Schwick has a new side project to Warcraft Weekly; the Community Review. Every week all players are invited to review a certain topic. This weeks the topics are Engineering, Tailoring and Dungeon set 3, Tier 4 & Tier 5 . Say your meaning here: http://forums.wow-europe.com/thread....92049321&sid=1
While many people may dislike the WoW boards, I thought that atleast passing this topic on for people to perhaps atleast add some medium of realistic responce instead of the typical "zomg ze goggles do nothing" bullshit the normal people will do.
Atleast its a cert that a some Blizz employees will see the responce from the 'upper' guilds who will actually be getting T4/T5, and perhaps they may even talk back about why they are so lack luster and such.
I can try and update with any decent information they pass on about relevent stuff if people wish, else just shit-heap this or something if you feel its not worth much discussion
And how much of this is just an opportunity to let people vent under the mistaken belief someone is listening...
Though, Scwhick is an MVP rather than a CM so I perhaps shouldn't be so cynical. He's not being paid to be a crowd placating tool like a CM so might actually be doing it of his own interest.
Having neither an engineer nor tailor I couldn't really comment other than second hand information 'Engineers got no toys!''Crafted Tailor patterns better Kara epics!'.
D3 - like it. Nice bonuses that work well in 5 mans and solo, and a situation similar to 'clown gear' of first WoW. Yes, you can beat them on stats be very precise looting/crafting, but effort is about the same and looks rubbish. That seems true for most talent/specs I've looked at. There are some exceptions. Bear ferals get very little from diverging from 'clown' as D3 not best suited for it, whilst tank warriors seem hard to diverge from D3.
T4/T5 - What's not been said? Blink and you'd get those numbers the other way round and no-one would notice.
Given that I'm not an EU player, and haven't seen a US equivalent, could someone do me the favor of posting something in my place?
Tailoring Specialization needs to be switchable at a moderate cost, just like Leatherworking and Blacksmithing specializations. I shouldn't have to relevel tailoring from scratch just because I'd like to shift to a fire build, but picked frost.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
My main gripe with engineering isn't that it's quite broken and doesn't bring interesting stuff. It's the fact I can't craft the only thing I wanted engineering for, the 25%silence/interupt helm for my pvp paladin, because for some reason they haven't bothered fixing the cloth used in the recipe, and it's still the old beta item ID(shadowweave cloth and spellfire cloth instead of shadowcloth and spellcloth). This is beyond lazyness imo. Anyway, not really the place to whine about it, I guess I'll go make a post on official boards just because, but damn, 4smalls patches and none of them could correct such a small thing. I wonder what warlocks/frost mages would say if the shadowcloth set was uncraftable.
My main gripe with engineering isn't that it's quite broken and doesn't bring interesting stuff. It's the fact I can't craft the only thing I wanted engineering for, the 25%silence/interupt helm for my pvp paladin, because for some reason they haven't bothered fixing the cloth used in the recipe, and it's still the old beta item ID(shadowweave cloth and spellfire cloth instead of shadowcloth and spellcloth). This is beyond lazyness imo. Anyway, not really the place to whine about it, I guess I'll go make a post on official boards just because, but damn, 4smalls patches and none of them could correct such a small thing. I wonder what warlocks/frost mages would say if the shadowcloth set was uncraftable.
I'm not sure what is worse though... the fact that the Gnomish Power Goggles pattern is still broken and has no fix in sight, or the fact that by the time it's fix it will have already been easily outpaced by the much superior Spellstrike Hood.
(Even though the Spellstrike Hood really isn't that much more expensive to make. 6 less Spellcloth, 7 more Primals, and 2 Talisite instead of Primal Nether. In my situation where I can run a guild crafter through a Heroic quickly for a Primal, I actually find the Power Goggles more annoying to make.)
Only reason I'm keeping Engineering atm is for the stam trinket for tanking Maulgar... and even that is a bit underwhelming compared to the Figurine - Living Ruby Serpent (not that I will level up JC...) or Argussian Compass.
Given that I'm not an EU player, and haven't seen a US equivalent, could someone do me the favor of posting something in my place?
Tailoring Specialization needs to be switchable at a moderate cost, just like Leatherworking and Blacksmithing specializations. I shouldn't have to relevel tailoring from scratch just because I'd like to shift to a fire build, but picked frost.
And how much of this is just an opportunity to let people vent under the mistaken belief someone is listening...
Though, Scwhick is an MVP rather than a CM so I perhaps shouldn't be so cynical. He's not being paid to be a crowd placating tool like a CM so might actually be doing it of his own interest.
While he may not be a CM/Dev, atleast its most likely going to be moderated/read by them several times through-out its existance, especially so after the current situations of things already being posted/whined about... they should see it as a more civalized and informative post than not.
