" part was learning exactly where you have to stand for Saph's ice bombs (took us a couple tries to figue out). No Frost Resist gear was used.

People still need to move fast on Thadius, but at least slow people pretty much only kill themselves now. People still need to know how to dance for Heigan. Other than Saph, these were the only 2 bosses with any significant deaths.

Even with the wipes to figure out Saph, people still made decent coin on the trip.

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Old 12/18/07, 10:08 PM   #180
Hioney
Glass Joe
 
Night Elf Hunter
 
Agamaggan (EU)
Originally Posted by Kytrarewn View Post
MC and BWL are beyond trivial now, with the exception of the annoyinc cockblocks that existed in the first place (Onyxia Scale Cloak). Chromaggus with cloak of shadows and mass dispel, for example... absolutely retarded.

Naxx, and C'thun are the only things that would be worth trying in TBC ofr "fun-factor".
AQ40 is even more zergable than bwl and mc nowdays, only boss that is pain could be twins for a pug.
Cthun is very zergable even with pugs, noone died to the beam(moving at the speed of my grandma..) same goes for ouro.

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Old 12/18/07, 10:27 PM   #181
xiaoxin21
Don Flamenco
 
No account
Human Mage
 
No WoW Account
Originally Posted by falkon2 View Post
Have you guys (or any other Oceanic-based raid) done Thaddius post-2.0 yet?

Maybe it's an artifact of me being a chronic disconnecter, but as I recall, Thaddius was horrible even in 1.0 for Oceanic connections. The added layers of complexity with the 2.0 infrastructure (example 40 debuff slot limit per mob) probably won't make the fight any more connection-friendly.

Back then it was more or less 4-camp or bust, because the movements involved in 2-camp were just too unforgiving with an additional intrinsic 1/2 second delay on the entire raid, not counting how the polarities tend to spike connections somewhat... and yes, arrow mods were a godsend for a majority of the raid.

I'd say though, that now that DPS is through the roof compared to pre-TBC (like... 2.5ish times the dps per raider? Not counting the fact you probably could get by with 8 healers and a couple of shadow priests) we probably could power through Thaddius without even bothering seriously with polarities, if we wanted to.
My realm(oceanic) have a PuG that does Naxx on weekends. They killed all bosses despite bring newbies who have seen Thaddius and the rest of the boss for the first time.

From what I heard,brute forcing works pretty well on Naxx bosses, people dying wont hurt the raid as much as pre TBC and most have so much HP it is quite hard to die with any healing anyway. I think you can even brute force the 4HM shield wall.

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Old 12/19/07, 7:23 AM   #182
Illundai
Bald Bull
 
Illundai's Avatar
 
Orc Death Knight
 
Talnivarr (EU)
We do Naxx occasionally with the BT guilds on our server and although you completely annihilate the bosses it's a lot of fun. Most bosses keel over before they can do their abilities actually...

Anub'rekhan dies before the first Carrion Swarm (just tank the adds).
GW Faerlina dies before her first enrage (just tank the adds).
Maexxna dies right after the first Web Spray.
Patchwerk dies in like 1,5 minutes.
Grobbulus dies just as fast.
Gluth dies before first Decimate.
Thaddius is a bit harder, but just using the 2 spot tactic (even with morons who have never done it before, you'll get a few deaths but you still kill him easy before Berserk). As long as you have a few people who have done it before its a breeze. We killed him with like 20 people the first time and 2 minutes remaning or so.
Noth... dies before first port. Just offtank the adds.
Heigan dies before the first dance (although we always stop dps, the dance is so much fun and no one but a few can actually do it... so we always nearly wipe).
Loatheb... even without spores he keels over, but damn having 100% crit is a shitload of fun.
Razuvious can just be tanked while you offtank the adds, piece of cake.
You can imagine how easy Gothik is (a nice revenge for being so bloody hard at 60).
Four Horsemen... You just zerg them down one by one, ignoring the Shield Wall. Takes about 1 minute tops to kill one if everyone DPSes it. Pity that it's such a joke now, was a really good fight .
Sapphiron is a bit buggy, but just ignore the frost res and brute force it. Dies in about 4-5 air phases maybe.
Kel'Thuzad phase 1 is a joke, so is phase 2 (its over before you realise). As long as people play semi decent (avoiding void blasts, healing frost blasts, proper spreading out, interrupting frostbolt [one shaman can interrupt these solo btw, he might miss one or two but I always interrupt it solo]) and just offtank the adds in p3.

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