Originally Posted by Cathela
Ah, well that ain't good then.
Based on what I recall from pre-BC days, 400dps really shouldn't be hard to achieve.
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I did some math in an eariler thread and yeah thats pretty terrible ret DPS, 400 should be pretty easy to keep up, 500+ if your fully kitted out and using AW when able etc. I can dig up the math if your intrested.
/edit here's the math, originallly posted here:
Paladin TBC Talents/Spec Discussion
This is with nerfed 10 sec CS, and 10% vengence.
Lets try some math, because honestly Im not sure myself.
CT Profile:
http://ctprofiles.net/13568 (Note just something I threw together for math there are most likely other builds that are better.)
So rough numbers from that profile: 23% crit, 1000 attack power, weapon dmg range is 289-495, 156 spell damage, 4217 mana, 11 mana per 5.
So white damage:
That paladin deals (1000/14) = 71 * 3.8 (wep speed) = 269.8 + 362 (av wep damage) = 631*1.03(crusade) = 649.
Now Vegence on top of that, This is the major assumption on my math If we assume that between a 23% natural crit rate, + 3% crit from Scantified crusader + 15% crit on judgements the paladin has a large chance to have vengence up all the time. Luck will play a factor but for ease, Im going to say he does have it up all the time.
649 x 1.10 = 714 white damage per swing, so 714/3.8 = 187 white dps.
Now crits, so the paladin crits for double damage 23% of the time, so out of the 15 swings per minute he will take, on average, 3 will crit.
So, 714 x3 = 2142/60 = 35 crit dps.
So total white dps is 222 before mitigation, lets say the mob mitigates 20% of each attack (fully sundered this sounds about right), so 20% less dps, gives the paladin 177 white dps.
Now Seal of the Crusader, which does 70% holy damage 7 times per mintue.
so 714 *.7 = 500 (approx 499.8).
500 x 7 = 3498 damage over a minute, so per second is) /60 = 58
But it like the above, it crits about 25% of the time so 1 crit per minute. 500/60 = 8 more dps from crits.
Now Judgements 240 holy damage, judged 6 times a minute. = 1680 /60 = 28
Again critting but now with a 38% crit rate so of the 6 judgments 2 will crit. Also 8 more dps from crits.
36 *1.03(crusade) *1.10 (vengence) gives us 40 dps from judging.
Now both of these holy damage sorces are modified by scanity aura so.
58 + 8 + 40 = 106 damage from seal and judge *1.10(scanity) = 116 holy dps.
So total now we are up to 116 + 177 = 293 dps.
So far the paladin is basically doing nothing just sealing and judging, now add in CS
714+62(40% holy) *6 = 4656/60 = 77 dps.
Crits give us: 25 more dps. so CS adds = 102 dps.
So Just CS, Seal and Judge gives the paladin 396 dps.
(Note Im going to basically stop here since I hit 400dps, the paladins DPS would actuall be much higher with spell damage up and Seal of the Cursader Judged, also if they wanted to go all out they could add conceration spam in for another 50 or so dps.)
Sustainablity should not be a problem, they are only using 2705 mana per mintue, and they gain 11 mana per 5 from gear, and 33 mana per 5 from BoW, and lastly gain 686 over the minute from judging so...
They lose 2705 mana and gain 1214 mana, = 1491 mana lost every minute, so with no pots, and no outside healing, they can keep going for approx 3 minutes. If the are burning a pot every cooldown, or getting healed they should never run out of mana.
So long answer short, ret pallys with end game gear can easilly hit 450 dps without pots, or ou