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Old 06/19/07, 4:35 PM   #901
Zraknul
Soda Popinski
 
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No active account.
Orc Death Knight
 
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Originally Posted by Gory View Post
Sounds like it could have it's cooldown increased and be instant cast.

Though I love the effect and I trust holy palas enjoy it ^^
Making HoW instant would be useful for paladins in general. It's got a lot of problems besides the cast time though, as it seems to have a confused design. 1.5 cast time means IIRC it scales less than a shock does with +damage, it isn't effected by physical stats (AP/str), and it uses physical crit instead of spell crit (which is why its crits do 2x damage). I think shocks scale with a 2/3.5 co-efficient, while HoW is a 1.5/3.5.

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Old 06/19/07, 4:43 PM   #902
Orcheon
Glass Joe
 
Draenei Shaman
 
Illidan
We've been experimenting with a Ret paladin in raids(one of our holy paladins has very good ret gear, including a stormherald) and we're...surprised and pleased at the results, although he will in all likelihood be going back to holy.

More than I expected, to say the least.

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Old 06/19/07, 4:46 PM   #903
snape
Great Tiger
 
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Human Mage
 
Destromath
Originally Posted by Zraknul View Post
Making HoW instant would be useful for paladins in general. It's got a lot of problems besides the cast time though, as it seems to have a confused design. 1.5 cast time means IIRC it scales less than a shock does with +damage, it isn't effected by physical stats (AP/str), and it uses physical crit instead of spell crit (which is why its crits do 2x damage). I think shocks scale with a 2/3.5 co-efficient, while HoW is a 1.5/3.5.
Both spells should be receiving +dmg based on 1.5/3.5 seconds (all instants do except Ice Lance). As for HoW, it is 1 sec cast, not 1.5, but only Ice Lance gets less than 1.5/3.5 damage coefficient.

Actually, I just looked it up, and there is one other exception besides Ice Lance - Avenger's Shield. Everything else with a coefficient isn't a "cast" spell, but an on-hit mechanic like Flametongue Weapon or SoR.

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Old 06/19/07, 5:18 PM   #904
Saabik
Von Kaiser
 
Orc Death Knight
 
Tichondrius
Being able to throw HoW into the rotation at under 20% would be really nice if it didn't reset your weapon timer and have a huge mana/damage cost.

Remove improved sanc aura and include it into the original talent. Replace the 2 points with "Empowered Wrath"

To help improve ret in raids remove the weapon swing reset and make it proc a nifty effect for your group depending on what judgment you have on the target (I'm a very strong supporter furthering the judgment system):

JotC: Return a 5/10% haste buff to your group for 12 seconds
JoW: Return a 5/10% spellD/healing buff to your group for 12 seconds
JoL: Restore 3/6% health to your group over 6 seconds
JoJ: Return a 5/10% threat reduction buff to your group for 12 seconds


This would further the interactiveness of a ret paladin, and help put them into a melee group as well as povide additional utility in casual 5 mans. Only being useful under 20% on a target, so its not something drastically changing.

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Old 06/19/07, 5:40 PM   #905
• Chicken
 
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Ginakursia
Goblin Warlock
 
No WoW Account (EU)
Originally Posted by snape View Post
Both spells should be receiving +dmg based on 1.5/3.5 seconds (all instants do except Ice Lance). As for HoW, it is 1 sec cast, not 1.5, but only Ice Lance gets less than 1.5/3.5 damage coefficient.

Actually, I just looked it up, and there is one other exception besides Ice Lance - Avenger's Shield. Everything else with a coefficient isn't a "cast" spell, but an on-hit mechanic like Flametongue Weapon or SoR.
Avenger's Shield is actually consistent as well, it's not a single target spell. If anything, it's a bit higher than expected.

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Old 06/19/07, 6:58 PM   #906
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
I just made 5min movie of our Gruul kill http://files.filefront.com/Gruul+Ret...einfo.html/1/1

Here is WWS from that fight: http://cromfel.battlefield.fi/wow/ww....07/index.html



Im sure thats known info for many here, but still there are plenty of people who dont understand or refuse to understand the effect of Retribution Paladin in raids.