For big things like broken engineering, tailoring respec, item iLevel being broken, etc Blizzard is generally aware always of these issues - but what they feel is the priority list will usually differ from yours. I'm sure they have a bug tracker database of 1000+ things that need to be changed, but each patch will only get in a few dozen changes so tough cookies if your #1 issue is #400 to them.
Engineering was clearly just the last profession to be looked at while creating the expansion, and in the final few weeks rush they just abandoned it. They've already promised a professions revamp, although given no real details.
Having worked in the game industry before, generally the producers and project managers simply don't read external input very much or it gets filtered so much it becomes almost meaningless. All the long posts people make about how they think WoW should change is cathartic I'm sure, but usually has very little effect on the game.
What I really would find fascinating is how different areas of the game are handled internally by Blizzard. Is there a "champion" for each profession and class who fleshes out the designs and vets all changes? Or is it all run through a central group of designers? I wonder if politics ever come into play - ie, the druid class designer is the most senior Blizzard employee, so his ideas carry more weight/coding time than the new guy who started last year and is responsible for engineering? That kind of stuff would be interesting to know - whats the process by which Blizzard makes changes to the game and whos involved?
What I really would find fascinating is how different areas of the game are handled internally by Blizzard. Is there a "champion" for each profession and class who fleshes out the designs and vets all changes? Or is it all run through a central group of designers? I wonder if politics ever come into play - ie, the druid class designer is the most senior Blizzard employee, so his ideas carry more weight/coding time than the new guy who started last year and is responsible for engineering? That kind of stuff would be interesting to know - whats the process by which Blizzard makes changes to the game and whos involved?
Obviously the Senior Designer is the Warlock one, and the Design Assistant is the Druid one... I kid :P However yeah it would really interesting to actually know the design process for situations like this within the Dev team, but they wont go into that specificly if at all due to how much hate specific ones would get :P
But indeed, its not a cert things will be read or if it will even reach the devs by filtering, but everything is worth a shot and who knows, they may cave in :P
That kind of stuff would be interesting to know - whats the process by which Blizzard makes changes to the game and whos involved?
More than once I've gotten the strong feeling that the various departments at Blizzard just plain don't talk to each other, and conflicts are only discovered after all the changes go live. e.g., some of the class changes, that have huge raiding repercussions.
I work in software and computer systems (designed and ran a piece of software that oversaw a very large network, an order of magnitude larger than Blizzard's) and have so much curiousity about how they do things over there.
It seems pretty obvious, for example, that the team who put all that +weapon skill and spell penetration on the BC items, didn't talk very much to the team that changed the combat mechanics.
I like the idea of a community review, but don't see much happening from it, especially that the information is collected at the EU site by a MVP.
When there is a game change, I am sure there is a meeting with some of the devs before it goes live, but sometimes things get missed in meetings and sometimes people's viewpoints are canned by the boss.
More than once I've gotten the strong feeling that the various departments at Blizzard just plain don't talk to each other, and conflicts are only discovered after all the changes go live. e.g., some of the class changes, that have huge raiding repercussions.
I'm fairly sure that using only the information and history located on these boards combined with the archive of blue.cardplace.com, one could demonstrate in court that Blizzard's departments don't talk to one another pretty much ever. I don't see any other explanations for things sometimes.
When there is a game change, I am sure there is a meeting with some of the devs before it goes live, but sometimes things get missed in meetings and sometimes people's viewpoints are canned by the boss.
That's what I was trying to say, not a bitter "I bet there's no communication" but rather: I wonder if these meetings you'd expect to happen actually ever do. Or if Blizzard is plagued by very deep/wide management structures, in a 'feifdom' style, where this talk never happens.
It's not that the views are being ignored, or there's politics, it's that there just flat out is zero talk.
I've worked for organizations like that, it's not fun for the individual.
I am confused why they bring up tailoring instead of leatherworking. They got some stuff right with tailoring, everyone raves about the frozen shadoweave set. There is no reason to have more then 1 leatherworker on a server right now, just for the patches. I was so disappointed with leatherworking in the expansion I dropped it for herb/alch after being a leatherworker since I started playing WoW.
I am confused why they bring up tailoring instead of leatherworking. They got some stuff right with tailoring, everyone raves about the frozen shadoweave set. There is no reason to have more then 1 leatherworker on a server right now, just for the patches. I was so disappointed with leatherworking in the expansion I dropped it for herb/alch after being a leatherworker since I started playing WoW.
The one thing that discourages everyone from LW is how the BoP lewtz require 375 instead of 350, and everyone knows what a nightmare those last 25 points are. Weaponsmiths are getting skillpoints crafting their new purple weapon of doom, and you're still farming Nagrand for leather to make your 30th pair of clefthoof leggings.
Back to the original topic, this is just directed venting orchestrated by a player. Nothing new, Blizzard already knows whatever's going to be posted, the question is if they care or choose to act.
Isn't Engineering supposed to be getting a "revamp" soon, anyway?