Last edited by Cromfel : 06/19/07 at 7:05 PM.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 06/19/07, 7:03 PM   #907
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by FunkaliciousFrk View Post
How about the Vashj trinket?
You can find more information about it here:

Prism of Inner Calm

Hope this helps.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 06/19/07, 7:47 PM   #908
Igniter
King Hippo
 
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Dwarf Paladin
 
<AHH>
Ner'zhul
Originally Posted by Cromfel View Post
I just made 5min movie of our Gruul kill http://files.filefront.com/Gruul+Ret...einfo.html/1/1

Here is WWS from that fight: http://cromfel.battlefield.fi/wow/ww....07/index.html



Im sure thats known info for many here, but still there are plenty of people who dont understand or refuse to understand the effect of Retribution Paladin in raids.
if you wanted to play the overall contribution game, you should remove the damage from your WF attacks, UR, SoE. My point is ret paladins can produce good raid damage under the right circumstances, but so could a sword/mace rogue.

Current raid dps is apples and oranges when it comes to groups, and who deserves what spot and such. I'd like to see how much you could add in a group alone, or just with battleshout. (Would show pure additional raid damage, although even then variables like amount of melee classes come in)

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Old 06/19/07, 7:53 PM   #909
Cromfel
Don Flamenco
 
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Human Paladin
 
Ravencrest (EU)
Originally Posted by Igniter View Post
if you wanted to play the overall contribution game, you should remove the damage from your WF attacks, UR, SoE. My point is ret paladins can produce good raid damage under the right circumstances, but so could a sword/mace rogue.

That would be the case if I was way under our other dps players. But as I was at same % level I could throw that conclusion in the table. And you can also see that for example Moonkin contribution is pretty high. Im not trying to claim that they are worse, not at all. More of retribution being equal. I have hard time understanding your claims of my damage contribution not being the result of my actual damage dealed + effects that I add to raid that increase their dmg (+2% party damage and +3% raid crit).

What I do in raids? Im not there to fill up DPS slot when it isnt needed. I wear my healing gear and heal always when it makes sense to do so. Today we had classic example of this at Solarian. Few wipes and conclusion was that we lacked damage. I equiped my Retri gear and went deal the necesary damage to kill Astromancer. Happy ending? Thats what I see the true purpose of Retribution Paladins. I can heal very well, and deal damage if needed.

I am apple and orange for you.

Last edited by Cromfel : 06/19/07 at 8:17 PM.

.:. Retribution Paladin Hideout .:. http://cromfel.battlefield.fi/

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Old 06/19/07, 8:35 PM   #910
Paa
Von Kaiser
 
Night Elf Warrior
 
Kul Tiras (EU)
I see alot of people trying to justify the use of retribution paladins in raids but i honestly believe some of them are only thinking of themselves.

For a raid group to live and breathe it needs a certain amount of tanks and healers (of any class).

DPS is generally easy to come by and having enough tanks and healers for raids is always important. Very few fights in the game require a set amount of DPS before the raid wipes and those that are in this category are doable without having that retribution paladin adding extra dps.

There's also a situation around with most raid groups being squashed from 40 man's to 25's and having excesss in most area's. How do you ask that rogue you have raided with for 2 years to step down and let a paladin take his place in raids because the paladin might just contribute that bit more?

Many people play the game specced a way in which they probably dont enjoy fully but they do so because they want to see the raid group they are part of and friends they have played together with for a very long time succeed.

Retribution paladins appear to be in a very good situation as far as this thread seems to indiciate, They can and do add alot of utility and comparable dps to raids.

But ask yourself if you could do that without those healers behind you keeping the raid alive.

Really all im trying to say is that people dont want retribution paladins over holy because retribution is bad but because of what people need.

If you are lucky enough to have room in your raid group to DPS as a paladin then fantastic, But i honestly cant see that much wrong with retribution as a talent spec, along with moonkin they work very well if your raid group can cater to it (Just like any other spec).

My opinion was taken from raiding with retribution paladins and moonkins and arms warriors and every other oddball spec you could think of. I hope it wasn't put across wrongly.

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Old 06/19/07, 8:54 PM   #911
Mountie
Von Kaiser
 
Blood Elf Paladin
 
Hyjal
I don't really see the validity of that argument Paa.

If you're raid is running 2 tanks, 7 healers and 16 dps are you really worse off bringing a ret pally as your 16th and being able to shift to 2/15/8 on an encounter if you feel healing-light?


It's the same argument used to justify DPS warriors and feral druids. Some fights you need 3, 4 maybe 5 tanks in an extreme case so having your 'hybrid' tank job is seen as acceptable. This type of 'hybrid' has been acceptable as far back as raiding goes in this game. Why run a raid with 8 healers if you can run 7 and a hybrid and have that hybrid capable to shifting to the raids needs in the same way as the tank hybrids?

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Old 06/19/07, 9:22 PM   #912
Igniter
King Hippo
 
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Dwarf Paladin
 
<AHH>
Ner'zhul
Originally Posted by Cromfel View Post
That would be the case if I was way under our other dps players. But as I was at same % level I could throw that conclusion in the table. And you can also see that for example Moonkin contribution is pretty high. Im not trying to claim that they are worse, not at all. More of retribution being equal. I have hard time understanding your claims of my damage contribution not being the result of my actual damage dealed + effects that I add to raid that increase their dmg (+2% party damage and +3% raid crit).

What I do in raids? Im not there to fill up DPS slot when it isnt needed. I wear my healing gear and heal always when it makes sense to do so. Today we had classic example of this at Solarian. Few wipes and conclusion was that we lacked damage. I equiped my Retri gear and went deal the necesary damage to kill Astromancer. Happy ending? Thats what I see the true purpose of Retribution Paladins. I can heal very well, and deal damage if needed.

I am apple and orange for you.
It seems you missed my point: it was about maxing raid damage in a 25 man setting. Looking at the WWS the moonkin didn't have a stacked group, just mana/heroism (maybe I'm blind, but it doesn't seem he got mana tide). I know ret paladins have decent raid buffs, but, your damage is HIGHLY based on what buffs you get, whether it be an enh shaman giving UR, SoE, 1% spell hit, heroism, or a warrior with BS.

The only thing that can change raid leader's minds is proof that a paladin will increase raid damage MORE than bringing a well geared dps rogue in the same group. That is why I asked for a test of damage being in an external group (but once again even then it's affected by external forces, like the arms physical debuff or surviv hunter). I support ret paladins getting needed changes, but WWS of fights like gruul and mag (cubes mainly) don't make good parses. A fight like kael would be nice, you get a really really nice two handed axe, and it has different aspects, like AOE and single target damage.

Are you also trying to say your solarian kill was totally because of you doing ret damage?
If you're raid is running 2 tanks, 7 healers and 16 dps are you really worse off bringing a ret pally as your 16th and being able to shift to 2/15/8 on an encounter if you feel healing-light?
Well technically you'd be better off subbing in a healing spec healer, but your point of a spur of the moment gear change is valid. I find that when I'm enh, my healing doesn't suffer much at all if I chain pot. 8 healers is a bit much, expect to see most guilds who are progressing far into ssc/tk/bt/hyjal to look at bringing 6 or 7 at most.

Last edited by Igniter : 06/19/07 at 9:26 PM. Reason: edited for paragraphs, lol wall of text

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Old 06/19/07, 9:53 PM   #913
Osse
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
I would take retribution paladin over a rogue any day if I was a raid leader.

Assuming he/she has scrolled through 37 pages of this thread.

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Old 06/20/07, 3:25 AM   #914
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Igniter View Post
The only thing that can change raid leader's minds is proof that a paladin will increase raid damage MORE than bringing a well geared dps rogue in the same group.
The information is right there. Both of the rogues in that raid had Sanctity Aura, so it's a pretty good guess that they were in the same group with the paladin. Histamiini (the higher-performing of the two) had 1007 dps to Timangi's 806. So if you cloned Histamiini and put him in the same raid in Timangi's slot, he'd do 200dps more direct damage, and you'd have to compare that to the other benefits Timangi brings to the raid.

EDIT: Unless there's some kind of rogue-rogue combinatorial damage mechanics I'm not aware of.

Last edited by Cathela : 06/20/07 at 11:59 AM.

My comrades are my weapons, and I am their shield.

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Old 06/20/07, 4:30 AM   #915
Dannethkilm
Von Kaiser
 
Human Paladin
 
Destromath
Originally Posted by Orcheon View Post
We've been experimenting with a Ret paladin in raids(one of our holy paladins has very good ret gear, including a stormherald) and we're...surprised and pleased at the results, although he will in all likelihood be going back to holy.

More than I expected, to say the least.
And you will bit your tounge knave! Ret for life! Screw holy!

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Old 06/20/07, 5:28 AM   #916
Liono
Glass Joe
 
Blood Elf Paladin
 
Aggramar (EU)
Originally Posted by Cathela View Post
The information is right there. Both of the rogues in that raid had Sanctity Aura, so it's a pretty good guess that they were in the same group with the paladin. Histamiini (the higher-performing of the two) had 1007 dps to Timangi's 806. So if you cloned Histamiini and put him in the same raid in Timangi's slot, he'd do 200dps more direct damage, and you'd have to compare that to the other benefits Timangi brings to the raid.
Slightly less than 200 DPS in fact, since without his having sanctity aura and JotC on the target he wouldnt reaching the giddy heights of 1007.

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Old 06/20/07, 8:09 AM   #917
TheTrix
Glass Joe
 
Draenei Shaman
 
Darksorrow (EU)
We use a Ret pally in our raids, and he does a fairly good job. He does have a problem with aggro tho, it would seem that something in the pala repertoir actually does higher than listed threat, because he kept getting hatefully struck by gruul when he was fourth on ktm.

Oh, and sanct aura is a target debuff, not a group buff.. its raid wide.

As far as i see it, the biggest problem with ret pallys apart from their aggro generation, is the fact that they DONT bring anything to a DPS group. As such classes that benefit more, or give group buffs, will probably take his spot in a DPS group to maximise raid dps.

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Old 06/20/07, 8:12 AM   #918
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
Huh?

Sanctity Aura is a group buff. (Sanctified) Judgement of the Crusader is a target debuff.

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Old 06/20/07, 12:27 PM   #919
Felheim
Glass Joe
 
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Undead Rogue
 
Barthilas
Originally Posted by Cathela View Post
If you're going to make a post that adds absolutely nothing to the conversation, please try to at least minimize the amount of space you waste by not including a large chunk of quoted text.
You may consider it a useless post, but I don't. I condensed my opinion to a single sentence for the purpose of clarity. It was a straight-forward observation I was sure would be met with the shaking heads of many paladins, but I didn't expect a warning just because they don't agree. However it appears you weren't content with no elaboration, so here it is.

I'm of the opinion that a paladin taking a spec and position in a raid with the intent of playing the role of DPS is doing so at the detriment of the raid. It's not an opinion I've based off of hearsay or sweeping generalisations either, I've looked up numbers and I've even raided alongside paladins who insisted on assuming a damage role. Each time I'd notice that the raid would have an easier time if the paladin in question were replaced by x class or were y spec.

Paladins can issue a lot damage to be sure, but they're not able to output a sustainable amount of DPS that would put them anywhere close to a warrior, rogue or even shaman. Sure they come with added utility in the form of blessings, cleanse and other factors which increase the rest of the raid's DPS, but with at least two to three holy paladins in the raid already, it's not necessary enough to warrant a net loss in total raid DPS. The sustainability isn't there.

If you don't agree with me, or you feel you're capable of matching your DPS counterparts, then feel free to say so, but getting all hot and bothered because you disagree isn't furthering the discussion anymore than my purportedly 'useless' posts.

"Just bind mangle to everything and roll your face across your keyboard."

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Old 06/20/07, 12:45 PM   #920
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
Originally Posted by Felheim View Post
You may consider it a useless post, but I don't. I condensed my opinion to a single sentence for the purpose of clarity. It was a straight-forward observation I was sure would be met with the shaking heads of many paladins, but I didn't expect a warning just because they don't agree. However it appears you weren't content with no elaboration, so here it is.

I'm of the opinion that a paladin taking a spec and position in a raid with the intent of playing the role of DPS is doing so at the detriment of the raid. It's not an opinion I've based off of hearsay or sweeping generalisations either, I've looked up numbers and I've even raided alongside paladins who insisted on assuming a damage role. Each time I'd notice that the raid would have an easier time if the paladin in question were replaced by x class or were y spec.

Paladins can issue a lot damage to be sure, but they're not able to output a sustainable amount of DPS that would put them anywhere close to a warrior, rogue or even shaman. Sure they come with added utility in the form of blessings, cleanse and other factors which increase the rest of the raid's DPS, but with at least two to three holy paladins in the raid already, it's not necessary enough to warrant a net loss in total raid DPS. The sustainability isn't there.

If you don't agree with me, or you feel you're capable of matching your DPS counterparts, then feel free to say so, but getting all hot and bothered because you disagree isn't furthering the discussion anymore than my purportedly 'useless' posts.
This is the kind of post you should have made in the first place. In a thread full of people who are actively discussing something and exploring alternatives, simply throwing your opinion out in a haphazard fashion and quoting huge blocks of text is, to be blunt, rude. If you disagree, that's great, say why (as you did here). At least contribute to the conversation.

That being said, I have concerns about counting 'contributed dps' as your own. Yes, the buffs are nice and they are undoubtedly good. However, when you start rolling that snowball down the hill, you have to be prepared for everyone to demand that their 'contributed dps' be recognized. For example, Shadowpriests and Warlocks would be reasonable to demand that the damage you do with the mana they provide be considered in part attributed to them.

My point is not that considering the overall raid effect is bad per se, but rather that you must be very careful in doing so. Saying "I do x dps personally and contribute y dps to the raid" is all fine and good, but if you say "I did x+y dps" it's another thing entirely. While you can logically argue that the person who's buffs is partially responsible for some damage, it would be a logistical nightmare if we began assigning partial fractions of damage based on buffs, debuffs, etc. I would prefer paladins to say "I can do this much dps competitively while providing these buffs" as opposed to the somewhat dubious methods that people appear to be exploring.

Personally? I think ret is worthy of a raid spot (perhaps not more than one, though) based on refreshing judgments and high potential personal dps. Yes, it's very gear and group dependent, but everything is both of those, to some extent.

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Old 06/20/07, 12:58 PM   #921
Zupal
Von Kaiser
 
Blood Elf Paladin
 
Blackrock
Originally Posted by Felheim View Post
You may consider it a useless post, but I don't. I condensed my opinion to a single sentence for the purpose of clarity. It was a straight-forward observation I was sure would be met with the shaking heads of many paladins, but I didn't expect a warning just because they don't agree. However it appears you weren't content with no elaboration, so here it is.

I'm of the opinion that a paladin taking a spec and position in a raid with the intent of playing the role of DPS is doing so at the detriment of the raid. It's not an opinion I've based off of hearsay or sweeping generalisations either, I've looked up numbers and I've even raided alongside paladins who insisted on assuming a damage role. Each time I'd notice that the raid would have an easier time if the paladin in question were replaced by x class or were y spec.

Paladins can issue a lot damage to be sure, but they're not able to output a sustainable amount of DPS that would put them anywhere close to a warrior, rogue or even shaman. Sure they come with added utility in the form of blessings, cleanse and other factors which increase the rest of the raid's DPS, but with at least two to three holy paladins in the raid already, it's not necessary enough to warrant a net loss in total raid DPS. The sustainability isn't there.

If you don't agree with me, or you feel you're capable of matching your DPS counterparts, then feel free to say so, but getting all hot and bothered because you disagree isn't furthering the discussion anymore than my purportedly 'useless' posts.
The problem with this and your initial post is they both lack content. If you are going to post your opinion and observations, it is advisable to also post facts and data. I'm glad you've "looked up the numbers" but providing them as others have in this thread would give your post merit. If you make a statement, be prepared to back it up.

People in this thread are providing information, analyses and logs. You are providing one-liners and unsubstantiated opinions. I think that's the very definition of "useless". It doesn't advance the discussion in any meaningful way.

Here's an example to help you understand:

"Paladins can issue a lot damage to be sure, but they're not able to output a sustainable amount of DPS that would put them anywhere close to a warrior, rogue or even shaman."

Why? What are the issues you are observing? How does this gel with the DPS meters analyzed in this thread? How does a warrior overcome these? What changes to the class could be made make this observed situation better?

This is the level of discourse, people posting in this thread expect and that you should provide if you want anyone to take you seriously.

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Old 06/20/07, 1:53 PM   #922
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Felheim View Post
You may consider it a useless post, but I don't. I condensed my opinion to a single sentence for the purpose of clarity.
And that's considered useless on this forum.

Last edited by Cathela : 06/20/07 at 1:59 PM.

My comrades are my weapons, and I am their shield.

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Old 06/20/07, 2:17 PM   #923
Aod_Macabre
Von Kaiser
 
Human Paladin
 
Mannoroth
Originally Posted by Felheim View Post
You may consider it a useless post, but I don't. I condensed my opinion to a single sentence for the purpose of clarity. It was a straight-forward observation I was sure would be met with the shaking heads of many paladins, but I didn't expect a warning just because they don't agree. However it appears you weren't content with no elaboration, so here it is.

I'm of the opinion that a paladin taking a spec and position in a raid with the intent of playing the role of DPS is doing so at the detriment of the raid. It's not an opinion I've based off of hearsay or sweeping generalisations either, I've looked up numbers and I've even raided alongside paladins who insisted on assuming a damage role. Each time I'd notice that the raid would have an easier time if the paladin in question were replaced by x class or were y spec.

Paladins can issue a lot damage to be sure, but they're not able to output a sustainable amount of DPS that would put them anywhere close to a warrior, rogue or even shaman. Sure they come with added utility in the form of blessings, cleanse and other factors which increase the rest of the raid's DPS, but with at least two to three holy paladins in the raid already, it's not necessary enough to warrant a net loss in total raid DPS. The sustainability isn't there.

If you don't agree with me, or you feel you're capable of matching your DPS counterparts, then feel free to say so, but getting all hot and bothered because you disagree isn't furthering the discussion anymore than my purportedly 'useless' posts.

This thread is full of constructive discussions about how a Ret Paladin can offer something of merit to a raid, but in order to really contribute to DPS, he/she requires ideal gear and a great group. There is also a very good bit of theorycrafting behind ideas that could help Paladins out in the future of raiding if they were to get "tweaked" by Blizzard.

For the most part, people have kept it positive. All opinions against the idea have been backed up with numbers, not simple statements like "Other people have done all the work to disprove you and I am far too lazy to read the thread or do something similar, so I will just agree and say "Spec holy or get out"". This long post, although it should dance it's way around the grammar infractions, is nothing more than a drawn out version of your first post.

I am welcome to anyone who thinks Ret isn't raid viable (heck, until we get some sort of aggro reduction, and maybe another small change to mechanics, I remain holy), however random nay-saying with little to no real back-up should best be left to the level 4 trolls on the Blizzard Paladin forums.

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Old 06/20/07, 3:13 PM   #924
Sapp
Bald Bull
 
Sapp's Avatar
 
Human Paladin
 
<NI>
Detheroc
Originally Posted by Aod_Macabre View Post
until we get some sort of aggro reduction
Soulstone!

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Old 06/20/07, 3:17 PM   #925
Aod_Macabre
Von Kaiser
 
Human Paladin
 
Mannoroth
Originally Posted by Sapp View Post
Soulstone!
I believe that aggro reduction is already taken by Fury warriors.


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